Just starting a feud.
Bully, sir! Bully!
Just starting a feud.
Bully, sir! Bully!
As a slightly separate query (and I don't recall if I've asked this previously somewhere or not): if you have a Force die commited to an effect, and have another ability that allows you to roll your Force Rating along with a skill check (for example, Athletics from the basic Enhance power), does the committed die, or dice, count against those you'd be able to roll in that circumstance?
I'm inclined to say that they do, but I'd like a second opinion on this.
Nope.
Once you've committed a Force die to an Ongoing Effect, you decrease your effective Force Rating by that amount.
So if you've only got Force Rating 1, and you decide to activate the defensive Control Upgrade for Sense, then you can't use any other Force powers because you don't have any Force dice left to roll. If you had Force Rating 2 and activated that same Ongoing Effect, you'd instead have only 1 Force die to roll for any other powers you might want to use since that other die has been committed to the Ongoing Effect.
Again drawing upon the conversation I had with Jay Little last August at GenCon, the entire Star Wars RPG system has strong elements of resource management, be that resource come in the form of Strain, Wounds, Obligation, or Force dice. Each Force die you commit to an Ongoing Effect is a resource you no longer have available for other Force-related things.
As a slightly separate query (and I don't recall if I've asked this previously somewhere or not): if you have a Force die commited to an effect, and have another ability that allows you to roll your Force Rating along with a skill check (for example, Athletics from the basic Enhance power), does the committed die, or dice, count against those you'd be able to roll in that circumstance?
I'm inclined to say that they do, but I'd like a second opinion on this.
Nope.
Once you've committed a Force die to an Ongoing Effect, you decrease your effective Force Rating by that amount.
So if you've only got Force Rating 1, and you decide to activate the defensive Control Upgrade for Sense, then you can't use any other Force powers because you don't have any Force dice left to roll. If you had Force Rating 2 and activated that same Ongoing Effect, you'd instead have only 1 Force die to roll for any other powers you might want to use since that other die has been committed to the Ongoing Effect.
Again drawing upon the conversation I had with Jay Little last August at GenCon, the entire Star Wars RPG system has strong elements of resource management, be that resource come in the form of Strain, Wounds, Obligation, or Force dice. Each Force die you commit to an Ongoing Effect is a resource you no longer have available for other Force-related things.
Thanks. Forgot to post again earlier today, but I found the section in the book that actually clarifies this part on p. 279.
Still wish I could get official word on whether or not one might commit more than one die to something like Sense's defensive portion, or to Enhance Brawn, or whatever. I'm in the NO camp, but my friend isn't buying the argument.
As a slightly separate query (and I don't recall if I've asked this previously somewhere or not): if you have a Force die commited to an effect, and have another ability that allows you to roll your Force Rating along with a skill check (for example, Athletics from the basic Enhance power), does the committed die, or dice, count against those you'd be able to roll in that circumstance?
I'm inclined to say that they do, but I'd like a second opinion on this.
Nope.
Once you've committed a Force die to an Ongoing Effect, you decrease your effective Force Rating by that amount.
So if you've only got Force Rating 1, and you decide to activate the defensive Control Upgrade for Sense, then you can't use any other Force powers because you don't have any Force dice left to roll. If you had Force Rating 2 and activated that same Ongoing Effect, you'd instead have only 1 Force die to roll for any other powers you might want to use since that other die has been committed to the Ongoing Effect.
Again drawing upon the conversation I had with Jay Little last August at GenCon, the entire Star Wars RPG system has strong elements of resource management, be that resource come in the form of Strain, Wounds, Obligation, or Force dice. Each Force die you commit to an Ongoing Effect is a resource you no longer have available for other Force-related things.
Thanks. Forgot to post again earlier today, but I found the section in the book that actually clarifies this part on p. 279.
Still wish I could get official word on whether or not one might commit more than one die to something like Sense's defensive portion, or to Enhance Brawn, or whatever. I'm in the NO camp, but my friend isn't buying the argument.
You're the GM. Tell him that until there's an FFG statement, you're making a ruling as part of your duties as the GM to say "this is how it's going to work in my game." If he really can't accept that you're making a judgment call, then maybe he shouldn't be playing in your game.