I have a player, he's an Outlaw Tech. He has scavenged garbage piles and destroyed droids for parts. He now wants to make a "Chainsaw Sword". This is a discussion we are having between sessions.
There are no rules I remember for making an entirely new weapon from scratch. Always one to say "yes, but..." to players, I said it would be a 3 Difficulty Mechanics check, would take 4-5 hours, and the finished product would be:
+2 Damage
Crit 4 Advantage
Sunder, Pierce 1 (he requested Sunder and Pierce 2)
Inferior Weapon
Totally breaks on a Despair.
I said all weapons he makes on his own will have the Inferior Quality (generate 1 Threat automatically and -1 damage). If he gets better material to work with perhaps he could make a better weapon than the above though, BUT if he makes 2 or 3 more weapons, then he unlocks:
WEAPON ARTISAN (custom skill, Intellect based) with 1 Rank already, and it's a career skill. Any weapons he makes with this new skill are not Inferior, and he can also use the skill to shop for parts instead of scavenge, and Triumphs or excessive Advantage make the created weapons Superior.
What do you guys think? He was actually quite disappointed. He wanted to use Mechanics and have the damage of the created weapon be based on how successful his roll was, possibly making something to rival a Vibrosaw (+4 Damage) with good scrap. And he didn't want the Inferior Quality.
Is he too power hungry, or am I being a stingy GM? How would you have handled this question?
Edited by Conviction