Clearly I'm doing something horrifyingly wrong as the Overlord in my game, and I'm reaching out to you guys for any help or suggestions.
We're playing the Shadow Rune campaign. and I'm currently using the Belthir Plot deck with Basic I, and I have purchased 2x Web Trap.
The heroes are:
Logan Lashley - Treasure Hunter, general nuisance
Pathfinder Durik - Beastmaster, slayer of all my monsters
Avric Albright - Apothecary
Dezra the Vile - Hexer
Avric and Dezra haven't been causing me much grief, as currently all Avric is doing is throwing potions around, and all Dezra is doing is generating threat tokens and Overlord cards as I flatten her with my monsters once I realise the encounter is a wash.
Logan is dancing all over the place, picking up all the search tokens and getting free movement and attacks out of it. Durik, meanwhile, is either poking my creatures with a spear, or more likely, carving up the lightly wounded monsters with his Skinning Knife in a single stroke.
So far we've played First Blood (which I understand is heavily weighted towards the heroes) and Masquerade Ball, which according to the forums is supposed to be in the Overlord's favour.
My biggest mistake in that quest was worrying that the heroes would get restless while I read the quest to understand what was going on and what I needed to do, so I skimmed the beginning and just picked some monsters and placed them haphazardly. I then found out I needed to try and get the guests of the map, and my Volucrix Reavers were too slow to do so before the heroes realised all they needed to do was block the door and slaughter anything that came near while Logan picked up all the search tokens.
The other mistake I know I made was wasting some of my cards in Encounter 1, particularly one of my Dark Fortunes, which I later learned would have been very useful at the start of Encounter 2. I did a very effective job of keeping the heroes away, with them barely getting through the door on Turn 2, and nobody getting through my barghests to Eliza until Turn 4. Unfortunately, when Eliza failed the Knowledge roll to get through the first door three times in a row, Dezra got close enough to immobilise her and Durik proceeded to slice her up. I never even got to put the Shadow Dragons on the map...
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Can anyone tell me what I should be doing from this point on, in trying to salvage this campaign before the heroes run away with it?
What I know:
-I believe Logan now has a Crossbow, which I feel is going to end up being problematic.
-I just got hold of the Conversion Kit (although I don't have any of the monster figures), and we're using Trollfens and Labyrinth of Ruin (my copy of Lair of the Wyrm is yet to arrive)
-Their weakest stat appears to be either Might (2, 2, 3, 3) or Willpower (2, 2, 2, and Avric's 4).
-Their strongest stat appears to be Awareness (2, 3, 4, 4)
-They almost never use Fatigue movement, opting instead to only double-attack a creature if they start the turn next to it, and spending a movement action otherwise.
Any recommendations for monsters, plot cards, Overlord cards? Any quest strategies or general tactics? I don't mind losing, but I want to be able to put up a decent fight, and so far I feel like I'm just there to be a punching bag for Durik, and a piƱata for Logan.