New Rogue trader campain

By Sneshy, in Rogue Trader Gamemasters

Listen guys you can ***** and moan all you want but Its a frikking large universe. I am pretty sure there is bound to be one friendly farm out there So if you got a problem with how I am exploring this versatile sci-fi lore with my friends. I posted it on here to see if anyone else would be interested. If all you have is useless badgering like:

What in the actual feth is this? Dude, this is an interesting enough game without needing to add in all this, honestly, asinine stuff. do yourself a favor and read some lore. Do your players a favor and make a game for them, not letting them tag along on the you-show.

And half Eldar? Ffs

Then I would rather you don't waste my time with your ignorance. If you would read before turning into a prissy fangirl then you might realise that all of this falls in Warhammer 40k lore it might be part of the cold-trade, but it is part none the less.

::Sigh::

Everyone in the 40k setting is 'evil' by the bias of someone else.

::Sigh:: Morals and decision usually have multiple points of view, but thats life.

Would you rather I say the tides of misinterpretation cuz apparently thats suits The members here soo much better?

Anyways guys I appreciate the help with making sure my story is soundproof but I am writing it and others are playing it. As far as I know you guys have no interest of participating in this story or even giving relevant analysis. So why don`t you stop waiting your time on this thread and learn to communicate? @Treajun

A useless judgment? Radical man!!! your sooooo cewl!!!

Anyways guys I appreciate the help with making sure my story is soundproof but I am writing it and others are playing it. As far as I know you guys have no interest of participating in this story or even giving relevant analysis. So why don`t you stop waiting your time on this thread and learn to communicate? @Treajun

A useless judgment? Radical man!!! your sooooo cewl!!!

I think before you admonish others about communication, you might want to learn how to write coherently without changing elements of your story in your self denial about the valid points that have been presented. Granted, I can totally respect your wish for non-interested parties to stop responding, but making personal attacks and basically immature accusations isn't the right way to do it.

To keep things simple for your comprehension, though, I'm going to wrap up my final thoughts with the following statement:

I normally don't have a strong desire to correct story arcs that diverge from the setting. Your story is so full of inconsistencies, and self-admonishments for your own characters It really was painful to read. The sort of story that butchers the setting to the point of no return, and devalues the canon - which granted, it is -your- game, but you posted on a public forum for scrutiny. As far as I'm concerned, the Ponyhammer stories and art on Deviant art are much more consistent and interesting medium than the anime-fueled, nonsensical mix mash you've developed.

Now, an image to wrap up my final thought on this matter.

haveyouever.png

I am simply replying to your unreasonable responses, if I am acting immaturely so be it your only proving that your original comments were immature.

As for the story I still do not see any inconsistencies, you have yet to show me any that are not personal renditions of unspoken lore. I have yet to change any of my story so you saying that im changing it to sound right is false. My character is currently the weakest in stat line so I do not see personal adornment... The story however is MY characters story if your to ignorant to realise this that it is no longer my problem.

Im going to hangout with my friends. Try to enjoy your "Grimdark" life im sure its hard to see clearly when all flashlights are archeotech to your indoctrinated mind.

What in the actual feth is this? Dude, this is an interesting enough game without needing to add in all this, honestly, asinine stuff. do yourself a favor and read some lore. Do your players a favor and make a game for them, not letting them tag along on the you-show.

And half Eldar? Ffs

Before we go any further, I think it is worth noting that we were having a civilized discussion before the post that I have quoted above.

I am extremely disappointed at the lack of decorum being shown in the last few messages.

I am simply replying to your unreasonable responses, if I am acting immaturely so be it your only proving that your original comments were immature.

As for the story I still do not see any inconsistencies, you have yet to show me any that are not personal renditions of unspoken lore. I have yet to change any of my story so you saying that im changing it to sound right is false. My character is currently the weakest in stat line so I do not see personal adornment... The story however is MY characters story if your to ignorant to realise this that it is no longer my problem.

Im going to hangout with my friends. Try to enjoy your "Grimdark" life im sure its hard to see clearly when all flashlights are archeotech to your indoctrinated mind.

