What is the rule for combat check difficulty for a person shooting against a vehicle. Is there a table somewhere in the core rulebook explaining this?
Personal Combat Check Against Vehicles
No table but:
It's a standard check, difficulty depends on range. Vehicles are bigger than characters, so I'd rule that it's easier to hit them (-1 diff or more if they are really big). Black dice if they're moving fast.
Remember that when calculating damage 1 vehicle armour = 10 character soak and one Hull Treshold = 10 wounds.
Remember that when calculating damage 1 vehicle armour = 10 character soak and one Hull Treshold = 10 wounds.
Does this apply to all silhouettes of vehicles? Speederbikes (Sil 2?), for instance?
It does apply to all vehicles. It makes Silhouette 2 vehicles a sore spot in the rules for me.
So you need to do, what, 60 damage with a vibroaxe to destroy a speeder bike?
(IIRC - big IF, it's been a while - bikes have 0 armour and 6 hull.)
If I am remembering the stats correctly, this seems quite iffy to me.
Edited by Col. OrangeThat sounds about right for a speeder bike. Don't forget that surpassing the Wound Threshold doesn't automatically mean it explodes into a fireball. It could be disabled at 60 damage.
So you need to do, what, 60 damage with a vibroaxe to destroy a speeder bike?
(IIRC - big IF, it's been a while - bikes have 0 armour and 6 hull.)
If I am remembering the stats correctly, this seems quite iffy to me.
Unless you're thinking of specific model you are wrong. The 74z in the core book has hull 2, and the one in enter the unknown has 3. So 20 and 30.
That sounds about right for a speeder bike. Don't forget that surpassing the Wound Threshold doesn't automatically mean it explodes into a fireball. It could be disabled at 60 damage.
Unless you're thinking of specific model you are wrong. The 74z in the core book has hull 2, and the one in enter the unknown has 3. So 20 and 30.
Nah, I was just misremembering. That sounds quite reasonable then. I was wondering how you'd mech the RotJ scene where Luke chops the front of the speederbike off - 20 damage with a lightsaber seems very doable.
Edited by Col. OrangeMost of my guys put shields and or armor on their speeder bikes. So barring ship scale guns, and light sabers I think my guys are safe, or at least should realize they need to run.
That sounds about right for a speeder bike. Don't forget that surpassing the Wound Threshold doesn't automatically mean it explodes into a fireball. It could be disabled at 60 damage.
Unless you're thinking of specific model you are wrong. The 74z in the core book has hull 2, and the one in enter the unknown has 3. So 20 and 30.
Nah, I was just misremembering. That sounds quite reasonable then. I was wondering how you'd mech the RotJ scene where Luke chops the front of the speederbike off - 20 damage with a lightsaber seems very doable.
With the lightsaber's Breach 1, you're ignoring 1 full point of armour (10 pts soak) to begin with. Lightsabers do 10 pts base, and are "Vicious 3" So a lightsaber basically does damage to anything with 20 points of soak (2 pts armor) or less if a successful hit... and is very likely to crit. Chopping off the front end of a speeder bike is quite do-able... ![]()
That sounds about right for a speeder bike. Don't forget that surpassing the Wound Threshold doesn't automatically mean it explodes into a fireball. It could be disabled at 60 damage.
Unless you're thinking of specific model you are wrong. The 74z in the core book has hull 2, and the one in enter the unknown has 3. So 20 and 30.
Nah, I was just misremembering. That sounds quite reasonable then. I was wondering how you'd mech the RotJ scene where Luke chops the front of the speederbike off - 20 damage with a lightsaber seems very doable.
With the lightsaber's Breach 1, you're ignoring 1 full point of armour (10 pts soak) to begin with. Lightsabers do 10 pts base, and are "Vicious 3" So a lightsaber basically does damage to anything with 20 points of soak (2 pts armor) or less if a successful hit... and is very likely to crit. Chopping off the front end of a speeder bike is quite do-able...
You'd need 10 successes to do 20 damage with a lightsaber.
Edited by Crimson Deathunless you have Talents that increase Lightsaber damage or roll a Triumph and crit it. I would allow a Jedi PC to use a Triumph on a Lightsaber check to chop off the front of a Speeder bike just for the awesome/cinematic feeling it would give the PC.
unless you have Talents that increase Lightsaber damage or roll a Triumph and crit it. I would allow a Jedi PC to use a Triumph on a Lightsaber check to chop off the front of a Speeder bike just for the awesome/cinematic feeling it would give the PC.
There are no talents that increase a ligthsaber's damage, unless you houserule that a lightsaber uses the Melee skill.

Pg. 212 Under size difference. Pretty much when the silhouette of the firer/target is two or more you decrease/increase the difficulty by one. So no easier shooting at a speeder bike, but much easier shooting at say a AT-ST or a Large speeder.
Edited by Bipolar PotterA glitch gets me two likes... Excellent...
I just attempted to remind you FaD might have talents that could cause a lightsaber to be even more awesome...
A glitch gets me two likes... Excellent...
I assumed we were re-treading an old argument and you were saying something along the lines of "there is nothing new to add to this conversation". Wow, I really overanalyse stuff. ![]()
unless you have Talents that increase Lightsaber damage or roll a Triumph and crit it. I would allow a Jedi PC to use a Triumph on a Lightsaber check to chop off the front of a Speeder bike just for the awesome/cinematic feeling it would give the PC.
There are no talents that increase a ligthsaber's damage, unless you houserule that a lightsaber uses the Melee skill.
Actually, there are a whole host of them! Most combat specs have a "After making a successful
attack, may spend 1 Destiny Point to add [Characteristic] in damage to one hit." Or the more ubiquitous Deadly Accuracy: "When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack with that skill."
While none call out the lightsaber specifically, there is nothing stopping you from using it to increase the damage of your glowstick of doom!
-EF
You'd need 10 successes to do 20 damage with a lightsaber.
Math wise, with breach, a lightsaber can auto cut through 2 points of armor, because the breach ignores one point of armour, the base damage of the lightsaber cuts through the second. So a single success counts as a hit even if it doesn't do any actual hull damage, and the crit cripples it in mid flight. ![]()