ultra rares and distribution

By rulemonkey, in UFS General Discussion

I opened some boxes and the distribution seems to be pretty bad. Out of the six boxes of soul calibur I saw opened there was 5 rares that only one was opened and 7 ultra rares one was opened. To top it all off no siegfrieds earth divide was opened. Whats the deal????

Also i thought ultra rares were supposed to be easier and as far as i can tell they are now harder. The previous ratio was

6 to a box and 16 in total. thats a 2.66666667 percent of the total ultra rares in the set in any given box. Meaning you would need that many boxes to get a complete set hypothetically. 3 boxes was never bad and always seemed the distribution whackyness.

the new ratio is

8 in a box out of 26in total. 3.25 so now unless you open an all foil pack you need over 3 boxes to get one of each.

I know what some of you are saying i got 9 or 10 in my box, well that doesnt make it much better

9 in a box = 2.8888888889 this is still worse than before.

10 in box = 2.6 slightly better than the old ratio.

So how is this better than before? My experiences from the new soul calibur set was pretty bad from the stand point that if my play group would still be missing a card from the set. Dont know if this is the norm or what but it doesnt look like anything has changed.

I dont know how that happened it should be a 1-3 ratio which equals too getting 8 per box I got 8 UR's per box ....

Every box of set 12 I've seen opened had about 8-9 URs in it.

There is a valid chance you got a bum box...

It's a large set, so your comparisons to small ones aren't really fair. Try it this way - the last base set had 26 URs and 6 per box, so it was 4.33 boxes/UR. 3.25 now is much better than that. As for not pulling an Earth divide, the odds aren't as bad as you think. About 14%, in fact. Averages are averages, not rules.

yeah that is pretty much what I was going to say he is basing his ratios off of expansion sets when this is a base set =/

The first box I cracked had 8 ur in a row. It ended up having 14 ur. By the time I got done with the 2nd box is was just gettting funny how many ur I was cracking.

rulemonkey said:

I opened some boxes and the distribution seems to be pretty bad. Out of the six boxes of soul calibur I saw opened there was 5 rares that only one was opened and 7 ultra rares one was opened. To top it all off no siegfrieds earth divide was opened. Whats the deal????

Also i thought ultra rares were supposed to be easier and as far as i can tell they are now harder. The previous ratio was

6 to a box and 16 in total. thats a 2.66666667 percent of the total ultra rares in the set in any given box. Meaning you would need that many boxes to get a complete set hypothetically. 3 boxes was never bad and always seemed the distribution whackyness.

the new ratio is

8 in a box out of 26in total. 3.25 so now unless you open an all foil pack you need over 3 boxes to get one of each.

I know what some of you are saying i got 9 or 10 in my box, well that doesnt make it much better

9 in a box = 2.8888888889 this is still worse than before.

10 in box = 2.6 slightly better than the old ratio.

So how is this better than before? My experiences from the new soul calibur set was pretty bad from the stand point that if my play group would still be missing a card from the set. Dont know if this is the norm or what but it doesnt look like anything has changed.

Your first point: do we need to call the wahmbulance? Random chance is random. You're not guaranteed to get things. Would you also like someone to guarantee you get a playset of every uncommon in each box? (sorry, but this type of thing really gets me steamed)

Second point - eight per box now versus six back then. Sounds like more to me.

comparing the ratio of this set to an expansion is completely fair. The odds of pulling any given ultra rare should be the same percentage in both.

Or should there be a better chance to pull an ultra rare in an expansion as opposed to base set? Where is the method to this? Every game has its odds stated clearly on the box.

the expansions had 18 ultra rares in them does that mean you gonna have a 2.25 percent chance to pull an ultra rare? Or will the percentage still be around 3.25 and there only be 6 ultra rares in a box? The odds should remain stable expansion or not?

The odds are BETTER. Base sets are bigger sets. The last base set you could only get 6 out of 26...now you can get 8 our of 26. that is more -__-

MegaGeese said:

rulemonkey said:

I opened some boxes and the distribution seems to be pretty bad. Out of the six boxes of soul calibur I saw opened there was 5 rares that only one was opened and 7 ultra rares one was opened. To top it all off no siegfrieds earth divide was opened. Whats the deal????

Also i thought ultra rares were supposed to be easier and as far as i can tell they are now harder. The previous ratio was

6 to a box and 16 in total. thats a 2.66666667 percent of the total ultra rares in the set in any given box. Meaning you would need that many boxes to get a complete set hypothetically. 3 boxes was never bad and always seemed the distribution whackyness.

the new ratio is

8 in a box out of 26in total. 3.25 so now unless you open an all foil pack you need over 3 boxes to get one of each.

I know what some of you are saying i got 9 or 10 in my box, well that doesnt make it much better

9 in a box = 2.8888888889 this is still worse than before.

10 in box = 2.6 slightly better than the old ratio.

So how is this better than before? My experiences from the new soul calibur set was pretty bad from the stand point that if my play group would still be missing a card from the set. Dont know if this is the norm or what but it doesnt look like anything has changed.

Your first point: do we need to call the wahmbulance? Random chance is random. You're not guaranteed to get things. Would you also like someone to guarantee you get a playset of every uncommon in each box? (sorry, but this type of thing really gets me steamed)

Second point - eight per box now versus six back then. Sounds like more to me.