Sry to be that way; it's a big universe, yes, but it's still a single one, and lots of the people here have a vision of what THIS universe is. When a Rogue Trader finds a new planet, it's not expected to be Coruscant, Romulus, Gallefrey, or Gunsmoke. There are established standings in 40Kverse, certain cardinal tenants that make it unique from Star Trek, Star Wars, Starship Troopers, Andromeda, Firefly, and the list goes on, and this sort of went against some of them. I've been in the same boat with a few of my postings, too, so that happens. For instance, I wish someone COULD ally with the Eldar; they are a dying people, and would best be served by passing on what they know to a successor race, be it the Tau, Humanity, or whoever have you, but this is the grimdark future, and they'll arrogantly and tenaciously hold on till they all die, and are then just one more extinct race, and even if their big Ynnead plane works, and they get to go live happy in another universe, it's only ever addressed ONE Ruinous Power, so that will still leave every other race against Humanity, and three Chaos Gods to terrorize everyone. Also a shame that, of the four Dark Gods they could rid the universe of, they have to go for the party god, rather than the Supreme Sorcerer, and Skein-Master of Fate, just because they created Slaanesh. A few years ago, I posted something about a story I was writing, featuring a Human Guardsman psyker who was taken by Eldar, and there's romance with a Farseer, and such. He is part of some vision she had, which is why she initially gets involved, and it even leads to him going to her Craftworld, having her sister craft him Eldar-like gear, to safeguard him from his power, and maybe the two of them psychically uniting to become a weapon for the Emperor (it's blatantly cheesy, I confess, but it was a loose story, and changed here and there, before it back-burnered). Needless to say, it got a similar reception.

One unrelated-ish question, but the thread wil still be here, even if the OP might leave. How does Webway travel work in the "regular" 40Kverse? I know that there are portals in numerous places, throughout the galaxy, some people-sized, some even Craftworld-sized (shame Iyanden didn't flee into the Webway), but I don't know how these various doors are accessed. If I were walking through the forests of a Maiden world, and came upon one, I might be able to touch it, and use psychic power to open it, or have some physical key, but a ship is going to be a long way away when it opens one, and no Farseer or Bonesinger is going to go ahead, nor am I sure they could reach so far from the ship. Whether I want to establish how the Eldar do this, how others might force their way in occasionally (the Emperor did get in for a while, and several Chaos forces and Inquisitors have entered), or how those who, like above, might actually ally with the Eldar could make use of one of their greatest secrets, I'm just trying to picture the HOW it works. If FFG were to maybe make an Eldar book for RT, they might talk about it, but the DE do the same, and maybe even more frequently, and I don't bet they discussed Webway travel in Soul Reaver. Does anyone know, or would they hazard a guess?

I am simply replying to your unreasonable responses, if I am acting immaturely so be it your only proving that your original comments were immature.

As for the story I still do not see any inconsistencies, you have yet to show me any that are not personal renditions of unspoken lore. I have yet to change any of my story so you saying that im changing it to sound right is false. My character is currently the weakest in stat line so I do not see personal adornment... The story however is MY characters story if your to ignorant to realise this that it is no longer my problem.

Im going to hangout with my friends. Try to enjoy your "Grimdark" life im sure its hard to see clearly when all flashlights are archeotech to your indoctrinated mind.

Sry to be that way; it's a big universe, yes, but it's still a single one, and lots of the people here have a vision of what THIS universe is. When a Rogue Trader finds a new planet, it's not expected to be Coruscant, Romulus, Gallefrey, or Gunsmoke. There are established standings in 40Kverse, certain cardinal tenants that make it unique from Star Trek, Star Wars, Starship Troopers, Andromeda, Firefly, and the list goes on, and this sort of went against some of them. I've been in the same boat with a few of my postings, too, so that happens. For instance, I wish someone COULD ally with the Eldar; they are a dying people, and would best be served by passing on what they know to a successor race, be it the Tau, Humanity, or whoever have you, but this is the grimdark future, and they'll arrogantly and tenaciously hold on till they all die, and are then just one more extinct race, and even if their big Ynnead plane works, and they get to go live happy in another universe, it's only ever addressed ONE Ruinous Power, so that will still leave every other race against Humanity, and three Chaos Gods to terrorize everyone. Also a shame that, of the four Dark Gods they could rid the universe of, they have to go for the party god, rather than the Supreme Sorcerer, and Skein-Master of Fate, just because they created Slaanesh. A few years ago, I posted something about a story I was writing, featuring a Human Guardsman psyker who was taken by Eldar, and there's romance with a Farseer, and such. He is part of some vision she had, which is why she initially gets involved, and it even leads to him going to her Craftworld, having her sister craft him Eldar-like gear, to safeguard him from his power, and maybe the two of them psychically uniting to become a weapon for the Emperor (it's blatantly cheesy, I confess, but it was a loose story, and changed here and there, before it back-burnered). Needless to say, it got a similar reception.

