I’ve been having a think about this recently and I’m up for some feedback.
I’m GM’ing a game which has been going on for a little while now and I’m thinking of adding in an option for spicing things up a bit for the players. Basically I’m thinking of giving them the option of playing a secondary character if they so choose. This has come about as at least one of the members of the group is a little bored with his char (a medic) but at the same time doesn’t want to kill him off because he has survived a while and he is still attached to him. The reason for his boredom seems to stem from his stat choices, he is an uber healer and good on the intelligent stuff but not great in a fight.
The plan is to give the players the option of creating a secondary, a character who would be brand spanking new but that the player could opt to play with for a given mission. The fluff for this is that the chars (or at least the sarge) are currently in charge of a platoon so have an expanded pool of manpower to choose from. I know that generally the IG wouldn’t mix and match squad personnel but I’m willing to bodge the rules a little bit for the sake of fun times. The new char would gain EXP separately from the main char and would only be able to changed at appropriate points like in a base or other gathering of the entire platoon.
I can see some problems with it. Such as a gulf of exp if one player doesn’t opt for a secondary but the rest do. Also the leakage of information from one character to another who is owned by the same player. Still I’d like you thoughts.
Cheers