Star Wars: Rebels

By Jegergryte, in Star Wars: Age of Rebellion RPG

Yes I too am enjoying what I am seeing. Chopper especially, but Kanan has piqued my interest.

Well, going by various Toyfair images from this weekend, it seems that Ezra's going to be walking the Jedi path, as he's been shown having his own lightsaber with a rather unusual hilt. There's also been images of a female Mandalorian that's one of the good guys, who looks to be Miralan based on her light green skin tone (not unlike that used for Bariss Offee in TCW) and is named Sabine.

Can we please not have a retread of the older Jedi dying and the younger one carrying the torch onward? Why not have him rediscover what it means to be a Jedi, and in the meantime mentor a young person in what it means to use the Force for the good of all? Why does he need to die?

Been looking at the recent releases regarding the toys and its looking more and more like the kid fighting the Inquisitor rather than Kanan otherwise I agree with your sentiment on this matter it just doesn't look like they're listening.

Donovan, going by the pictures you posted in the other thread, I really don't think Sabine is a miralin, the quality of the pic and the lighting in it probably skewed the colour.

As to Kanan dying, the reason I think it will happen is because it will be a good story-telling moment, hopefully one of self-sacrifice after Kanan rediscovers what it means to be a Jedi and his death is a catalyst for Ezra to care about more than just surviving and have him care about something bigger than himself.

There is also the emotional fallout of Ezra's probable friend, mentor and father figure dying that can have him overcoming his grief and the dark side.

A death can be a poignant moment for a show. While the animation doesn't hold up too well, Dyno-Bots death in Beast Wars was, lauded as the best point of the show for many.

I've been thinking - I know, bad idea. A mandalorian in the series is definitely a fan-service (fandalorians unite! :ph34r:) and also a potential link to the mandalorian story arcs from TCW - perhaps a descendant of that certain female and her sister (or perhaps even another Death Watch link?). Which I think could be a cool link, just like the Twi'lek also might be some descendant of the TCW series.

Anway, looking at these characters - what little has been revealed - it seems (to my pattern seeking imagination that) the design team has been playing EotE. You have a thief/FSE (or FSEm), scoundrel/pilot/FSE (and/or FSEm) - if Kanan is the pilot, I'm merely speculating. Then you have a mandalorian, so I'd say gadgeteer for that one, perhaps also merc soldier. The droid, Chopper, is of course a mechanic and perhaps an outlaw tech? The two last ones I'm more uncertain about. The big alien seems like a gunner and big weapon type, so Merc soldier? The Twi'lek is possibly thief, scoundrel, fringer or scout, or some such thing...? I guess one could also look at the AoR specialisations.

Anyway, colour me excited!

Did somebody say excited?

How about more excited?

I actually think that Hera (the twi'lek) is the pilot. There is a poster that also shows Zeb with what looks like an electrostaff like the magnaguard droids use.

I am somewhat uncertain about the show.

On the one hand the last 2 seasons of TCW had finally some more mature story lines and showed well what was going on in the Republic and how Palpatine came to so much power. I enjoy them.

But so far what i have seen for this show makes me uneasy.

2 force users (especially an Ex-Jedi) among the main characters and 1 Sith as the leading bad guy is too much for me. The more Force Users show up the more it ridicules the whole Order 66 tragedy, that should have wiped out the Jedis.

And i do hope that the heroes do awesome stuff, but please use enemies that have read the whole list.

http://www.eviloverlord.com/lists/overlord.html I'm too old to find stupid villains and henchmen entertaining.

Honestly season 2 was my favorite of TCW followed by 1 than 3, than 4, and 5 last. It just seemed like the last few seasons were more foccused on side stories than the main plotline. All of the Maul arcs, the Force Ghost arc, most of the Mandalorian arcs, the Jedi Kids arc and the finale arc all seemed like wastes of episodes which could have been used to tell the story of the war both on the frontlines and in the political arena. Plus there was one arc which was basically a slight rewrite of one of the graphic novels. Also I find the lack, or at least severe shortage, of separatist military commanders who don't seem ripped out of a cheesy movie villain cliche convention annoying. They could show us idealistic CIS politicians but the military leaders all had to be greedy, cowardly, bloodthirsty, or some combo of the above apparently. The various Clone Wars related comic series did a good job of showing that there were CIS military leaders who fought for the CIS because of ideals or their principles rather than greed, though they usually ended up dead by story's end but the series never managed that, and honestly I don't think the writers even tried to.

Ehh, tagger demolitionist? No thanks.

Well that's a simplistic and uncreative way to put it. She's an artist, with weaponry, bombs and paint. I think it's cool, she's no mere "tagger" - such a narrow minded category. ;)

Signing every crime scene you commit is stupid.

Signing every crime scene you commit is stupid.

Zorro.gif

Don Diego would disagree. . . .

Signing every crime scene you commit is stupid.

When it's an ideological war, not at all, on the contrary. It would be stupid not to.

Signing every crime scene you commit is stupid.

When it's an ideological war, not at all, on the contrary. It would be stupid not to.

Leaving evidence that can be analyzed and cross referenced with other information leads to getting caught. That's dumb, ideology or no ideology.