One unrelated-ish question, but the thread wil still be here, even if the OP might leave. How does Webway travel work in the "regular" 40Kverse? I know that there are portals in numerous places, throughout the galaxy, some people-sized, some even Craftworld-sized (shame Iyanden didn't flee into the Webway), but I don't know how these various doors are accessed. If I were walking through the forests of a Maiden world, and came upon one, I might be able to touch it, and use psychic power to open it, or have some physical key, but a ship is going to be a long way away when it opens one, and no Farseer or Bonesinger is going to go ahead, nor am I sure they could reach so far from the ship. Whether I want to establish how the Eldar do this, how others might force their way in occasionally (the Emperor did get in for a while, and several Chaos forces and Inquisitors have entered), or how those who, like above, might actually ally with the Eldar could make use of one of their greatest secrets, I'm just trying to picture the HOW it works. If FFG were to maybe make an Eldar book for RT, they might talk about it, but the DE do the same, and maybe even more frequently, and I don't bet they discussed Webway travel in Soul Reaver. Does anyone know, or would they hazard a guess?

The Eldar Webway has been described a bit in the novels. The portals of entrance can be similar to the stargate-ish ones we've seen in the white dwarf models (terrain), as well as larger artifacts in the void. Once entered, the realm inside is a twisting, living maze from the accounts (as I perceived them being described in a few novels), a strange sort of limbo between the materium and immaterium. The tunnel network branches off into small tunnels, large tunnels, and is riddled with insidious and overt terrors. Many of the portal tunnels have been purposefully destroyed to prevent daemonic infestation (as the one on Terra was breached by the warp, forcing the Emperor to use the golden throne to prevent their entry to Terra), as well as the Dark Kin and Harlequins who routinely travel the network.

The network itself runs on pseudo science and warp magic, so how it operates is a bit of a guess. The only definitive feature of it we really know about it is if one has the knowledge, they can travel pretty quickly between locations (as the Craftworlders and Dark Kin do), and the network, while damaged, includes the old Eldar Desmene and their precursors, the Old Ones, domains. Fragmented to only a fraction of their original locations, it is still the most extensive and safest way to travel across the galaxy.

Related to your story: I think that sort of story would be fun to read actually.

Right webways work as a separate dimension to the left in the warp. think of it like a tunnel in the nether of minecraft that is made of obsidian very hard to break and gets you from one place to another in an 8th of the time. But you can't enter at will only at built in points can you leave and enter.

That is is the easiest way to explain how it works. You build the portals, you enter, you the tunnel connecting them, you exit.

Any way just to add to something that you seem to have misted over..... In the 40k universe people that join the military or any organisation tend to be stuck in that line of work for life with very little chance of moving out of it without outside influence of a rogue trader or inquisitor

I had an idea of how it worked, but I still don't know how you open a way in. In Lure of the Expanse, they have at least one warp gate, but I don't know if that is a warp jump-like effect, or a trip through the Webway, and the players don't do anything to activate it; it happens as a result of NPC actions (trying not to spill anything for people who are going to go through that). I don't know if the Eldar have incomplete maps where they once placed doors, and will them to open via their mind (yay wraithbone), if it's Seers, Singers, or some other, for the most part undisclosed Path of the Eldar (something very different, but akin to Navigators) that has the ability to open them, or if you need a key, like the leaves in Wheel of Time, or the DHD in Stargate. It's also very plausible that GW never really said; theirs is a game of Humans, not Eldar. Just thought I'd see. Case in point, is the Eldar-made? doorway to the Processional of the Damned a warp gate, akin to the J-M one in DW, or a Webway portal?

What in the actual feth is this? Dude, this is an interesting enough game without needing to add in all this, honestly, asinine stuff. do yourself a favor and read some lore. Do your players a favor and make a game for them, not letting them tag along on the you-show.

And half Eldar? Ffs

Before we go any further, I think it is worth noting that we were having a civilized discussion before the post that I have quoted above.

I am extremely disappointed at the lack of decorum being shown in the last few messages.

