Well, the Shadowar Prerelease has come and gone, and left me with the harsh realization that Yi Shan's support is running off Earth, Life, and Water, when I had been running him off Good. So, I decided to create a new deck. I'm rather disillusioned with Earth's inability to make attacks hit their target at this moment, so here is Yi Shan, Life version:
*Yi Shan* - Life:
Starting Character:
Yi Shan* (6 HS 29 Vitality) (Earth, Good, Life)
Characters (2):
2 Yi Shan** (6/6 +0M) (Earth, Life)
Actions (6):
4 Kung-Fu Training (2/5 +1M) (Life)
2 Tieh Lei, Iron Thunder (2/5 +1H) (Earth, Life)
Assets (4):
2 Eiserne Drossel (3/5 +2M; Unique, Weapon) ( Life)
1 Scroll of the Celestial Dawn (3/5 +2M; Unique) (Good, Life)
1 Yun's Cap (3/4 +0L; Unique) (Life)
Attacks (18):
4 Yi Shan's Dragon Tail Leg Sweep (3/3 3L3 +2L; Kick) (Earth, Life)
4 Dragon Punch (4/2 4M6 +2M; Punch) (Earth, Life)
4 Hilt Impact (4/3 3H3 +1M; Stun: 2) (Earth, Good, Life)
4 Yi Shan's Tiger Claw (4/3 3H5 +3H; Stun: 1) (Earth, Life)
2 Striking Thunder (5/3 3M6) (Earth, Life)
Foundations (30):
4 Adoration (1/5 +2M) (Life)
4 Torn Hero (1/5) (Earth, Good, Life)
4 Voice of the Land (1/5) (Good, Life)
3 Atoning for the Past (2/5 +3M) (Earth, Life)
3 Distractible (2/5) (Earth, Life)
4 Heidern's Assassination Arts (2/5 +1L) (Earth, Life)
4 Memories of a Nightmare (2/5) (Earth, Good, Life)
4 Will for the Fight (2/5 +3M) (Earth, Life)
Side Deck (8):
4 Yi Shan's Spinning Backfist (4/3 3M4 +1M) (Earth, Life)
4 Calming the Mind (3/5) (Earth, Life)
Statistics:
Average Control Check: 4.35
Average Difficulty: 2.57
Average Block Modifier: +1.79
Number of Blocks: 43 (71.67%)
Strategy and Card Breakdown:
The strategy for this deck is simple and straight-forward; pound your opponent's face in with powerful attacks too fast for him to block. Additionally, the deck has numerous pieces to deflect enemy efforts at controlling you, along with a defensive scheme to protect you from other aggro decks. Below is a detailed account on how it all comes together:
*Yi Shan* - This is the motor that makes this car run; a high starting vitality (29) for his decent hand size (6), but the true power lies in his E, which starts out at +2 damage for all of my stuff, while handing all of your stuff a -2 damage penalty. Additionally, he gets even crazier when you stack characters on him. This guy is just awesome beyond words IMHO.
Yi Shan** - A strong character in his own right, Yi Shan** brings more damage to the starting character's E, a separate damage-boosting effect, and (most importantly) a cheap and easy to get everything into my momentum face up, which is gold in this deck.
Kung-Fu Training - One of the most effective aggro-stoppers in this format is Rejection (which I loathe with a passion rivaled by few, I assure you). One of the most common and efficient to stuff it is using Kung-Fu Training. It also serves as a counter to disruptive actions such as Tag Along and No I in Team. To boot, it sports a 5 check, a +1 mid block, and an E for a sizable speed boost. No reason to not have this.
Tieh Lei, Iron Thunder - Another extremely versatile action, this foundation sports discard hate (great for when you face Sogetsu, Harrier Bee, or any of Jivatma's stuff), an absolutely devastating E that allows me to cherry-pick the face up cards in my momentum, and it even packs a little speed + damage E as an afterthought, while sporting stats very similar to Kung-Fu Training. Sold.
Eiserne Drossel - Free +2 speed bonus E for only having an Asset on board, it has a life-draining effect, AND it works while committed? Sign me up.
Scroll of the Celestial Dawn - Even though I don't really see myself using either the Good or Life character abilities, the asset hate it brings makes it a worthy choice.
Yun's Cap - It's a free source of Vitality, so that's always appreciated. To boot, it even grants a sizable speed bonus (+3 on most attacks).
Yi Shan's Dragon Tail Leg Sweep - This attacks sports solid all-around stats, it can get to the momentum face up by itself, and also has a Kunai-esque effect once there. Solid.
Dragon Punch - The most likely win condition in this deck. The E combined with its good base speed and damage for a 4 difficulty attack make it ideal for taking people down after a string of attacks.
Hilt Impact - Although it lacks any fancy effects, the fact of the matter is that this is a very solid Stun: 2 attack, and it has great stats.
Yi Shan's Tiger Claw - Another attack with great stats for its difficulty, what truly makes this baby shine is being face up in your momentum. Every attack grabbing Stun: 1 for free is just too awesome, especially if you can get more than 1 in there.
Striking Thunder - A brilliant setup attack for anything you want to have land in a turn, this attack is also absolutely devastating if it lands. +2 damage to every attack you make in addtition to Yi Shan's E makes almost any sort of deck a heavy hitter.
Adoration - Speed bonuses are always nice to have, especially if you can get 'em as cheap as this.
Torn Hero - Probably the most vicious committing hate Life has to date, and it comes with good stats, too. This card makes Stunning you a really, really bad idea, and even committing specific cards in your staging area will fail if you have it and if you have momentum.
Voice of the Land - This card allows you to be more reckless during your turn and still be able to defend yourself semi-appropriately, which is important in this deck due to a lack of cards to gain vitality.
Atoning for the Past - This card is crazy good on a kill turn, serving both to lower my progressive difficulty AND to secure a face up card in my momentum. Sweet.
Distractible - This fella protects from all those damage reduction foundations, such as Amy's Assistance, and also shields you against Rejection. Never leave home without it.
Heidern's Assassination Arts - Considering that the whole deck is off Life, the speed boost granted by this foundation can get crazy pretty fast.
Memories of a Nightmare - Not only does it provide a touch of damage (in true *Yi Shan* fashion, by offering a bonus or a penalty in the same E), this is a marvelous tech card that allows you eliminate a bothersome threat on your opponent's staging area, such as Bitter Rivals or The Gorgeous Team. Take a gander at the resource symbols on most "staple" control cards, and you'll see this stops most of them in their tracks.
Will for the Fight - Yet another card that plays multiple roles in this deck, Will for the Fight not only grants a damage bonus (rather rare in Life, trust me), but it also protects you against combat discarding shenanigans that could mess you up.
Yi Shan's Spinning Backfist - This card is amazing against anyone that looks to win with a big attack that sports a lot of keyword ratings, such as the infamous Feline Spike, turning it into a vanilla 4H8 Reversal for 7 difficulty (still solid, but believe me, that ain't gonna kill ya). So it has its uses, apart from being a 4 diff, 4 damage attack with a solid mid block.
Calming the Mind - This is Mortal Strike's offspring in that it stops momentum decks cold, which is always great to have, especially because quality momentum hate is a (growing) minority.