i dont see the swarms effecting my main list to much.
i run
soontir(PTL,stealth)
fenir(PTL,stealth)
vader(PTL,engine upgrade)
have killed swarms
Now these swarms have missles and target l lock.
Headhunter as a Support Ship, not a Swarm Ship?
I think I'll be running it as both a swarmer and a support ship. My favorite hypothetical list is 3 rookies and 3 bandits, where the bandits perform both duties (support the X's to finish their kills, and making my 100 point list go over 5 ships for rebels)
I'm going to fly this asap... It's going to have the power to beat swarms consistently which is one of the lists 5 rebels struggle against.
Dagger + Advanced sensors
Blue
Bandit + assault
Bandit + assault
Bandit + concussion
If the ion pulse is worth anything that concussion could be that and then upgrade the blue to dagger. Call this build "This is a Stick up".
*edited... no advanced sensors on Blue. Could work with lesser missiles depending on how good they are.
Edited by Rakky WistolI'm going to fly this asap... It's going to have the power to beat swarms consistently which is one of the lists 5 rebels struggle against.
Dagger + Advanced sensors
Blue + Advanced sensors
Bandit + assault
Bandit + assault
Bandit + concussion
If the ion pulse is worth anything that concussion could be that and then upgrade the blue to dagger. Call this build "This is a Stick up".
This build is currently 102pts. You can drop concussion and up the Blue to a 2nd Dagger to round out at 100pts, or drop Dagger to 2nd Blue to keep concussion.
I am liking running them in pairs with an X-Wing or Y-Wing so I can combine Flechette Torps and Ion Missiles. A most nasty combo.
I am liking running them in pairs with an X-Wing or Y-Wing so I can combine Flechette Torps and Ion Missiles. A most nasty combo.
I know, right? At 5pts per pair it's a bargain to neutralize a priority target.