How do you all have the players make the jump to hyperspace? Do you use Astrogation for this? I'd like to have a hold-your-breath moment in which the players have to roll the dice to see whether they jump, or whether they fail to jump ("It's not my fault!"), or whether they jump but end up in an asteroid belt (as in "A New Hope").
I *think* that's Astrogation, but the skill description says Astrogation is used to "program" the navicomputer before the jump, which implies a delay before the jump itself.
How do you all handle the jump to hyperspace?