Imperial equivilant for rebel transport

By Takeda, in X-Wing

Does anyone recollect an Imperial capital ship smaller than the ISD making an appearance in the original trilogy?

According to the three Wookiepedia articles no such ships appeared. The Corellian-engineered Star Destroyer is mentioned in Episode IV. Not sure about the size but it is fast. Does that count?

Edited by dvor

Well, now that we can see how FFG is implementing the CR-90, I am pretty sure that we won't see an ISD. It wouldn't fit with the system they are using without making the ISD ridiculously underpowered.

With the possibility of increasing the play area more likely (check the thread on the the CR90), upping the points, and the surprising firepower of the CR90 I was inclined to say the opposite.

But before getting sidetracked I think one of the issue of including an imperial equivalent to the transport is the fact that the Empire used a very uniform assortment of ships which all tended to be bigger, better armed and armored than their rebel equivalents. With the big ships coming out you can tell they are picking iconic ships from the films that will be instantly recognizable, more than likely because FFG knows these will probably be rare purchases so incentive needs to be included in the design itself, whether through the rules or aesthetics.

Now for the life of me, I can't think of another Imperial capital ship that was in the original trilogy other than ISD and up. I guess they could include the Nebulon B for both factions, or they could go Clone Wars and include the Acclimator. Does anyone recollect an Imperial capital ship smaller than the ISD making an appearance in the original trilogy?

The Carrack and Lancer are the only standard Imperial Ships that approach the size you are looking for, and even then they are twice the size of a CR-90

The CR-90 was used by later Imperial Warlords though.

Its sad to see some people so close minded about other possibilities because they don't have the ability to come up with an idea that works themselves.

6x6 play area? Limit ISD's so they can only atk and be atkd by epic battle ships? Obviously a 500 pt game? Not saying this will work but FF has done a pretty **** good job thus far and I think they are smart enough to figure it out.

You're kidding yourself if you think both the death star and ISD won't eventually be part of the game. We don't know what FF has in store for epic battles so its very shortsighted to think none of this is possible.

Did anyone during wave 1 release think we would be playing with transport ships eventually? Didn't think so.

To those that say it can't happen because this is a "space dogfighting game".. Wrong. The box description clreary says "miniatures game of tactical space combat". It says nothing about scale of said space battles.

FF has done a great job and am more then willing to give them the benefit of the doubt and let them decide what's good for the game and what isn't.

Edited by Nataris

Shrug

I see the multiple hull sections of the Corvette, with differing actions, stats, and upgrades, and I see how you can build a Star Destroyer. Granted, we are probably talking about 6-8 different sections, and some with quite a few hardpoints to really upgrade. But with the hardpoint weapons being energy dependent, I can easily see a way for you to begin to wear down the heavy damage portions. And considering the Corvette's own weakness to Trench Run Disease, I see a Destroyer having similar issues.

It's not closed minded... it's the practicality of the idea... that said, no one knows what they will do, but I can assure you I'll be disappointed if they nerf an ISD to fit any game space... it's just too absurd of an idea...

It is close minded when saying something is impossible without knowing the future or direction something is going in. Enlarging the play area for massive 500-1000 pt games IS practical which allows for a multi piece ISD to be relevant.

Nobody is saying to play a ISD in a 3x3 100 pt game. Obviously that doesn't work. But team battles ARE possible. 6x6 sized games ARE possible. 500-1000 pt games ARE possible. Multi-objective battles ARE possible. Staggered sized battles ARE possible (xwing<slave1<transport<capital<ISD).. All of which, combined makes ISDs feasible and possible.

It wouldn't be for every match. It would be for "epic" battles.

It is close minded when saying something is impossible without knowing the future or direction something is going in. Enlarging the play area for massive 500-1000 pt games IS practical which allows for a multi piece ISD to be relevant.

Nobody is saying to play a ISD in a 3x3 100 pt game. Obviously that doesn't work. But team battles ARE possible. 6x6 sized games ARE possible. 500-1000 pt games ARE possible. Multi-objective battles ARE possible. Staggered sized battles ARE possible (xwing<slave1<transport<capital<ISD).. All of which, combined makes ISDs feasible and possible.

It wouldn't be for every match. It would be for "epic" battles.

If by multipiece you mean 10—20 pieces, each with their own energy and abilities; most with at least 4 hardpoints, and I'll call it cool. However, this discussion is all based on our limited knowledge of what the game designers have even done with the large ships. If FFG decides to make an ISD, I am sure that it will be done well and properly.

That being said, I still think the Imperial Escort Carrier (from Rogue Squadron III) would be cooler. And a Lancer. Just saying.

