What would kill the swarm?

By Silver leader, in X-Wing

Video?

No, wait - that kills the radio star.

...some a-wings with assault missiles coult actually 1-shot a tie swarm

Myself and a few others have stated that Green w\ Deadeye and an Assault missile is a cheap way to get rid of a swarm. If you have the extra points, giving Green a Stealth Device makes her **** near impossible to hit at range 2 or 3!

You still need to hit them Fighters.

Luke + R2D2 is very strong against the TIE swarm, especially if you pair him up with other targets that your opponent needs to shoot at, eg Wedge, Biggs etc

TIEint + stealth devices are also very strong, since the TIE swarm only dishes out attacks in strings of 2s, and against 4 defense dice plus focus or evade or both, all 7 could hit the same target and deal exactly 0 damage. I've lost count of the number of times Soontir Fel +stealth stood in front of a howlrunner 7 TIE and absorbed all 6 attacks without even losing the stealth device.

Falcons are surprisingly good as well, provided you avoid the first engagement. Things that can help you do that are either experthanding or engine upgrade

I understand that the swarm is the imperial philosophy. It's just is kind of not surprise when you go to a tourny and there isn't a ton of variety in imperial opponents when their "best" option is the swarm.

My brother loves empire, but running a swarm isn't fun to him.But at the same token Soontir, Turr, saber and Howlrunner is a hard squad to bring to the field.

But that's the tough thing with Ties, one bad roll with evade dice and you loose a ship in one hit. It just seems hard to get variety in the competitive imperial builds. because you need to fill you ranks with expendable ships.

I know Aces isn't out yet but here's what I'll call "Squadron 56"

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Royal Guard Pilot (24)
TIE Interceptor (22), Swarm Tactics (2)
Alpha Squadron Pilot (18)
Royal Guard Pilot (24)
TIE Interceptor (22), Swarm Tactics (2)
Alpha Squadron Pilot (18)
Backstabber (16)
Total: 100pts
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As long as the Alphas are near the RGP's there shooting at PS6 because of SwarmTac. And as long as Backstabber is flanking he shoots as strong as an Squint and he's also PS6.
I would start out spread across the board Left-Mid-Right. Backstabber on his own and paired RGP and A's. being spread out across all 3 areas might confuse you opponent. If the Tighten-up and try to isolate 1 part; flank for rear shots with the other 2. If they spread out to match then use the Interceptors speed to outmaneuver and Isolate one of their "cells".
sure it's a little "swarmy" not being 3-4 ships and might not be as survivable as PTL-Interceptors but they're also not a 6+ "TIE swarm".
Edited by IvlerIin

...some a-wings with assault missiles coult actually 1-shot a tie swarm

Myself and a few others have stated that Green w\ Deadeye and an Assault missile is a cheap way to get rid of a swarm. If you have the extra points, giving Green a Stealth Device makes her **** near impossible to hit at range 2 or 3!

You still need to hit them Fighters.

And that shouldn't be a problem. Chances are your Green A-wing will go near the bottom of the order in the attack round and be able to find a token-less victim. If not round 1, Round 2 for sure (otherwise, you're not being very wise with your movement decisions).

I know Aces isn't out yet but here's what I'll call "Squadron 56"

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Royal Guard Pilot (24)
TIE Interceptor (22), Swarm Tactics (2)
Alpha Squadron Pilot (18)
Royal Guard Pilot (24)
TIE Interceptor (22), Swarm Tactics (2)
Alpha Squadron Pilot (18)
Backstabber (16)
Total: 100pts
-----
As long as the Alphas are near the RGP's there shooting at PS6 because of SwarmTac. And as long as Backstabber is flanking he shoots as strong as an Squint and he's also PS6.
I would start out spread across the board Left-Mid-Right. Backstabber on his own and paired RGP and A's. being spread out across all 3 areas might confuse you opponent. If the Tighten-up and try to isolate 1 part; flank for rear shots with the other 2. If they spread out to match then use the Interceptors speed to outmaneuver and Isolate one of their "cells".
sure it's a little "swarmy" not being 3-4 ships and might not be as survivable as PTL-Interceptors but they're also not a 6+ "TIE swarm".

This causes problems in my opinion because you should never set up your strategy to rely on interceptors being close to any other friendly ship. Interceptors are designed to maneuver out of front arc. They are too expensive to put in large numbers for a swarm where losing one isn't an issue, but they are just as fragile a as a TIE fighter. Try this

Royal Guard Pilot+Push the Limit x4

This way, you give up Backstabber, but you still have all 4 interceptors firing at PS6. Use PtL to get out of front arc, and focus fire from range 1. Four range 1 shots with four dice will kill any small base besides maybe a Y-wing or B-wing, and they could still die, too. Take a round or two to stay out of arc and reposition, and repeat.

That's debatable, as the best way to use any list and win is to kill a ship before it kills you. That list just aims for using PS6 to get the job done. Not your standard use of interceptors, but still a good one.

My favorite interceptor list that I played against was:

Backstabber

Alpha + Stealth Device x 3

Alpa

You use superior red and green dice to win, keeping the ints as a group, coming into the fray hopefully at a good angle, backstabber doing his thing, the maneuvering is just a bonus :P Squads like that are more like swarms, and probably should be played like swarms for best results!

At least two Greens with PtL and Assault Missiles. TL+Focus range 3 Ordnance bombardment. From there, you've got 46 points left for flankers, support, whatever.

Swarms usually have a lynchpin (Howlrunner, Vader, etc.), so I have found my success to be finding some combo that curtails the lynchpin. Last night, Doom Shuttle choke-slammed Howlrunner and HLC/Recon Specialist Krassis zapped out Swarm Tactics Mauler, so cleaning out the Academies and bomber was a lot easier at that point. Hell, Krassis never took another hit after that point.

I think too many people focus on splash damage against the swarm, when a sniper to cut out their force multipliers has been more effective to me, even if it means sacrificing one of your heavy hitters to do it.

funny to see rebel players struggling against swarm with all of thier firepower and shields they own ;P

well i have 7 different kind of lists and yes there is a swarm list but i never used it so far ;P

Edited by SoulCrusherEx

Here has been my experience with what is left at the end of a game where I played a TIE Swarm and the opponent shot 1-2 assault missiles at me: 5-7 TIE Fighters left with 1-2 hull left on them. The above poster talking about using a focused sniper approach to decapitating the beast has been the most effective strategy in my experience. Not always easy, but often effective and much more so than the assault missiles I have faced.

I can't tell you how happy it makes me to see people post the only way to beat a swarm is with another swarm. My fewer, special skilled, and higher SP fleets have YET to loose to a swarm of low level pilots. JOKER TWO is right on when he stated "don't fight on your opponent's terms."

What list do you use?

Lots of Rebel scum bravado about beating the swarm. Deeds not words, gentlemen. I've seen plenty of Rebs fall short even in capable hands. Take a few ships out, heck take the named ring leader out, it does not matter in the end.

I got your swarm...

20140209_130643_zpsl0xiezse.jpg

:P