What's up guys, my first post here so be easy on me!
I am coming into the Star Wars RPG after years of "meaning to" play the WoTC version. I always admired the depth of their books when I flipped through them, I was just never a fan of the "rules heavy" 3E /d20 / D&D. That said, I have been a long time player of old school D&D, and am already a huge fan of what is going on with EotE.
Right now we have downloaded and printed the Free RPG Day adventure, Under the Black Sun. I've got the dice, and understand them just fine. I also bought the Core Rulebook, hoping my RPG experience would allow me to side step the training wheels a little bit.
Truth be told, I am a little overwhelmed. I went through character generation with my son, but as much of a Star Wars fan he is, even with his immense imagination, he is also eight and the whole process bored him to pieces! We scrapped the new character stuff and are half way into the Black Sun adventure. Total party includes 4 PC's. We had a lot of fun interactions, and I am just hoping I am doing everything right! One of the things I had to do on the spot was railroad my players into the major plot points. Here are two examples:
1) After successfully evading police droids, I needed the com link message to come in and arrange for the party to be picked up by an NPC to get to the next section. They distrusted the message, and chose to stay in the crowd. Not only was I going to run out of ideas for them, but the rest of the mission hinged on them getting to Chopper's garage! I decided a Streetwise check made sense, to separate player knowledge from character knowledge. The check was successful, and the character trusted the incoming comlink message, and away they went onto the next plot point.
2) When trying to decrypt the Black Sun data stick, my slicer character decided she didn't trust chopper, and wanted to hack the file herself. Possibly my fault for not making it abundantly clear that he is on their side... With a positive computer check, she landed two advantage points for the "additional data", which would have made no sense without Chopper revealing the name of the bounty hunter, Ka'ato. Having already used the Streetwise device in the previous section, I basically paused the game and told them that Chopper was a trusted friend, and that the computer hacking job was definitely a cooperative effort.
So... We ended up pausing after the hack job and before the next part of the mission, and overall I feel it was not only a bit forced but the idea of a true sandbox within the Star Wars universe just seems immense. I am looking for some ideas on how you guys (and gals) flesh out your stories, and possibly advice on the next mission to run. I want to let the players work on new characters, but I also want the game to run smoothly. It appears that I am supposed to be such an expert storyteller as to use their own backstories to generate plot devices. Obligation and Strain are fun concepts but not fully realized in my head. Do I take a step back, get the beginner game, and run that mission next?
Sorry for the wall of text, thanks for listening!
Edited by Sorin777