Yea it was interesting. I was trying to see how everything tied together. Even though it really didn't, it was intriguing non-the less. Sad though that someone had to go ruin it. :( Kids will be kids I guess.

I had an idea of how it worked, but I still don't know how you open a way in. In Lure of the Expanse, they have at least one warp gate, but I don't know if that is a warp jump-like effect, or a trip through the Webway, and the players don't do anything to activate it; it happens as a result of NPC actions (trying not to spill anything for people who are going to go through that). I don't know if the Eldar have incomplete maps where they once placed doors, and will them to open via their mind (yay wraithbone), if it's Seers, Singers, or some other, for the most part undisclosed Path of the Eldar (something very different, but akin to Navigators) that has the ability to open them, or if you need a key, like the leaves in Wheel of Time, or the DHD in Stargate. It's also very plausible that GW never really said; theirs is a game of Humans, not Eldar. Just thought I'd see. Case in point, is the Eldar-made? doorway to the Processional of the Damned a warp gate, akin to the J-M one in DW, or a Webway portal?

I was under the impression that not all Webway Portals where visible by the naked eye. That some could only be felt by Psykers/Navigators and/or seen by them. This was one of those later ones. Hence why it's possibly Eldar arrive in a system or planet with no possible means of how. Obviously, GM discretion is advised. :)

What in the actual feth is this? Dude, this is an interesting enough game without needing to add in all this, honestly, asinine stuff. do yourself a favor and read some lore. Do your players a favor and make a game for them, not letting them tag along on the you-show.

And half Eldar? Ffs

Before we go any further, I think it is worth noting that we were having a civilized discussion before the post that I have quoted above.

I am extremely disappointed at the lack of decorum being shown in the last few messages.

I actually thought I gave great advice there. The campaign concept is really just designed to be about the what the GM wants to do and the adventures of his lore-bashing special-snowflake character. It was totally clear to me (and some other posters) that the above is true, and why beat around the bush when you can just point it out bluntly. If people aren't corrected or their mistakes pointed out, they will never learn/improve.

From a 20+ year GM (me): being a GM is about the players. You craft the stories for their enjoyment and your own, but know that yours is going to be secondary. You should always stay true to the setting/universe you are telling your story in.

OP isn't doing that. He has no intention of doing that. In fact, it seems like he doesn't even think he's supposed to. He's wrong. Myself, and some other posters, told him that. Nothing wrong with doing so. In fact, we're doing him, and anyone else that reads this, a service.

I think a lot of the pushback that came from this - regardless of feelings about the extent to which a setting gets homebrewed - is that I think that Traejun is correct that being a GM should be about your players. You created a very detailed and specific divergence from 40K Lore - which I don't have a problem with because I could and have read Deffwotch all day - and then went around looking for players.

It's often very hard to put together a group, and I'm pretty sure if the one I play with falls apart I don't know when I would be able to get another one. However the benefit of running a default setting is it allows you to attract players and try them out in a more neutral setting. Once you and your players work well together, and you may find that through no one's fault some people just won't fit in, then you can collaboratively build your own take on a universe and try it from that.

Also these are the orthodox official forums, so finding people willing to radically diverge will probably be a little harder.

Duly noted.

I will make a video explaining Marches past but the Role-play starts when he enters the Koronus sector in search for a plausible world to establish a colonie. On his way there he meets with [Luna of the lucid blade], [Time-bender Kereming] and [Princess Arias] and forms a friendship capable of fighting off the tides of evil in the Koronus sector (and there are plenty).

I currently have 3 players and 2 pending possibilities.

For some odd reason after reading all the OP's posts, I was under the impression he was 14 or so. After consulting the mighty cognitator (the web) I digress, the OP is quite capable of defending himself.

I actually thought I gave great advice there. The campaign concept is really just designed to be about the what the GM wants to do and the adventures of his lore-bashing special-snowflake character. It was totally clear to me (and some other posters) that the above is true, and why beat around the bush when you can just point it out bluntly. If people aren't corrected or their mistakes pointed out, they will never learn/improve.

It was great advice, though sometimes a little finesse is required when trying to explain it. As I mentioned previously, I believed the OP was younger. After discovering this is not the case, I retract my defensive stance on this issue and concede. I do wish to impart some experience with this, incase the OP decides to return.

