The Royal Guard Patrol

By Englishpete, in X-Wing

@Eruletho.

Hull and Stealth > Shield and PtL on Turr. I like your list.

And math guy thanks for the break down. That was exactly the strategy i was thinking of. Race the 4 interceptors into close range of the YT and try to take him out as quick as possible. And I've been meaning to ask you: Is your signature reflective of your actual rebel fleet? 5 X, 4 A, 4 Y, 4 B, 2 YT, and 2 Hwk? Just curious. It looks really cool and whenever i see it I'm reminded "o that's math guy"

Yes it is. I've already developed the E and Z95 design, but I don't know if everything will fit pretty anymore :( I might have to start changing the color of them like Wedge's kill count on his X wing. What was it ... black = 1, red = dozen, green = dozen dozen? I could do it in pairs of 2 :)

Green X + Black X, Green A, Green Y, Green B, Red YT, Red Hwk, Black + Red E, Green x2 Z-95 =P

Yeah some sort of code could work. If you continue with putting each of the ships on your signature pretty soon every time you post it will take up a full page of the thread ;)

Edited by jedi moose

And math guy thanks for the break down. That was exactly the strategy i was thinking of. Race the 4 interceptors into close range of the YT and try to take him out as quick as possible. And I've been meaning to ask you: Is your signature reflective of your actual rebel fleet? 5 X, 4 A, 4 Y, 4 B, 2 YT, and 2 Hwk? Just curious. It looks really cool and whenever i see it I'm reminded "o that's math guy"

Yes it is. I've already developed the E and Z95 design, but I don't know if everything will fit pretty anymore :( I might have to start changing the color of them like Wedge's kill count on his X wing. What was it ... black = 1, red = dozen, green = dozen dozen? I could do it in pairs of 2 :)

Green X + Black X, Green A, Green Y, Green B, Red YT, Red Hwk, Black + Red E, Green x2 Z-95 =P

Yeah some sort of code could work. If you continue with putting each of the ships on your signature pretty soon every time you post it will take up a full page of the thread ;)

I came up with this a week ago or so, and I'm not too sure I like it because of that. If there was a way to toggle signatures on/off, I'd be much happier with it being rather large. But there is a 4 line max for sigs, so I'm almost at it already. I got the idea from someone here that did a similar thing but for imp... I forget who, and haven't seen it in awhile.

Yes it is. I've already developed the E and Z95 design, but I don't know if everything will fit pretty anymore :( I might have to start changing the color of them like Wedge's kill count on his X wing. What was it ... black = 1, red = dozen, green = dozen dozen? I could do it in pairs of 2 :)

Green X + Black X, Green A, Green Y, Green B, Red YT, Red Hwk, Black + Red E, Green x2 Z-95 =P

I immediately noticed what the vast majority of the ships were, but the long bars (the Falcons) had me guessing for way too long...

@Eruletho.

Hull and Stealth > Shield and PtL on Turr. I like your list.

You mean for PTL on Soontir, right? If I drop Vet Instincts from Turr for PTL, I lose the ability to move them in any order, and for Turr (with Initiative) to boost away from Wedge/Vader/Enemy Soontir/Luke/Ten/etc.

Yes Soontir. Sorry

Personally, I like PtL on Turr (and Soontir), his ability rocks with it, and once in the dogfight, I am always doing a green maneuver. If you can keep him alive the first engagement, then he should be safe with a barrel roll and boost after he shoots...