(1)
What house rules do you use?
I have a couple of house rules that I use in my games:
*After an investigator has made the special ability of a location, he has an regular encounter as well. I decided to do this because normally no one ever has encounters in locations with special abilities. Also I have found out that even the safest locations have a mix of 50/50 bad/good encounters, so it doesn't break the game or anything, and it makes it much more interesting.
*When having an other world encounter, you first draw an properly-colored gate card as normal, but if it doesn't match your other world you disacrd it and draw another properly-colore gate card. If it matches your other world, great, and if not, you still keep it and follow the "other". (obviously for all worlds other than another dimension). Why I did this? because with so many expansions all worlds have become another dimension. With this house rule you're tripling your chances of having an other world encounter that isn't "other". Threre are two exceptions though: Gloria completely ignores this house rule, and Jim Culver does it like this: He first draw cards until he either draws a green card or a properly-colored card, whichever comes first. If he drew a non-green card and it's "other", he discards it and repeat the process, but no more than once.
*If an investigators draws a task/mission as their starting equipment, they have the choice of discarding it and draw another card.
(2)
How do you deal investigators/ancient ones/heralds/guardians
Investigators: Every player in my team (that consists of me and my brother) draws 3 character markers at random and chooses 2.
Ancient Ones: We choose the one we feel like playing against.
Heralds/Guardians: At random. When I'll have ink I will print The Dark Pharao and Dunwich Horror heralds and add them to my herads.
That's it for me, what about you?