I once had a GM who had Characters while running/GMing/DMing/Narrating the game. He was a good GM, had awesome concepts, great stories, enriched detail, planned in advance (as best a GM can anyway), but.... he always had a character that even though might not of been the strongest, the smartest, the fastest, the most charming, the funniest, etc etc, his character always seemed to steal the spotlight. His character was the one usually making of the plans, talking to the main NPC's, dividing up the loot, wooing the maidens, leading the party through a ruin, etc etc. Like I said, it didn't happen all the time, but it happened enough to be annoying.

Example: We were running through a huge battle of humans and elves in a castle, fighting off orcs, daemons, and a couple other races. Our cleric splits from the GM's character leading our group, to go heal some wounded soldiers. The GM keeps saying, get back in formation or something to that effect. 5 minutes later the GM says "Your character has about 5 seconds before he gets killed." The player is like "What do you mean? No one is around me?" GM "About 100 orcs climb a battleramp and starting running toward you." PC "Well I guess I run." GM "You run back to the group?" PC "Sure." GM "Okay, back to the story blah blah blah...."

2nd Example: The GM's character is talking to a main NPC, when another PC tries to join in. NPC says "who is this?" GM char says "Prince Glarmaht." PC says he wants to roll charm to impress the NPC to talk to him. GM says no matter what you roll it won't work because my character is going to marry his daughter. PC says something to the effect about how he wrote an illustrious story on his noble background, and could probably convince the daughter to marry him instead. GM says something along the lines of sorry, I didn't know you did that but this is about my character not yours right now (or atleast something similar to this effect).

Talking from experience here. When you as the GM create a character, no matter if he is the weakest, the smallest or the slowest, you are going to accidently make him the main part of the story. The story should be about the other players. You already control the weather, the rules, the NPC's, the birds, the bees, physics, daemons, bullets, explosions, and even trees (as it relates to the game). Let someone else GM if you want a PC hero. If you really really really really really want to be involved in your game as your GMing, make your character be a legend in the past that the PC's know about. If that doesn't fly for you, than having your character be separate from the PC's characters. Have him be doing his own stuff worlds, sectors, even Expanses away, as the PC's are doing their thing. Nuff said on this. I already typed wayyyyy to much.

I actually thought I gave great advice there. The campaign concept is really just designed to be about the what the GM wants to do and the adventures of his lore-bashing special-snowflake character. It was totally clear to me (and some other posters) that the above is true, and why beat around the bush when you can just point it out bluntly. If people aren't corrected or their mistakes pointed out, they will never learn/improve.

From a 20+ year GM (me): being a GM is about the players. You craft the stories for their enjoyment and your own, but know that yours is going to be secondary. You should always stay true to the setting/universe you are telling your story in.

OP isn't doing that. He has no intention of doing that. In fact, it seems like he doesn't even think he's supposed to. He's wrong. Myself, and some other posters, told him that. Nothing wrong with doing so. In fact, we're doing him, and anyone else that reads this, a service.

I don't think you actually read any of the posts that had gone up before you put your two cents in. If you had, you would have noticed that we *were* all in agreement regarding the quality (or lack thereof) of Sneshy's character campaign ideas. However with one big difference- until you chimed in, no one was mocking him.

You say that you have been a GM for 20 years- well sir I say that if this is the case (which I doubt) you must be a highly ineffective GM indeed, because you should know by now that the quickest way to prevent someone from listening to you is to start insulting them. You say that you were "just being blunt" and "doing Sneshy a favor" by conducting yourself in such a manner. And now you actually have the gall to congratulate yourself for doing a good thing when, in fact, your comments offered only insult, and nothing constructive at all.

Well Traejun. It's good to know that if anyone posts an idea on these forums that you personally find really, really terrible, you will be right there, keeping it real.

I actually thought I gave great advice there. The campaign concept is really just designed to be about the what the GM wants to do and the adventures of his lore-bashing special-snowflake character. It was totally clear to me (and some other posters) that the above is true, and why beat around the bush when you can just point it out bluntly. If people aren't corrected or their mistakes pointed out, they will never learn/improve.

From a 20+ year GM (me): being a GM is about the players. You craft the stories for their enjoyment and your own, but know that yours is going to be secondary. You should always stay true to the setting/universe you are telling your story in.

OP isn't doing that. He has no intention of doing that. In fact, it seems like he doesn't even think he's supposed to. He's wrong. Myself, and some other posters, told him that. Nothing wrong with doing so. In fact, we're doing him, and anyone else that reads this, a service.

