Having tested Lorrir in a couple games, I think his barrel roll is outstanding, it allowed me to get behind the enemy and not worry about getting shot, even in a joust.. I wish it became an ability for all Squints.. it's amaze-balls.. lolis it just me, or did they make ANOTHER useless PS5 23 point interceptor pilot? Lorrir will probably never hit the table for me.
Tetran is the third leg of my 999 interceptor squad (Soontir/Turr/Tetran with massive upgrades) and will see tons of play, Carnor will see some play, but I think the Royal Guard generic is gonna be my most usef piece from the set - I certainly hope so, I bought 2 aces sets to be able to fly 4 of them [EDIT: since it was just brought up, I use the Royal Guard TIE title to give all three 999 interceptors stealth device or hull upgrade with a shield upgrade, for a total of 7 points of survivability enhancement each. I recognise that 21 points is an entire other ship, but I like having a 4-5 hit point each interceptor trio on the table ]
I also found Cowalls 1k turn, fairly useless.. which could just be the limited testing I have done, but in the games I've had with him, I rarely use it and only once.. typically.. I initially thought it would be badass, but seems more... meh.. now...
I think Jax and Kan, may see more use due their abilities.
Tetran's 1K is cool but it's mainly that he can choose his K turn speed every time based on the situation. That is a big advantage. maybe he should also be paired with PtL? It never makes sense to K turn repeatedly, and I can't imagine Cowall is any different. He just adds a contextuality to K turns that wasn't possible before.
Yeah, I know it is a sliding ability, use either 1, 3 or 5 but it just never really made a difference for me, when I needed a 3 I used it, when I needed a 5 same thing.. I only ever needed a 1k turn once to avoid heading off the play area.. as cool as it initially sounded, I just didn't seem to think so after using it and testing the possibilities.