Face down card shell game

By Protoaddict, in UFS Rules Q & A

This is mostly about face down card best praticices.

It has been ruled that facedown card are not public information, that being said however cards like lynettes remember what card they copied. So my questions are:

- A person has 2 different face down foundations in thier staging area. Lynettes is copying one of them, that is known to the gamestate. If i play something that is F: Destroy one foundation, can I say "destroy the facedown foundation NOT being copied by lynettes" or ask which one is being copied by lynettes before choosing my target. If the card knows which one its copying I should know as well correct?

- Same situation as above without lynettes. I know my opponents 2 facedown foundations are a Lord of the makai and an Inhuman Perception. I play a card that says F: Destroy one foundation. Now not through any malicious act or anything, the foundations have been shifted around during the normal course of play (say a player stacking his foudnations as he commits them) and the player cannot identify which foundation is which. Is the player able to say something along the lines of "destroy the facedown copy of lord of the makai" and if so how do you determine which is which (who looks at the cards if anyone?)

deal with it the same way you deal with remembering what momentum is what when you play chain throw loop and such type things

The difference though is that momentum cannot be rearranged at will. while you can add to it and remove from it by inserting/removing cards, the order of cards is set untill something acts upon it. If your opponent has card A and then Card B in his momentum and you know it, and nothing affects that order, it has to be in that order when you come back to it. Rearranging it without a reason or to distract an opponent or make them lose track is tantamount to cheating.

This dosent apply to the staging area of course. Staging area has a loose orginization, mostly just that your not allowed to intentionally obfuscate cards from other players, and cards are constantly reordered to accomidate a players needs or to better lay out options for a given player. Since the paradigm is different I'm not sure that applying the same standards to facedown staging area cards is a suitable idea. Like I said in my title, whats to prevent someone from suddenly turning it into some sort of shell game where they constantly shift around cards, be it intentional or malicious.