With the potential of having a sensor jammer, r2-f2/r2-d2, a stealth device, and push the limit for either a focus/evade token how do you plan on killing it. Seeing as its the first ship that could roll 7 defense dice.
Edited by dojiHow many lick does it take to get to the center of an ewing.
yea, crazy. ha ha. I'm thinking of playing that just for fun.
At the top of my head.
I'm thinking of Vader, using Vader as the crew and deal a critical, and hopefully a direct hit, but since I haven't used Vader as a crew yet, I need to clarify this. Does Vader's crew ability circumvent the shields or it has to go through the shields first?
Secondary weapons will not grant the extra defense die bonus.
Proton Bombs. Honestly, with the wide variety of 2 Hull ships coming, definitely using more Proton Bombs.
Looks like bombers and Firespray will see more play... it'll be a pain for pure fighter squads...
yea, crazy. ha ha. I'm thinking of playing that just for fun.
At the top of my head.
I'm thinking of Vader, using Vader as the crew and deal a critical, and hopefully a direct hit, but since I haven't used Vader as a crew yet, I need to clarify this. Does Vader's crew ability circumvent the shields or it has to go through the shields first?
Secondary weapons will not grant the extra defense die bonus.
Sadly, it does not cicumvent sheilds. It's 1 damage no matter what, but if they have shields it's only damage, not a crit. AWESOME if it was the other way but still solid.
yea, crazy. ha ha. I'm thinking of playing that just for fun.
At the top of my head.
I'm thinking of Vader, using Vader as the crew and deal a critical, and hopefully a direct hit, but since I haven't used Vader as a crew yet, I need to clarify this. Does Vader's crew ability circumvent the shields or it has to go through the shields first?
Secondary weapons will not grant the extra defense die bonus.
Sadly, it does not cicumvent sheilds. It's 1 damage no matter what, but if they have shields it's only damage, not a crit. AWESOME if it was the other way but still solid.
Thank you for the clarification, I was confused with it because its wording is similar to the text on the proton bomb.
Looks like the way to go against this E-wing setup is the good old normal shooting and the proton bomb? But then, I would like to see its dial, if it is anything like an A-wing's (with mostly green), it'll be pretty difficult with straight shooting.
Edited by BattlePriestSadly, it does not cicumvent sheilds. It's 1 damage no matter what, but if they have shields it's only damage, not a crit. AWESOME if it was the other way but still solid.yea, crazy. ha ha. I'm thinking of playing that just for fun.
At the top of my head.
I'm thinking of Vader, using Vader as the crew and deal a critical, and hopefully a direct hit, but since I haven't used Vader as a crew yet, I need to clarify this. Does Vader's crew ability circumvent the shields or it has to go through the shields first?
Secondary weapons will not grant the extra defense die bonus.
Thank you for the clarification, I was confused with it because its wording is similar to the text on the proton bomb.
Looks like the way to go against this E-wing setup is the good old normal shooting and the proton bomb?
Yes the wording is similar but there is a key difference:
Dealing 1 critical damage Vs Dealing a face up damage card. Vader's dealing of 1 critical damage still has to follow the rules for applying a damage, meaning shields first then hull. Dealing a face up damage card bypasses that. ![]()
Sadly, it does not cicumvent sheilds. It's 1 damage no matter what, but if they have shields it's only damage, not a crit. AWESOME if it was the other way but still solid.yea, crazy. ha ha. I'm thinking of playing that just for fun.
At the top of my head.
I'm thinking of Vader, using Vader as the crew and deal a critical, and hopefully a direct hit, but since I haven't used Vader as a crew yet, I need to clarify this. Does Vader's crew ability circumvent the shields or it has to go through the shields first?
Secondary weapons will not grant the extra defense die bonus.
Thank you for the clarification, I was confused with it because its wording is similar to the text on the proton bomb.
Looks like the way to go against this E-wing setup is the good old normal shooting and the proton bomb?
Yes the wording is similar but there is a key difference:
Dealing 1 critical damage Vs Dealing a face up damage card. Vader's dealing of 1 critical damage still has to follow the rules for applying a damage, meaning shields first then hull. Dealing a face up damage card bypasses that.
Thank you. Ah... the intricacies of language.