Signing every crime scene you commit is stupid.

When it's an ideological war, not at all, on the contrary. It would be stupid not to.

Leaving evidence that can be analyzed and cross referenced with other information leads to getting caught. That's dumb, ideology or no ideology.

Unless every Rebel is wearing the equivalent of the Guy Fawkes mask from V and they all strike at the same time.

Leaving evidence that can be analyzed and cross referenced with other information leads to getting caught. That's dumb, ideology or no ideology.

The Zorro gif was kind of glib, but I meant it. Someone fighting a tyrannical government (be it the new governor who oppresses the natives, overtaxes the peasants, and seeks to rob the dons or an Evil Galactic Empire) who is trying to inspire the oppressed and say "You are defended" would be psychologically well served by leaving a Z carved into Sergeant García's uniform, a stylized V or a spray-painted AT-AT.

Besides, we're playing in a swashbuckling cinematic universe full of stuff like this. The Rule of Cool trumps "well, the police would figure out who you are from this" any day of the week.

Edited by Desslok

I distinctly remember Don Diego getting finally caught -- albeit way too late for it to matter -- and having to pass the torch down to a bandit... ;)

Besides, we're playing in a swashbuckling cinematic universe full of stuff like this. The Rule of Cool trumps "well, the police would figure out who you are from this" any day of the week.

This reminds me too much of ErikB. :( The first paragraph was a far better explanation... propaganda of the deed, anyone?

Edited by Chortles

Heh... wow. Some people...

I distinctly remember Don Diego getting finally caught -- albeit way too late for it to matter -- and having to pass the torch down to a bandit... ;)

Depends - what serves the story? If I can cap off my campaign with a cool Bolivian Army Ending, with the capture and unmasking of the players as the ones behind the spraypainted Walkers (just before the oppressed masses rise up and overthrow the evil governor) and make it awesome - hell yes I'm going with it.

This reminds me too much of ErikB. :(

How so? That I didn't preface it with a "In my game"? I figured that was a given - but hey, if you want a more realistic, "Authorities would figure out your MO quickly" style game, knock yourself out. Me, I'm having people swing from chandlers while saving princesses and carving flaming Zs in the banister.

Edited by Desslok

I like the references to the OT and such (even the new alien which is based on early McQuarry designs for Chewbacca). I just hope it isn't too derivative and gets its own life from there, though. Everything I've seen so far though has me enthused.

And the tagging only matters if they are able to determine who is doing it. Even if they do they then have to find them. Star Wars is a world of space fantasy technology. They do not have surveillance on every corner and access to mounds of data. Sure there are blasters and spaceships, but they still have frontiers where only the basics of technology are used to live. Farming is supported by droids, but the farmer still has to work. There is inter-planetary communication, but no general "web" for all to access. A city-planet like Coruscant might have something approaching CSI, but stormtroopers dealing with Rebels out in the Rim would not.

And it is a huge galaxy, much easier to blend in with the population. Even at their height, Jedi were no more than a myth in some parts of that galaxy. Trying to find one person would be difficult at best, and all but impossible at worst.

Edited by mouthymerc
Somehow the idea of Star Wars being set in a galaxy so vast that most people out-of-universe can't actually mentally comprehend its scale doesn't surprise me one iota.

How so? That I didn't preface it with a "In my game"? I figured that was a given - but hey, if you want a more realistic, "Authorities would figure out your MO quickly" style game, knock yourself out. Me, I'm having people swing from chandlers while saving princesses and carving flaming Zs in the banister.

More of giving "rule of cool" any regard at all... whereas for me the theme would be more of flat-out revolutionary violence, along the lines of what Jegergryte said: "When it's an ideological war, not at all, on the contrary. It would be stupid not to."

I suppose one way to recast what I'm trying to say is, "In my game, Maelora's 'Bad Company' would be the good guys." :lol:

P.S. After reading GameInformer's article "Fall of the Empire" (in particular its unflattering depiction of George Lucas' outright interference in The Force Unleashed and Star Wars 1313), I'll be more optimistic about Rebels if it's minimal on Lucas influence, but more pessimistic if the creative team are following his lead... because really, the idea of "getting George Lucas out of there" is the thing I most like about the idea of Disney buying Lucasfilm.

Edited by Chortles

Leaving evidence that can be analyzed and cross referenced with other information leads to getting caught. That's dumb, ideology or no ideology.

The Zorro gif was kind of glib, but I meant it. Someone fighting a tyrannical government (be it the new governor who oppresses the natives, overtaxes the peasants, and seeks to rob the dons or an Evil Galactic Empire) who is trying to inspire the oppressed and say "You are defended" would be psychologically well served by leaving a Z carved into Sergeant García's uniform, a stylized V or a spray-painted AT-AT.

Besides, we're playing in a swashbuckling cinematic universe full of stuff like this. The Rule of Cool trumps "well, the police would figure out who you are from this" any day of the week.

Such symbology only works if it can be used by multiple folks, takes almost no time, and is obviously a symbol.

It helps if the tool to do so is cheap, common, inobvious, and used for other things.