Hello all. Long time lurker, first time poster.
I'm working on my own adventure, and the plot demands a game of dejarik. I wasn't able to find any rules for this or any previous version (I haven't checked previous source books).
Just sitting at my desk I threw together some quick rules (haven't had a chance to playtest yet - next Friday!). The skill check is based on this being a core world activity that learned people would be more likely to play. I would appreciate any input to the below rules!
Dejarik Rules – Dejarik (holochess) is an opposed game of skill between two individuals. It can be played simply for leisure, or for gambling purposes.
Dejarik is played until one player achieves 3 successes . A success is determined from winning an opposed Knowledge (education) or Knowledge (core worlds) check . Each player assembles the pool of dice for each round – if both players succeed, there are no net successes (exception if one succeeds with triumph). Same if both fail. A net success occurs only if one player succeeds his check and the other fails. A success or failure with despair negates a previous success. Additional uncancelled successes do not contribute to this check. GM's can assign threat/advantage as seen appropriate.
To start a round, each player rolls a simple cool check . Whoever has more successes goes first. This is important because as soon as someone gets 3 net successful rounds, the game is immediately over .