Tie Phantom , what we know

By Takeda, in X-Wing

We know the stats of the phantom but that about all. Due to this ship having 4 attack what would it mean to the Empire if the dial turned out to be as good as the Tie?

I am guessing the dial will be tie or better. The cloak action is what is make or break.

Well, it comes with two focus tokens, so perhaps at least one pilot has some kind of focus-assigning ability or a way of gaining focus tokens that is not a focus action.

Well, it comes with two focus tokens, so perhaps at least one pilot has some kind of focus-assigning ability or a way of gaining focus tokens that is not a focus action.

It can equip crew and if you look at the upgrade cards it comes with a reconnaissance specialist.

Awww. I forgot about that.

It will be a glass cannonball. Able to hit hard, but so very fragile. The dial will be either very good with cloaking being reasonable, or cloaking being reasonable, but a less useful dial I would imagine.

It will certainly be a force to be feared at range 1.

Cloaking will be this ship's life. I have a feeling that the 4 attack may be a concession to the fact that it may quite often be sacrificing its action to operate the cloaking device, so it rolls 4 dice but may not have a focus action available that often. It also does not have the target lock action, so no focus+target lock attacks. Of course you can equip the targeting computer modification, but that is more points and prevents you from equipping the other potentially awesome modifications the ship comes with.

When i first saw the natural 4 attack I thought it was pretty out there, but looking at it from this perspective kind of makes more sense. It helps that i recently played around a bit with Star Trek Attack Wing which has both cloaking devices and ships that have 4 or 5 raw attack but cannot perform focus and/or target lock actions at all to modify their dice. Not that FFG will probably directly lift the cloaking system from that game, but since we know that cloak is an action it should at least give us some idea of how it will play out.

Edited by Effenhoog

What is

Cloaking will be this ship's life. I have a feeling that the 4 attack may be a concession to the fact that it may quite often be sacrificing its action to operate the cloaking device, so it rolls 4 dice but may not have a focus action available that often. It also does not have the target lock action, so no focus+target lock attacks. Of course you can equip the targeting computer modification, but that is more points and prevents you from equipping the other potentially awesome modifications the ship comes with. When i first saw the natural 4 attack I thought it was pretty out there, but looking at it from this perspective kind of makes more sense. It helps that i recently played around a bit with Star Trek Attack Wing which has both cloaking devices and ships that have 4 or 5 raw attack but cannot perform focus and/or target lock actions at all to modify their dice. Not that FFG will probably directly lift the cloaking system from that game, but since we know that cloak is an action it should at least give us some idea of how it will play out.

Star Trek , never heard of it.

I am excited to fly an Imperial ship with shields! And it seats two. The wait is going to be murder.

Edited by Goregrimm

I am excited to fly an Imperial ship with shields! And it seats two. The wait is going to be murder.

To say the least!

Brings a new idea to the self sacrifice squad. Put vader in the crew seat!

Brings a new idea to the self sacrifice squad. Put vader in the crew seat!

Potential to one shot anything less than a Bwing/large ship. 5 dice at range 1 and an auto crit... fun. Especially if you can't shoot back...not a good idea but sounds like something to try to pull off once.

Anyone noticed the fire control on the phantom? Sorry if this has been said I was just looking at them and it just struck me.

Anyone noticed the fire control on the phantom? Sorry if this has been said I was just looking at them and it just struck me.

yeah, it may be a good fit since it goes right along with the fact that the ship cannot naturally perform the target lock action and that it may not always have an action available due to spending it on cloak. Although it kind of feels like a missed opportunity that we get two new ships with the systems upgrade slot but no new system upgrade cards, but at least those ships have other potential for new and interesting ideas to play with

Brings a new idea to the self sacrifice squad. Put vader in the crew seat!

Potential to one shot anything less than a Bwing/large ship. 5 dice at range 1 and an auto crit... fun. Especially if you can't shoot back...not a good idea but sounds like something to try to pull off once.

Screw that... 6 dice if you put opportunist on it. Boom goes the B wing. Boom goes the firespray. Boom goes the ORS. Leaving just the YT (named) and Shuttle that can't be 1 shotted.

Looking at it this phantom could be dirty. Target lock + ptl + 4 attack base. How is this only just coming into my brain. That's just wrong. Someone please do the maths on damage output with focus, T/L and 4 dice.

Edit: it gets a gunner too. That's not fair.

Edited by Spaceman91

What damage do you want to know? 4 dice w/ TL+F = 3.75 hits. 5 dice (range 1) w/ TL+F = 4.69 hits.

So what's going to be the strat... focus with your action, then attack w/ 5 dice, rolling 2.5 hits, hoping to have the other guy cancel the hit, so you can get a TL and then spend your focus + TL on gunner to get 4.69? Or realize if you rolled 3 hits + 1 eye or something that you're probably better off just spending the focus now and getting the TL for next turn...

Against a stealthed Fel w/ F+E at R3 behind an asteroid, average damage is still only .14... But if that strips him of his evade, the damage then goes up to .45. Against a Fel w/ F+E at R2, damage is .5 on the first attack, and if you stripped the evade, it goes up to 1.17 for gunner.

What damage do you want to know? 4 dice w/ TL+F = 3.75 hits. 5 dice (range 1) w/ TL+F = 4.69 hits.

So what's going to be the strat... focus with your action, then attack w/ 5 dice, rolling 2.5 hits, hoping to have the other guy cancel the hit, so you can get a TL and then spend your focus + TL on gunner to get 4.69? Or realize if you rolled 3 hits + 1 eye or something that you're probably better off just spending the focus now and getting the TL for next turn...

Against a stealthed Fel w/ F+E at R3 behind an asteroid, average damage is still only .14... But if that strips him of his evade, the damage then goes up to .45. Against a Fel w/ F+E at R2, damage is .5 on the first attack, and if you stripped the evade, it goes up to 1.17 for gunner.

Think that covered it. Thanks

Using this ship with Colonel Jendon and/or Captain Kagi will really be deadly. But I don't think that it's quite as flimsy as it looks on the surface, technically it's tougher than a TIE or an Interceptor because it has shields. It can absorb a couple crits before it gets to the hull. I'm more excited about this ship than any other in Wave 4 because so many unknown factors, and this ship was always high on my "I hope they make it" list.

I'm very curious about what the dial is going to be. Somehow I have a feeling it's going to have some good speed but bad turning/Koiograns. Stealth is certainly going to be interesting though. That said, I like the idea of a true glass cannon for the Imperials as opposed to the beefy but slow Lambda Shuttle and the supreme but expensive Firespray.

We know highest Pilot skill is a 7

We know it can do a 4k turn.

We know that it has a system upgrade slot.

Looks like it has a crew called tactician? but can't tell what it does.

If i had to guess on the dial, it'll be somewhere between TIE Fighter and Interceptor.

I would put my money on more between a TIE/LN and the Firespray. It was a multipassenger ship (as indicated by the crewmember) so I would think it wouldn't be as maneuverable as the standard TIE.

I would put my money on more between a TIE/LN and the Firespray. It was a multipassenger ship (as indicated by the crewmember) so I would think it wouldn't be as maneuverable as the standard TIE.

Took the words right out of my mouth. Though if it's not quite as maneuverable, but can stay cloaked and therefor not need to waste actions each turn improving its evasion, we might finally have a legitimately good use for Daredevil.

Edited by That One Guy

Is it 25 points or 29 points for the PS3 pilot?

That's still unconfirmed. Think we're hoping it's 25. Might also be 27.

What we know: it's an ugly ship that FFG made look decent, stats are interesting, concept is amazing.