In the adventure in the back of the main rulebook the pirate has a YV-666 Medium Freighter but I cannot find the ship anywhere. I am sure my players will want to try and salvage it so I need some stats. Do I just substitute the Wayfarer Medium Freighter instead?
YV-666 in Trouble Brewing
Theyre a weird looking critter-
http://starwars.wikia.com/wiki/YV-666_light_freighter
I guess something similar might be the YV-929 in the AOR beta
The length is 26 m and not 62m, I think this is a typo from wookieepedia.
The length is 26 m and not 62m, I think this is a typo from wookieepedia.
I believe its bigger than 26m as it is not a Stock light freighter like the YT series, its capable to have a hanger that could fit a scout ship similar to a Z-95 Headhunter which is 11m.
http://starwars.wikia.com/wiki/YV-666_light_freighter
The YV-666 was a long, tall, narrow, and blocky freighter with port and starboard maneuvering fins at the rear that provided vertical movement and a three-deck design. Its propulsion system was simple, though it gave the YV-666 a considerable amount of maneuverability despite its size.
Its bridge deck was at the top of the hull with its bottom deck containing engines, power core, and weapons systems. Its main deck was large enough to be modified to house private quarters, a training chamber, an armory, an advance medical bay and even a brig. Considerably larger than the vessels of the YT series, the YV-666 still bore the ability to be easily modified.
The bounty hunter Bossk used the Hound's Tooth, a modified YV-666 light freighter with a small hangar for a two-seater scout ship, and more powerful engine systems that filled the lower half of the vessel.
And from WEG Star Wars stats
http://www.verminary.com/rebellion/ships.html
Hound's Tooth (SWG#7, pages 60-61)
Craft: Modified YV-666 Light Freighter
Type : Transport
Scale : Starfighter
Length : 41 meters
Skill : Space Transports: YV-666
Crew : 1
Crew Skill : Unique
Passengers : 4 (prisoners)
Cargo Capacity :20 metric tons
Consumables : 6 months
Cost : Not available for sale (480,000 estimated)
Hyperdrive Multiplier : x1.5
Hyperdrive Back-Up : x6
Nav Computer : Yes
Maneuverability : 1D+2
Space : 7
Atmosphere : 350; 1,000 km/h
Hull : 6D
Shields : 4D
Sensors :
Passive: 25/0D
Scan: 50/1D
Search: 75/2D
Focus: 4/4D
Weapons :
Quad Laser Cannon
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
Concussion Missile Launcher (6 missiles)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 9D
Notes : The Hound's Tooth carries a small scout ship, the Nashtah Pup , which has statistics identical to that of a Z-95 Headhunter (SWD6, page 250).
I swear there was a deckplan released for the Hound's Tooth back in the day but I'm having trouble finding it online. I want to say it might have been in one of the Star Wars Gamer issues. Either way, that might help figuring out the size and characteristics for the ship.
This stats for the D6 are not official, in D6 there were never official stats for the Hound neither for an unmodified YV-666. As for the 41 m...I have no idea were it comes from. The only thing I know is that in my book of Star Wars - The New essential guide to Vehicles and Vessels, page 78, it says 23 m long (sorry it says 23 and not 26 as I wrote earlier).
On the other hand you may like the adaptation that Jegergryte did for the YV-666, you find it here
Curiously he also puts 41m ....where does it come from?
Edited by YepesnopesJust to muddy the waters even more, the official site has different dimensions as well.
Http://starwars.com/explore/encyclopedia/technology/houndstooth/
Length: 47.4m
Height: 15.5m
Wingspan: 36.9m
I'm inclined to use those for dimensions.
It really was a poor choice on FFG's part to include a ship that doesn't have stats, knowing full well that most players will want to take it.
Sigh.
Edited by That Blasted Samophlange
What a drag...
What about using YV-560 Light Freighter stats from Enter the Unknown page 66?
Well I assume your PCs already have a ship.
Given the condition the ship in the cave is in, salvaging it was never intended for the PCs to do.
But you should of course give them the option. Just before you try and knock up some stats for it, you should inform them that its severely damaged. And then remind them how bloody expensive ship repair is in this game.
They could majorly pimp out their existing ride for the cost fixing up that YV-666 would run them. And it wouldn't be a massive pain for you as the GM.
if you want LibrariaNPC has a state block written up for the ship, here's the link
Hope it helps.