I don't think you actually read any of the posts that had gone up before you put your two cents in. If you had, you would have noticed that we *were* all in agreement regarding the quality (or lack thereof) of Sneshy's character campaign ideas. However with one big difference- until you chimed in, no one was mocking him.

You say that you have been a GM for 20 years- well sir I say that if this is the case (which I doubt) you must be a highly ineffective GM indeed, because you should know by now that the quickest way to prevent someone from listening to you is to start insulting them. You say that you were "just being blunt" and "doing Sneshy a favor" by conducting yourself in such a manner. And now you actually have the gall to congratulate yourself for doing a good thing when, in fact, your comments offered only insult, and nothing constructive at all.

Well Traejun. It's good to know that if anyone posts an idea on these forums that you personally find really, really terrible, you will be right there, keeping it real.

I didn't insult, and the only mocking was at the half eldar nonsense. If your delicate psyche can't deal with even the slightest hint of criticism or bluntness, how have you survived on the internet for as long as you have.

Keeping it real? Who says that?

I didn't insult, and the only mocking was at the half eldar nonsense. If your delicate psyche can't deal with even the slightest hint of criticism or bluntness, how have you survived on the internet for as long as you have.

Keeping it real? Who says that?

My apologies. I must have TOTALLY MISINTERPRETED your original post. Let me go back and read it again:

What in the actual feth is this? Dude, this is an interesting enough game without needing to add in all this, honestly, asinine stuff. do yourself a favor and read some lore. Do your players a favor and make a game for them, not letting them tag along on the you-show.

And half Eldar? Ffs

You know what Traejun, you're right! There is no way that a reasonable person would possibly have been insulted by the incredibly constructive, helpful insights that you provided in the message above. My apologies sir. Thank you for rushing in at the last moment to save a thread that had obviously gone off the rails. I see now that my "delicate psyche" simply didn't have the fortitude to drub Sneshy in the way that he *really* needed. Clearly, only you had the moral courage to do so, and this forum offered you the perfect level of anonymity in order to deliver the goods. We should all owe you our thanks for setting such a high example.

Also- who says, "what in the actual feth?" Oh! You do. When you are offering constructive advice.

When this thread started up, I wasn't sure how to respond to what I assumed was an adolescent trying too hard to impress the grown-ups. On the one hand, how do you disabuse a youngster of bad ideas ("GM-PC") without coming across as insulting and condescending? But then, if this campaign went forward, the bad experience could potentially sour a whole group of gamers (-and the people they talk to) on RPGs ("All we could do was follow the GM's character around and watch him being a super-hero, and we were expected to just be his henchmen and lackeys! RPGs suck! I'll stick to video games from now on!"). I never did figure out a reasonable way address the 'elephant in the room'- and apparently, neither did anyone else...

Edited by Adeptus-B

I didn't insult, and the only mocking was at the half eldar nonsense. If your delicate psyche can't deal with even the slightest hint of criticism or bluntness, how have you survived on the internet for as long as you have.Keeping it real? Who says that?

My apologies. I must have TOTALLY MISINTERPRETED your original post. Let me go back and read it again:

What in the actual feth is this? Dude, this is an interesting enough game without needing to add in all this, honestly, asinine stuff. do yourself a favor and read some lore. Do your players a favor and make a game for them, not letting them tag along on the you-show.And half Eldar? Ffs

You know what Traejun, you're right! There is no way that a reasonable person would possibly have been insulted by the incredibly constructive, helpful insights that you provided in the message above. My apologies sir. Thank you for rushing in at the last moment to save a thread that had obviously gone off the rails. I see now that my "delicate psyche" simply didn't have the fortitude to drub Sneshy in the way that he *really* needed. Clearly, only you had the moral courage to do so, and this forum offered you the perfect level of anonymity in order to deliver the goods. We should all owe you our thanks for setting such a high example.Also- who says, "what in the actual feth?" Oh! You do. When you are offering constructive advice.

Harsh, yes. Insulting, no. If I was going to be insulting, I'd have called him stupid or otherwise attacked him personally. That didn't happen. Not once. I attacked his ideas. I called them what they were, then sprinkled in some advice for him to keep in minds for the future.

I suppose this is more an issue of semantics, so I'll leave it at the fact that your first post was correct: you TOTALLY MISINTERPRETED my reply.

