One of my players really, really wants to play a Hutt character and i was trying to make one that wasn't too powerful but still had the appropriate flavor. The only age that he could be is young adult, otherwise he would be too large or too immature. This racial option weighs about 500 pounds and has the same general mass as a Herglic. I based a lot of the stuff from the Hutt Lord in the Core Rule Book. I know it is a lot of stuff, but hopefully the pros and cons balance out. I based some of it on the Hutt page on wookieepedia as well:
http://starwars.wikia.com/wiki/Hutt
I welcome feedback on it, specifically whether it would be fun to play, too difficult, or too powerful. He does not mind a little complexity.
Young Adult Hutt (Updated in BOLD)
Species Abilities:
Brawn 3
Agility 1 (Giant space slug)
Intellect 2
Cunning 2
Willpower 2
Presence 2
Wound Threshold: 14
Strain Threshold: 12
Starting Experience: 90 (was 60)
Special Abilities:
Night Vision: The structure of a Hutt's eyes allows her to see in near total darkness. She may remove 1 Setback added to checks due to darkness, though she still cannot see in absolute darkness.
Tail: A Hutt's tail may be used as a Brawl weapon to deal + 1 damage and has a Critical Rating of 5. It always counts as equipped, and has Disorient 2 and Knockdown. The Hutt may
trigger Knockdown with Advantage, but still must spend additional advantage to knock down targets with a higher silhouette as per the Knockdown quality rules.
Regeneration: Whenever a Hutt would recover one or more wounds from natural rest or recuperation in a Bacta tank, she recovers one additional wound. He does not recover one additional wound when receiving first aid or medical treatment from a character, or when using a stimpack. Hutts can regrow lost limbs or organs as well, though it usually takes at least a month before the body part is usable.
Durable: The Hutt gains the Durable talent.
Enormous Body: Hutts have great physical strength but their bulk imposes severe limitations in flexibility and agility. They add 1 Setback to all Brawl, Melee, and Coordination checks they're required to make. Additionally, Hutts can never spend more than one maneuver moving per turn. Lastly, the Agility characteristic may not be raised above 2 during character creation.
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Original version
Species Abilities:
Brawn 3
Agility 1 (Giant space slug)
Intellect 2
Cunning 2
Willpower 3 (His longevity has given him patience and mental discipline)
Presence 1 (He's barely an adult, and doesn't have much respect or authority at this stage)
Enormous Body: Hutts have great physical strength but their bulk imposes severe limitations in flexibility and agility. They add 1 Setback to all Brawl, Melee, and Coordination checks they're required to make. Additionally, Hutts can never spend more than one maneuver moving per turn. Lastly, the Agility characteristic may not be raised above 1 during character creation.
Edited by ianinak