Brawl Weapon - Metal Claws

By majorcl, in Star Wars: Edge of the Empire RPG

So we have a wookiee Gadgeteer in the party that is a brawler and mechanic. He recently took Marauder as well, and it feels like the game entirely panders to melee over brawl. In a recent fight against a Nikto bounty hunter, they got locked in a epic battle of fisticuffs (wookiee's brass knuckles vs Nikto's metal clad claws. The wookiee won, but also lost an arm and a leg in the process (maimed twice). As a trophy he took his opponents hands.

So I went looking through the book at items and attachments. Considering the wookiee is in a severely poor place right now and also taking into consideration that the book does very little to accommodate for Brawl weapons, I was thinking this could be a great time to have some fun.


If the wookiee gets a normal cybernetic replacement arm, there may be some opportunity to modify it to include some some metal claws that may or may not have come from a recently deceased Nikto. Through some mechanical work, one could attach claws to the hand with the potential following traits:
Skill: Brawl
Damage: +2
Pierce: 2
Crit: 3
Hard Points: 4
This would put it about on level with a vribroknife (the claws having 1 higher damage, 1 worse crit rating, and no vicious 1 quality). The stats could vary on creation depending on the results of the checks, to include things like making the claws retractable (advantage/triumph), or they are initially damaged and require further work and resources (threat/despair).
The big advantage being it's very customizable as the whole arm could be modified to better suite the weapon (no other melee/brawl weapon has that many HP's). If the player used his Gadgeteer's Tinkerer talent on the item, it could have 5 total hard points, and he could Jury Rig it with the normal effects. There are 5 attachments that can currently be added to melee/brawl weapons (all of them I could stand to reason working on a device such as this):
Balanced Hilt (2 HP)
Mono-molecular Edge (1 HP)
Serrated Edge (1 HP)
Superior Weapon Customization (1 HP)
Weighted Head (2 HP)
What do you all think?

Brawl by itself can be very nasty in EotE, if you've got the right Talents (Pressure Points from Col:Doctor and or Deadly Accuracy from BH:Assassin/Gadgeteer and HG:Merc Soldier).

That said, cybernetic claws seem appropriate for the grimier setting (though as your guy's a Wookiee, he may be accused of being a madclaw - simply replacing his climing claws for cybernetic ones isn't likely to convince his people that this isn't the case). How do your stats match up to Tradoshan claws? Personally, I'd use them but add Piercing 1.

Edited by Col. Orange

I like this idea. Though 4 Hard Points seems incredibly high.

Brawl by itself can be very nasty in EotE, if you've got the right Talents (Pressure Points from Col:Doctor and or Deadly Accuracy from BH:Assassin/Gadgeteer and HG:Merc Soldier).

That said, cybernetic claws seem appropriate for the grimier setting (though as your guy's a Wookiee, he may be accused of being a madclaw - simply replacing his climing claws for cybernetic ones isn't likely to convince his people that this isn't the case). How do your stats match up to Tradoshan claws? Personally, I'd use them but add Piercing 1.

I was taking the madclaw thing into consideration, and most of our players aren't EU junkies, so I was just going to let it slide.

I like this idea. Though 4 Hard Points seems incredibly high.

4 Hard Points is high (next highest for melee weapons is 3), but a lot of the rifles have 4 hard points, and with the supplement books coming out with crazy awesome sniper rifles, pistols, and some very interesting melee weapons, I figured the Brawl department needed a little love.

Edited by majorcl

I'm not sure rifles (being as large as they are) having four hard points can justify brawl weapons (being small by comparison) having four. Two is probably the most I would give them, and that's assuming the item is a full glove with blades or some sort of weapon attached. Otherwise, more than one is just too much.

Seeing as brawl weapons are one handed, you shouldn't have 4 CHP. Brawl weapons are inherently auto fire (see ruels on duel wielding Pg 210-211 CRB.

So...a Wookiee has claws, but can't use them because of social restrictions. But it's okay if he uses cybernetic claws? Hmmm...

Is there something wrong with the existing Brawl weapons already playtested and approved for being in the game?

I mean, add 100c to the cost, give them the Pierce 1 quality, make sure they deal Wound damage, and keep all other stats the same?

Edited by CrunchyDemon

Check out the cybernetic claws in Beyond the Rim, that might give a better place to start.

I'd say let him go with His opponent Claws, with cybernetics arm.

That can be As Trophy from worthy opponent, wich he shall use in combat.

Of curse, that is slippery line becoming a madclaw, but i think that would be more logical if he used his opponent weapon and could go off without being rejected by his own kind.

So...a Wookiee has claws, but can't use them because of social restrictions. But it's okay if he uses cybernetic claws? Hmmm...

From a fluff standpoint this indeed feels weird.

Of curse, that is slippery line becoming a madclaw, but i think that would be more logical if he used his opponent weapon and could go off without being rejected by his own kind.

I'm not sure what's slippery about it. If a priest molests a child with his prosthetic arm, he doesn't get a pass.

It is just fluff, but if I were GMing I'd ask the player if they actually wanted to play a madclaw...because that's how other Wookiees will be treating them wherever they go.

I'm not sure what's slippery about it. If a priest molests a child with his prosthetic arm, he doesn't get a pass.

It is just fluff, but if I were GMing I'd ask the player if they actually wanted to play a madclaw...because that's how other Wookiees will be treating them wherever they go.

You have a dark sense of humour, whatfrog. Well played.