Maximum possible players?

By Gamgee, in X-Wing

A simple question. I know the core game recommends 2 players, but how well can the game scale up to more players? I have at least a few players interested in playing, but if we can't all play we'll look into Eldritch Horror.

I believe I've played up to six players, and it went well.

We just have people choose ships they want from my collection, then upgrade them until the points are even for both factions (someone might have to double up on TIE Fighters or something to keep the points even). It's still faction versus faction and ships do everything in the right order, it's just different people making decisions for each ship.

The drawback to this is that it's always possible someone will get knocked out early. We've been pretty lucky about that, but it can happen. So, make sure your players are okay with that.

Edited by Jokubas

We've played several games with 8-9 players at a time. The game easily handles more players than you can probably muster. We've had more players out early in lower number of player games rather than the larger/more player games.

You want some fun, throw 9 players on a board in a free for all. Points are accumulated for ships killed, the players that puts a ship out (even if it was only 1 hit) scores the points. Let the feeding frenzy commence!

I have played 3v3 furball and 2v2 Reb vs Empire, but no free for all. Both were a lot of fun, though. I recommend a larger table for more 4+ players with 100 point squads, but we were fine on a 4x4 with the 2v2 game.

As a rule of thumb... a 3x3 foot table will work for upto 4 people, with 150 points per faction.

So you could do 2 teams of 2, each with 75 points or so. I think once you get past 4 people or 150 points you need more space.

But in theory you could do a 10v10 or a 20 person free for all on a suitably large table and it would work rules wise anyway.

Edited by VanorDM

My very first game was 3 v 3, 300 points per side. It was kind of crazy. I've been working on a FFA game mode that can support any number of players and should play somewhat fast. It also is somewhat forgiving for the first 2 players that get eliminated.

Here is a link if you want to read about it.

Either way you can always play the core game with any number of people. If you have 3, simply do a 2 v1 and give teh 1 player extra points. Maybe 50+50 vs 100, or 100+100 vs 200.

We did 2v2 with 100 point squads per player on a 4x4 table. Worked fine even with about 20 ships on the table.

The ONLY issue with larger battles and more than 150 points per side, is that they tend to take a long time. a normal game of 100 vs 100 is usually around 30-60 minutes. My 3v3 300v300 point game took 6 hours and we had to call it before actually finishing.

I've done more than a few 3vs3 games. Basicly the same as most of the other guys commenting.

- set amount of team points (usually 150)

- teams divide up points themselves, between ships and upgrades

- normally, if someone gets knocked out, a different team member gives them one of their own ships

Sometimes it gets kinda hectic, especially when team mates don't tell other team mates what their plans are... And sometimes it takes quite a while.

But it's pretty fun!

The ONLY issue with larger battles and more than 150 points per side, is that they tend to take a long time. a normal game of 100 vs 100 is usually around 30-60 minutes. My 3v3 300v300 point game took 6 hours and we had to call it before actually finishing.

Long games rock, never quit! Take that s??? Into the AM if necessary . :)

Technically, you could scale up to a bit over 7 billion.

The only thing the rules say is that each player must have ships they control. That's about it.

The most we've ever had was a 4v4 100pt game. Generally each person gets a ship (or two TIEs, depending). It's always a blast and usually only lasts about 2 hours (unless the dice gods are putting the hate on you). I want to do a FFA soon with a 35pt or one ship at 40 rule and see how it goes.

well it could be a scaled up to 6 vs 6 if u want so 1 ship for one player to control per side. me and my mates are doing mostly 2v2 or 2v3 ;P

I really like the 'Furball' game mode at Worlds. 4v4, each person gets up to 30pts on a single ship, no points sharing, no big ships, no doubling up on uniques. You can decide if you are sticking to the 'never show your dial to teamates' rule, but otherwise the two games I got in where a blast. I have heard some people have allowed one Imperial player to use two Tie Fighters since the Imperial side has a smaller selection of options to work with.

Edited by Texx

I've got a game registered for Conquest Sacramento next month that is set for up to 12 players. I'm doing the battle of Yavin, on a 6'x3' Death Star trench map. Each player will get 50 points or less, with set builds that I'll assemble beforehand. The points may go up if we have fewer than 12 (I expect closer to 6, but we'll work with whatever brave souls we get! :) ).

I imagine 6 players is the best "big" game you could get going. 8-10 would be possible and doable but It seems after 6 or so it would start to drag, or that early elimiated players get hosed while they wait 2-3 hours.

I believe I've played up to six players, and it went well.

We just have people choose ships they want from my collection, then upgrade them until the points are even for both factions (someone might have to double up on TIE Fighters or something to keep the points even). It's still faction versus faction and ships do everything in the right order, it's just different people making decisions for each ship.

The drawback to this is that it's always possible someone will get knocked out early. We've been pretty lucky about that, but it can happen. So, make sure your players are okay with that.

You could always use the reinforcements rule and play for a time limit, point goal, or both. Just thinking off the cuff, it could make sure everyone is engaged until the end.

Crabbok.... Love your prison scenario, do you know of any other resources that have XWing scenarios I can setup for my casual group?

Hmmm sounds interesting. Alas the high cost for everyone is a factor. It will have to wait until after Eldritch Horror. Good to know its so expandable/scalable though. Definitely next on our radars.

Edited by Gamgee

got me thinking out of the box again.. basically the way i look at it the only limit to the amount of players is the limit of ships in a 100 point squad, each person flying a ship in a squad/ team.. now what might make things more interesting is a damage card that limits communication between players. or sensors jammed!! that way it would make it more difficult for a team to coordinate attacks. although for the most part it wouldn't be that much of a disadvantage as you could see what your teammate is doing... if he went first.. also as was mentioned some folks would get taken out relatively quick. perhaps have a respawn point and play to a certain amount of points? respspawn would not happen for 5 to to "X" minutes, so the person that is out could make Nachos for everyone!! lol

I'm doing a platform assault scenario at Dundracon this year that can scale up to 16 players... as there are 16 fighters in the game. Imperials are defending a platform and escaping transports while the rebellion is there to destroy them.

* 8-12 player scenarios with squadrons of ships can finish in a 4 hour convention time slot.

* Scenario games have a finite end.

* Multiple scenario objectives keep the battle spread over the table.

* Give each player a flight of ships that are all the same type, plus 1 fancy/different one.

* Avoid most upgrades except for ordnance.

* Have as many players move as simultaneously that aren't in each others/movement combat radius.

I'm running another one of these at TotalCon in Massachusetts next weekend.

If any Target stores near you still have core sets left on clearance — buy them by the pile! Each set of 6 core sets will give you a full squadron of TIEs and half a squadron X-Wings, plus dice, templates, and damage decks to go around the table — that gives you ships for 3 players to get started on running big games. 12 core sets are a good foundation for 2 squadrons of TIEs, and a full squadron of X-Wings. Add more cores and/or more flights of other ship types to taste. Now that's Star Wars! ^,^

Technically, you could scale up to a bit over 7 billion.

I don't think we have enough ships for that.