That's just it. I'm not being closed minded. There is a way to do a Star Destroyer. It's making it the play area. You can still use the Huge ship energy rules for the relevant pieces of the ship that are in play on the mat. And you can use minis for the turrets, bridges, engines, sheild generator or whatever other parts that may be important for the portion of the ship the battle is taking place on. This way, scale doesn't have to be sacrificed.

The Death Star can be done the same way. See all the trench run examples that have been posted on this very site.

All I am saying is don't shrink the ISD down to 1/2160 scale so you can get a 2' model to push around a mat. That is so out of proportion with everything else that it takes the coolness factor out of the game. And it was precisely that factor that got me into this game.

I would buy a fleet of them same as I did the a wings.

You people who are still going on about an ISD in a thread that should be about space freighters is making my autism flare up.

Action Transport. That is the ship you are looking for.

I'd like to see the Action IV.. saw a picture and some details.. it would fit right in with the new ships. at 1/270 should be about the size of the one you're building right now..

Arguments are pointless. They usually lead nowhere, and are just a petty ego battle. We need solutions, gentlemen.

Here's my proposal.

Make the Star Destroyer the playing mat, as said before. Market it as a special scenario expansion where you can play specific missions. -Not- as a ship that has a field cost.

Comes in pieces, in a box similar to the core set in size. You assemble it and put several turrets and special parts that can be destroy-able. Just like in the Battlefront games.

You go swoop in and destroy the crucial parts, but the ship itself can't be destroyed. Only crippled.

FFG already has sold a similar set, in theory, in the form of the battle mats.

Imperials in these special missions would get plenty of bonuses, such as reinforcements.

For the rebels, the conditions for winning would be various. Like taking out a specific system on the ship, or attempting to raid it by landing a transport on it. Who knows. Maybe fleeing could be a rebel objective.

This sounds insanely fun and fitting for epic play.

The best part is, that we can make it ourselves.

PS: I wouldn't be surprised if FFG had something like this already fleshed out and willing to release it the day they unveil their epic play formats.

Edited by Vagrant

Random mission objectives that the Rebel player chooses would be fun. The imperial never knowing exactly what systems the Rebs are gunning for, for their morale victory.

A string of scenarios where the damage carries over and effects the game board.

All very doable.

They better jump on something like this before someone decides to do it on their own and sell it on the gamer blackmarket heh.

They will never release a Star Destroyer.

The CR-90 is under-scaled as it is, as a compromise. An ISD would be ludicrous.

Besides, what would a capital ship be doing in a starfighter game? The CR-90 is pushing it. An ISD might as well come from another game.

Remember, with these new big ships we're also getting two new play types. (Cinematic and Epic) Betting against the release of a Star Destroyer is the equivalent of hitting on a 21 in blackjack.

These big ships will not be a part of the tournament play that waves 1 - 3 have supported. The game is changing to bring in new ways of playing. I look forward to hearing more details about these two new game types.

And on a side note... I'm willing to bet my house that a Death Star game format will be released in some shape or form down the road. It's the ultimate stage for the snub fighters we've all been pushing around the table.

Edited by Stone37

..I better get to spray painting a beach ball so I can hang it from the ceiling above the board.

Sorry, I don't have an envelope handy. You're just going to have to deal with a post-it-note sketch. :)

StarDestroyer.jpg

StarDestroyerFullBoard.jpg

So THIS is how you do a Star Destroyer. You make it in segments, as a background, with an amount of space around it. If you assume each square is 3'x3', then you build a modular surface/playmat that demonstrates that. It's scaled down, more so depending on what variety of SD you're talking about, but as for SIZE, it seems perfectly playable. Even knocking each square down to 2x2 seems like it would feel acceptable as the table.

For bonus points, make the base shape and elevated levels/tower separate so you can do the top (as shown) or leave them off and add a hanger bay (and whatever else) and call the main board the underside of the Star Destroyer. (Because variety and 3D!)

For epic, you use two or more sections. (Admittedly, any SINGLE 3x3 segment shown here feels lacking, so it wouldn't be intended for the standard tournament-style play.) For more variety, you have empty space around the SD itself. Any 6x6 configuration seems perfectly thematic and if it was built on hardboard/MDF it shoudl be workable on a table, with overhang.

It's not something for every-day play, this would be for a special event/occasion. Something special. But it's TOTALLY do-able.

You can make this as a printed sheet, or you can make this segmented in (rough) three-dimensions, like this guy did: http://community.fantasyflightgames.com/index.php?/topic/82084-star-destroyer-tabletop-done-in-mdf-detailed-in-cardboard-other-stuff-wip/

THIS is how I'm going to bring a Star Destroyer to MY table...