MegaGeese said:

rulemonkey said:

I opened some boxes and the distribution seems to be pretty bad. Out of the six boxes of soul calibur I saw opened there was 5 rares that only one was opened and 7 ultra rares one was opened. To top it all off no siegfrieds earth divide was opened. Whats the deal????

Also i thought ultra rares were supposed to be easier and as far as i can tell they are now harder. The previous ratio was

6 to a box and 16 in total. thats a 2.66666667 percent of the total ultra rares in the set in any given box. Meaning you would need that many boxes to get a complete set hypothetically. 3 boxes was never bad and always seemed the distribution whackyness.

the new ratio is

8 in a box out of 26in total. 3.25 so now unless you open an all foil pack you need over 3 boxes to get one of each.

I know what some of you are saying i got 9 or 10 in my box, well that doesnt make it much better

9 in a box = 2.8888888889 this is still worse than before.

10 in box = 2.6 slightly better than the old ratio.

So how is this better than before? My experiences from the new soul calibur set was pretty bad from the stand point that if my play group would still be missing a card from the set. Dont know if this is the norm or what but it doesnt look like anything has changed.

Your first point: do we need to call the wahmbulance? Random chance is random. You're not guaranteed to get things. Would you also like someone to guarantee you get a playset of every uncommon in each box? (sorry, but this type of thing really gets me steamed)

Second point - eight per box now versus six back then. Sounds like more to me.

I know random is random but not seeing an ultra rare in six boxes and only getting one of a character out of the same amount is odd. This has never happened in any other game i have played either big or small. All im saying is that the distribution has been weird for the last 2 releases and its not just me.

rulemonkey said:

comparing the ratio of this set to an expansion is completely fair. The odds of pulling any given ultra rare should be the same percentage in both.

Or should there be a better chance to pull an ultra rare in an expansion as opposed to base set? Where is the method to this? Every game has its odds stated clearly on the box.

the expansions had 18 ultra rares in them does that mean you gonna have a 2.25 percent chance to pull an ultra rare? Or will the percentage still be around 3.25 and there only be 6 ultra rares in a box? The odds should remain stable expansion or not?

Ahem the likelyhood to pull -A- ultra rare has incrased. None of your math proves otherwise. If the likelyhood is to pull 8 super rares out of a booster box now, and previously it was 6 the likelyhood to pull -A- ultra rare has increased because the number of boosters in a box has not changed.

The likelyhood to pull a -specific- ultra rare has changed from the last set as the sets are larger which means more ultra rares. I bet you that the likelyhood to pull a specific common has also changed. Same with pulling a specific rare. Same with pulling a specific uncommon. Thats what happens when you increase the size to pull from, the probabilities to draw specific cards goes down.

rulemonkey said:

I know random is random but not seeing an ultra rare in six boxes and only getting one of a character out of the same amount is odd. This has never happened in any other game i have played either big or small. All im saying is that the distribution has been weird for the last 2 releases and its not just me.

No, it's not odd. There's a 14% chance of it happening. As for getting only one copy of a certain rare, that's about a 5.5% chance. (though it's a different caluclation, and I might be rusty on how to do that one. Someone check please, I assume 2 god packs in the calculation) In any event, it's all simple probability. Why should the odds of getting a certain UR out of 26 be the same or better than the odds of getting one out of 16? Comparing to other games isn't necessarily fair either, as they probably have different numbers of URs per set, different numbers of packs per box, different ratios of rares to ultras, etc. Plus their ultras may be more widely applicable, the sort of stuff people want for every single deck, on a more regular basis. UFS has obviously had a few of those of course, but for the *most* part (especially now) they're relatively narrow, or character-specific, or fairly interchangable (i.e. not strictly better) with some common/uncommon/rare of the same type.

One of the things I've noticed, besides that this is a verrrry large set, is the sheer amount of different kinds of Rs and URs. There's simply a wider variety, so the odds of pulling specific cards are going to be much less per box.

Lovin' these new Sets, btw!

I don't want to hear about what you DIDN'T pull, what DID you pull?

"I didn't get a Siegfried's Earth Divide" doesn't really fare well when you pull Raging Gnomes and Knight Breakers.

It all just boils down to luck. I also wanted to pull a Siegfried's Earth Divide but didn't. Not complaining though since I did pull Raging Gnome, Menuett Dance, and Shredding Vibrato in my one box.

Shady said:

It all just boils down to luck. I also wanted to pull a Siegfried's Earth Divide but didn't. Not complaining though since I did pull Raging Gnome, Menuett Dance, and Shredding Vibrato in my one box.

Thats pretty sick my pulls got me stuff I didnt want but let me trade for stuff I needed .

I got 4 menuett dances, 2 raging gnomes , 2 shredding vibrato and 2 midnight launchers in 4 boxes.

Shady:

No one pulled Knight Breaker or Controller of souls though and those were the ones I really wanted =(

You and ernies boxes were almost identical xD

But yeah not complaing more UR = win

Sol Badguy said:

Shady:

No one pulled Knight Breaker or Controller of souls though and those were the ones I really wanted =(

You and ernies boxes were almost identical xD

But yeah not complaing more UR = win

I opened 4 boxes 2 midnight launchers no knight breakers I fail for set 12 I guess I used up all my luck in set 8 sad.gif ....