I’m a pretty new player and I’m confused as to the general hating on the Tie Advance (Vader excluded). My main problem in wrapping my head around this opinion is that people rave about how good a 4 rookie pilot rebel list is, and well as far as I can tell the Advanced are superior and the same points as the X-wing.
To elaborate, the Advanced and X-wing only differ stat wise in respect of the 2 attack / 3 defence of the Advance being reversed to 3 attack / 2 defence on the x-wing. The general consensus I’ve heard from Vet players is X-wing is more about survival than the age old glass hammer tactic of most other wargames. Keep your ships alive and keep plinking away. This is a principle I’ve heard many people champion on their blogs, therefore surely the more defensive set up of the Advanced over the X-wing give it the edge in terms of stats. In a straight up fight, the X-wing is rolling 3 against 3, and the Advance 2 against 2, so pretty even, with the X-wing just tipping it in terms of damage dealing ability (thanks to the potential for three hits).
Aside from the stats, as far as I can see almost everything else goes in the Advanceds favour. Two additional actions on its bar, and the two the X-wing can pull, both of the additional actions being excellent defensive actions further improving the survivability of the Advance over the X-wing. Missiles instead of Torpedoes, which from the cards available presently seems to be better (or at least offer more options). A better movement dial to boot too. The only thing the X-wing has over the Advance is the Astromech slot, which granted is pretty **** handy, though those points could be spend on equally handy ship mods for both ships.
The only real area I see the X-wing excelling over the Advanced in is vs big ships. Being able to close to range 1 and open up with 4 attack dice vs 1 evade is a big difference over the Advance’s 3 dice at range 1. However, Cluster Missiles in particular can be used to partially negate this advantage giving the Advance in question 6 dice vs 2. Furthermore, the 2 evade X-Wing becomes such a liability vs 4 dice which are being rerolled and focuses for fun. An Advanced has a much better chance in avoiding or taking minimal damage from such an attack.
Hopefully, I’ve made my confusion clear and was wondering if anyone can post a reply if there is anything I am missing that makes a 4 X-Wing build a huge threat but a 4 Advanced build laughable. I see the following as quite a solid build, based on my experience with the Advance (I only have one) and how I’ve seen 4 X-wing builds perform.
Darth Vader
Cluster Missiles
Tempest Pilot
Cluster Missiles
Tempest Pilot
Tempest Pilot
Ok, the list is lacking a lot less attack dice over say a six tie swarm (4 less) but is packing 20 hull and shield vs 18 hull. Obviously this makes it a little more durable, less models reduce the footprint to avoid enemy fire, and the shields offer you some critical protection to boot. The missiles give you a chance to put some serious hurt on a big ship, and with 3 evade and 5 shields/hull each, even a Han gunner Luke Falcon is going to have a hard time one shot-ting you whilst you close into range and nab a TL and focus for those missiles. After that, it’s a cat and mouse game to focus fire and avoid the enemy with your generally superior mobility and actions. I think it could work based on the success of the 4 X-wing builds, but I’m not so confident as to go out and drop £40 on Advanced’s to try it out on a hunch. I could maybe be tempted with Stealth Devices over the missiles, or a combination of the two, but like I mention early I worry about taking down big ships with just 8 basic attack dice per turn.
Any thoughts or advice? Can you point out what feels like the HUGE elephant in the room that I just cannot see?
Cheers guys