Are tie bombers just one trick ponies?

By Darthfish, in X-Wing

first let me say I've only played with bombers a couple of times. having said that I rarely see a list with a bomber carrying more than one piece of ordinance. I understand the thought that it may not live to fire twice still this seems like a lot of points to shoot 1 missile. Anybody run bombers with more than one missile? seems to me like a missile and advance proton torpedo work well together or concussion and Cluster and/or bomb this allows you two big strikes with each bomber thoughts? additionally if you run Jonas or other buffs it seems like you get more for your money with more ordinance on the table.

Edited by Darthfish

by the way I'm posting off of my smartphone which why there are numerous typos in misspellings.

Once wave 4 hits, well probably see a few bomber squads running Ion Pulse Missiles and Advanced Proton Torps, as the first shot doesn't burn the TL and sets up a wonderful focused APT shot the next round. At least, I intend on flying Rhymer with that next to Jonus with that at least once or twice.

I've run bombers with multiple secondaries before, they tend to be hit or miss, I'll either do a ton of damage or feel like I've wasted my time. I have a personal rule of never flying more than ten points of upgrades on a bomber though and as I tend to play 120-150 point games it's not as big a deal if they die.

And don't worry about typos, there are several regulars here that can't seem to master the art of spelling the words "you" and "are".

Hey... it's a pretty good trick.

I usually run Gammas with a missile + seismic charge. Don't discount them as dogfighters either. They can get the job done at range 1.

The reason you see Bombers with only one piece of ordnance isn't the fault of the Bomber, but rather the fault of the Missiles.

Bombers are NOT one-trick ponies. They're (Currently) the best Alpha-Strike ship in the game (the one piece of ordnance bomber you see), they're the best ship for dropping Bombs in the game (i.e. Seismic, Proximity, and Proton Bombs), they're slightly more survivable than an X-Wing, and have excellent maneuverability.

Heck, they're pretty good for running as a swarm with no upgrades at all!

Once Wave 4 hits, expect to see LOTS of bombers flying around for a while.
3 of the 4 new ships get 1 shotted by a lucky Proton Bomb (Direct Hit! counts as 2 hull damage, and Proton Bombs ignore shields. A-Wings also share this vulnerability.)

Flechette Torpedoes and Ion Pulse Missiles are both cheaper than their brethren, and are likelier to show up in multiples.

If Flechette Torpedoes do what people are saying, I see the a tricked out bomber being very annoying. 10 pts for 4 Missile/Torpedoes (Ion Pusle/Flechette), which have some very disruptive potential is going to be fun. And that's without the new Modification, whatever it does. I'm looking forward to tricking out ships with ordinance more often.

In my Bomber Squads, i usually give each Bomber 2 ordnance...or at the very least a missile or torp and a bomb (They are bombers after all).

I can't roll very well, so Jonus is never too far away. From there, just fill in with what's available at that point cost.

Last tourney i was in i took Jonus /w SL, Gamma /w proton, concussion x 2, Academy pilot x 2.

vonpenguin is correct. it sometimes feels like all or nothing. i personally don't mind that part. i enjoy the gamble.

I've only started playing the game myself, so I don't have a tonne of experience with Bombers just yet, but I will say this - the Bombers are big lumbering boats. They have the hull to take a few hits, so they SHOULD be able to get off both missiles with no problem. As a missile platform, so far I can see no equal to them. The only other ship that comes close would be the B-wing, but most people tend to pair it up with HLC rather than loading it with torpedoes of any sort.. The Y-wing isn't a bad choice, but I think again that most people tend to place an Ion cannon and R2 unit on it rather than make it a Torpedo platform.

Missiles and bombs, in general, seem overpriced, so I don't use a ton myself. I've seen others, particularly with Jonus, load up a single bomber in support of other, scarier ships to spread the love around.

Missiles and bombs, in general, seem overpriced, so I don't use a ton myself. I've seen others, particularly with Jonus, load up a single bomber in support of other, scarier ships to spread the love around.

They aren't overpriced in general, but they are fairly specialized and require a bit of forethought to get the most out of. Action economy lists can use them fairly easily, and some pilots have abilities that work well with certain types, but outside of that you need to look at what missile or torpedo you're taking and choose targets accordingly. For example a homing missile is best used on someone that currently has an evade token, a standard proton torpedo should generally be fired at something that doesn't have its shields up, Assault missiles usually want to target the least likely ship to dodge them that has some friendlies in range one regardless of whether that ship is near the top of your priority list on its own. The "Alpha-stirke" philosophy that advocates firing off all your shots as soon as you can is flawed in that it has you take sub-optimal shots. Sure a missile still unfired when the ship goes down is a waste, but so are a lot of upgrades, unless you get critted at exactly the right time or end an attack at exactly one health a shield upgrade is just as wasteful for example.

I think in higher point lists will see more bombers with more ordinance per bomber also in the epic play and cinematic formats I think we'll see more use bombers to take down those big ships I personally love bombers and you're right they hold their own in a dogfight as well. I also do not think bombs are over priced, but I think there should be an upgrade card that decreases the cost of ordinance for multiples for the ywing and the bomber. For example, a modification card that is for ywings and bombers only. Ywing might cause you to fill your astromech slot to reduce the cost of all ordinance by 1 point, or something like that. Tie bomber needs something similar.