Graver said:
bogi_khaosa said:
Right. The ideology is that mutants are evil, blah blah blah. That's just words, nice homilies in a sermon for the rubes. An Inquisitor has been around the block, almost certainly has a few Malignancies himself (for reasons I mentioned), and has to be practical, except for gung-ho (hypocritical) Puritans.
In game terms, what do Corruption Points do? Until you hit Damned, they cause for the most part afflictions that harm only the corrupted individual and, unless you're really unlucky, some minor mutations of the human form. They don't make the person any more likely to turn to Chaos, any more than a person suffering from radiation sickness can turn into a nuclear bomb. A Psy Rating 1 psyker is more dangerous by far than a guy with 80 Corruption Points, trembling hands, horrible nightmares, Dark Sight, hideous boils all over the place, and a strange desire to collect rat bones. Even when he hits 100, it;s not like he turns into a daemonhost -- unlike an unlikely Psy Rating 1 psyker.
I believe you're getting IC information confused with OOC information.
ICly, there are no corruption points. One who is a mutant is most likely touched by chaos. Those that are touched by chaos are either the servants of chaos or will soon be. If left unchecked, they are more dangerous then a psyker for they are a definite transgression of chaos into our plane of existence and not merely a potential transgressions. Psykers are watched and monitored very carefully because of the potential threat they pose. The mutant is the personification of that very threat and, if left alone, they most definitely will grow far worse. Once chaos has touched an individual, it dose not let go. Once someone becomes a tool for chaos, they will always be a tool for chaos whether they did so willingly or not. Once chaos' mark is upon an individual, it shall fallow that individual seeking to spread it's corruption as far and wide as possible. This is the threat of the mutant. This is why the mutant must be purged.
Malignancies are a much smaller problem when compared to mutation and may not warrant purging. However, malignancies are a sure sign that chaos has it's claws in an individual and it will only be a matter of time before they turn if they haven't already. The Imperium dose believe that, in matters concerning chaos, it's always better safe then sorry and, as such, it might just be best to purge individuals with malignancies as well. Heck, they will purge entire IG regiments after a successful campaign against a chaos incursion just to be on the safe side. After all, once someone is touched by chaos, it will only get worse -it never gets better.
Most inquisitors would not have a mutation. If they did, they would work very hard to keep such hidden for if any of their brethren found out, it would be the pyre for the fallen Inquisitor. Likewise, not all Inquisitors would even have a malignancy. Not all Inquisitors deal with warp incursions. Why would an Inquisitor for Ordo Xenos who spends most all of his time hunting Orks get malignancies? Or one of Ordo Hereticus who spends their time hunting the Logicians and other hereteks?
A mutation (and to a lesser extent a malignancy) is a sure sign of sin and weakness. Whether such sin and weakness is allowed to exist would depend on the usefulness of the individual versus the potential threat they now pose as well as the Inquisitors personal outlook and philosophy.
Graver said:
I believe you're getting IC information confused with OOC information.
ICly, there are no corruption points. One who is a mutant is most likely touched by chaos. Those that are touched by chaos are either the servants of chaos or will soon be.
Except that they're not, game mechanically, and the game mechanics reflect (are) the game reality. A player character may well not know that malignancies and mutation are not the result of sin and do not (usually) lead to further sin, but their Inquisitor likely does. Malignancies and mutations are the result of exposure to the Warp, whether voluntarily or involuntarily. They are symptoms of Warp contamination, not a product of one's goodness or badness. If a person acquired their corruption by freely cavorting with the daemonic, then they are sinners. If they acquired them by accident, then they are afflicted sufferers laboring under a curse. If Inquisitor Greg learns that his trusty acolyte Bob the Guardsman plunged into a warp storm in order to selflessly fulfill the Emperor's Will and, as a result and through no fault of his own, emerged on the other side with a tail but still recognizably the same trusty Bob, he might retire him from service but is unlikely to kill him.
That's my take on it, anyway.