I like your wording better of "dealing a face up damage card", instead of the Proton bomb's text of "take a Critial Hit on Detonation (shields are ignored)"
Edited by BattlePriestIt's still not fun. You can get the Etahn A’baht,and 4 bandits, a few with missiles, and all those upgrades. 5 ship swarm with an "unkillable" and missles? yep. Sensor Jammer is a bit much since you can get an extra missile for the same cost. Is the difference between needing 4 and 5 hits to matter really that big a deal? Many ships can't muster that even with crits.
wow, ya, nearly an 'unkillable', he he, that is why I also want to look at its dial... and the other upgrade cards and 'new' weapons (that is also why they didn't add a droid upgrade option for the A-wings, otherwise we'll have something similar already).
And Etahn's ability is pretty good, it also affects him as well, thankfully it is not a defensive ability, it'll be even crazier. Combine him with Kyle Kataran, he'll always have 5-6 defense dice + focus + evade all the time... ... ... sweet (playing the "Can't touch this" song),
I'm thinking more of a FCS than a sensor jammer, lol.
Edited by BattlePriestI'll basically do to this thing what I do to every other rebel ship: focus fire it down. There aren't likely to be many in a game, and if the point total is high enough that there are, then i'm still liable to have enough good ships to get it done. Remember, it's coming out alongside the Defender, and the Phantom too, which has 4 native attack dice. We'll just have to see what happens with those other ships.
Edited by That One GuyDefinitely, we are only given a small teaser of what they are.
And trust me, I do indeed look forward to destroying all of the Pitiful Rebellion's new toys.
Those Republic scum will never know what hit them, muhahahaha.
Those Republic scum will never know what hit them, muhahahaha.
And in the case of the TIE Phantom, quite literally. I can't wait.
I am pretty curious about the E-wing dial, with 3 natural agility and 3 shields and the potential to equip R2-D2. It was one of the very first things that came to mind when I read the announcement so I'm sure FFG had to have considered it.
It kind of makes me think that the E-wing might have a similar array of maneuvers as the A-wing, but with far less of them being green. In that respect it would be more of a halfway point between the A-wing and the X-wing without completely stealing the A-wing's thunder, and it would make a runaway R2-D2 E-wing less potent and as a side effect it would reduce the effectiveness of push the limit. Assuming of course that these things even need limiting.
Proton Bomb makes Ew....
I was thinking a target lock focus attack boosted by Jan might have the best results but even that would probably take 2 maybe 3 shots.
Would that be J.R. Ewing?
(SORRY!)
I'm looking forward to ...
Etahn A'Baht (39pts)
- Push the Limit
- R2-D2
5x Bandit Squadron Pilot (60pts)
We don't know the Ewing dial and I'm sure the phantom will be a counter.
I could see Etahn working with a couple HLC equipped Blues and 10 points left for upgrades. The crazy says R2-D2, PtL, and Advanced Sensors on Etahn.
will it matter that it only has 2 hull stock, albeit behind 3 evade and 3 shield?
also, a friend thinks, despite its cost, it could replace an x wing ace in a lot of lists. I see this unlikely, mainly because they are so much more expensive. and also, I would love to have Etahn alongside Wedge. I think it will be used in tandem with x wings and b wings to make superior lists, and won't replace anything or even make 3 e wing lists competitively.
I have had success with three rebel lists ( small bases) vs other small 3-4 ship lists and even heavy hitting falcon lists. However, it is hard to justify 3 sship lists when swarm is still do prevalent at tournaments.
If the E-wing and Z-95 are used heavily, I see some of the meta shifting to Bombers + Proton Bombs to counter. Which leads me to the question: with the release of so many 2 Hull ships, do you think Hull Upgrade will see more use, to bump them out of the OHKO that Proton Bombs could enact.
As for a maneuver dial, I expect it to have the turns of an A-wing, with greens between the X and A, and a red 5-straight. Just as long as it doesn't have a 2 K-turn. Ships that can equip R2 Astromech CANNOT have a 2 K-turn.
Once the Hull Upgrade is available I suspect it will be used for a number of things. There has just been a big discussion on whether or not the Shield Upgrade is better/worse than the Stealth Device but with the Hull Upgrade coming in a point cheaper than the SU that discussion could turn to favor the HU. HU vs SU is mostly just looking at the ability to possibly negate one crit for 33% more cost. If you say the SU is better than the SD then the HU is certainly better than the SD.
When a ship naturally has shields I can already see why the Hull Upgrade will get used. Although it depends on the dial you could look at a Z-95 Bandit with HU as an X-Wing Rookie with one less attack die but costing 15 points instead of 21. That's almost the same [ercentage jump you see between a TIE Fighter and Interceptor except the Interceptor has boost and a better dial.