You people who are still going on about an ISD in a thread that should be about space freighters is making my autism flare up.

Action Transport. That is the ship you are looking for.

I'm not against the idea of the Action Transport, but I honestly think if they do one they will do a "Wild Karde" expansion so that would be an Action VI since its so much more iconic from the EU perspective. If they do that it would be another Rebel Large ship (or mercenary/smuggler new faction).

You people who are still going on about an ISD in a thread that should be about space freighters is making my autism flare up.

Action Transport. That is the ship you are looking for.

I'm not against the idea of the Action Transport, but I honestly think if they do one they will do a "Wild Karde" expansion so that would be an Action VI since its so much more iconic from the EU perspective. If they do that it would be another Rebel Large ship (or mercenary/smuggler new faction).

You may be right. The action series was like a reliable truck used by both sides. The original question inquired to the imp equivalent to the GR75. They utilized the action transports for that role. I plan to use my Action for both sides. Gotta think up a cool ability for the Wild Karrde title card.

The action IV and the VI are very similar except for the VI being 25 meters longer... I personally would like to try and build a IV and use it as an objecrive in scenarios.. something like, protect the cargo ship resupplying a rebel base, or imperial instalation.. something along those lines. This is why I was liking the idea of using the energy rules for this scale of ships..

What I do not want is to see them making up small imperial ships just for the sake of it. I don't want this game to take the path of all those star wars RTS games where they were just making up units to make the rebels and imperials symmetrical. Personally I would rather see more Bounty hunter ships or something instead of some sort of imperial "corvette".

The action IV and the VI are very similar except for the VI being 25 meters longer... I personally would like to try and build a IV and use it as an objecrive in scenarios.. something like, protect the cargo ship resupplying a rebel base, or imperial instalation.. something along those lines. This is why I was liking the idea of using the energy rules for this scale of ships..

I also have a scenario in mind. There is a planet with no strong political opinion which has just experienced a terrible natural disaster, so the Empire has dispatched emergency supplies and a diplomat officer to try to persuade the resource rich planet to join the imperial cause. The Rebels have heard about this initiative but are unable to gather the resources to aid the planet. They do, however, have Luke Skywalker to be their political influence. The Rebels must try to destroy the CR90 with Jerjerrod, the Action IV, or both.

Total Imperial victory, both CR90 and Action IV make it to the Rebel side of the board, Luke is killed or captured.

Imperial major victory, both CR90 and Action IV make it to the Rebel side of the board.

Imperial Minor victory, one ship makes it "

Total Rebel victory, Action transport captured, imperial fleet vanquished.

Rebel major victory, both Imperial capital ships are destroyed

Rebel minor victory, one imperial capital ship is destroyed.

Will make rules that say that the Action IV can be captured if all other imperial ships are destroyed and it has X number of ion tokens. Likewise, luke can be captured if he is the last Rebel ship in play and is hit with ion.

Edited by Viceroy Bolda

I don't know why they don't include both rebel and imperial cards for a couple of these ships. The YT-1300, Firespray and HWK are all ships used by fringe elements that would have worked for both sides, the Tantive IV was the official counsular vessel of an IMPERIAL senator, one who was secretly a rebel but still, official imperial transport that almost certainly was used by other senators and officials who were still loyal, so why not the option to have it used by both sides? And coincidentally increasing the number of players that might want to buy it.

In casual play, who's to say you couldn't?

Nothing at all, but there is potential for interesting rules directions if they would be willing to open the occasional ship up to both sides.

When I first started playing, I did ask (on another forum) about the idea of cross faction squads for scenarios and such and got pretty well shouted down over the idea, but fortunately I don't care. It would just be nice for some official recognition that an outer-rim smuggler can work for the empire, the rebellion might hire a bounty hunter to "extract" a key imperial scientist, or a grand moff might be traveling on a CR90.

What I do not want is to see them making up small imperial ships just for the sake of it. I don't want this game to take the path of all those star wars RTS games where they were just making up units to make the rebels and imperials symmetrical. Personally I would rather see more Bounty hunter ships or something instead of some sort of imperial "corvette".

There are plenty of enough ships in established Canon for a good while. Counting the odd ship repaint that goes to market, perhaps part of bigger bundles, they have plenty of time. For the long run I think we'll get a 3rd faction. Indepedents, Sum & Villainy, Hutts etc, all rolled into one. They could even release another Firespray with Jodo Kast colours and new cards.

Whether they make Old Republic eras their own "game", but with the same ruleset, which would give them room to introduce force powers for Jedi pilots and unshackle them from the current formula they have for ships, we'll see.

Edited by Arthur Volts