I didn't see anything in the rules regarding this, and before I went hammering out multiple house rules, I was curious if anyone knew of any rules regarding this type of situation.
In canon, we often see the command of "Take out those engines" or "Target the shield generators!" This is normally true with military actions wanting to capture ships, but it is also true for pirates, which can play a HUGE part in EotE.
So, beyond the obligatory "Place a critical hit and hope it works," has anyone else come up with an approach to this?
The best I have consists of the following:
1) Take two setback dice to aim for the target (reduced by taking an Aim Maneuver); X% of the ship's hull is needed in Hull Trauma to disable the part in question.
2) As #1, but a critical is needed to disable.
3) Simply deal enough damage to bring HT to 0 with a called shot to disable, but not destroy, the ship.
Any ideas that others have used would be rather helpful.