Honestly Traejun, Its easy to misinterpret someone who doesn't even understand things himself...

first of all I am not giving up on this. I will make this into an entire series. It might not be the same as the CONCEPT STORY you are all reading.

Second I don't know how any times I hafto say this. My character is not the main character is NOT the main character, the story revolves around him because it is HIS story. All of the other characters have there own stories as well I just thought I would start by noting down the story of a character I have made my own.

Third, I am making videos with this, not a game. Me and my friends will play Rogue Trader to embellish the story and give it a realistic turn but I am not making this for players, I am making it for viewers.

Lastly, yes I know that a game is for the player. If I where to play an actual Rogue Trader campaign I would pick either GM or player but this is not a VANILLA Rogue Trader campaign, it is an RPG that will be the script to a show.

So heres my extension to my drafting: If you would be interested in being a character designer/voice actor for my Rogue Trader themed show, contact me anyway you can and we will discuss our form of communication.

Honestly Traejun, Its easy to misinterpret someone who doesn't even understand things himself...

first of all I am not giving up on this. I will make this into an entire series. It might not be the same as the CONCEPT STORY you are all reading.

Doesn't change the fact the concept story is built on very promising premises, but saturated with so many it's unplausible, inconsistent, and is grossly comical by conception.

Second I don't know how any times I hafto say this. My character is not the main character is NOT the main character, the story revolves around him because it is HIS story. All of the other characters have there own stories as well I just thought I would start by noting down the story of a character I have made my own.

Even if it's just one character in a planned cast of special snowflakes, Marche Stradust takes the prize for being the most inconsistent character design. I know it might be hard to understand, but these are the major red flags:

1. Half-Eldar are one of those things that suits the taste. The idea has been abandoned since 2nd edition Warhammer table top, and cemented as an impossibility in the modern canon as the two species (Eldar and Humanity) are genetically incompetable without the assistance of major transgenic blasphemies (i.e. not natural birthing processes).

2. Marche Stradust tenuous grasp on technology has allowed him to be disillusioned towards Eldarin and Necrontyr technology. Eldar technology operates with pseudo psycho-reactive materials in a blend with contempary sciences. Necrontyr technology is based solely on the laws of physics.

3. Later on Marche is randomly going to be nominated to become a Space Marine, despite being incapable of being such due to both his genetic backtrace (Eldar/Human Hybrid) as well as being just plain too old (recruitment starts at 14).

4. Added as well is the name-dropped Vulkan Hestain who allows him to undergo this process, and then later sent across the entirety of the galaxy to train with the Ultramarines scout-sergeant Tellion. D:

5. Then, Marche decides to break down mentaly and indulge some hedionistic xeno bestiality by intentionally seeking a centaurian race to which he can play hero and court one of their bizarre women.

6. Then he becomes an Inquisitor, despite being the most extra-ordinary example of a transgenic nightmare and prime examplar of all the divine hatred of the Imperium. Then a Rogue Trader, to ply the stars for no particularly good reason.

Third, I am making videos with this, not a game. Me and my friends will play Rogue Trader to embellish the story and give it a realistic turn but I am not making this for players, I am making it for viewers.

Unless you are aiming for a very silly comedy, I just don't see you getting many viewers from this project.

Lastly, yes I know that a game is for the player. If I where to play an actual Rogue Trader campaign I would pick either GM or player but this is not a VANILLA Rogue Trader campaign, it is an RPG that will be the script to a show.

Write an advertisement that asks for writers, not gamers, and drop the pretense of the game elements. You'll get better reception if you post the advertisement in the fanfiction section as well.

Lastly - I noted before I wouldn't respond, but I am particularly bored tonight and felt a bit cheeky. Feel free to ignore Sneshy.

All these are very good points that I was not aware of because the story you are reading I wrote down in one night.
I will try and change certain parts of the story like the space marine part was only in there so I could get deathwatch in the mix. I was a quick idea that I didn't really think about it farther then "oh and that would be cool too make players go though".

Ill re-visit the story to "fill in the cracks"

Edited by Sneshy

Sneshy, I'd like to say, I'd like to help you build something awesome. like I said, everything individually is promising. I don't want to be a negative guy, although I had a few posts and lines where I was obviously being obtuse.

Maybe, I can redeem my more negative statements and behavior in the future.

Listen I don`t care if your being a prick its life. Theres bound to be some guy who just came home from work and looks and a piece of work I did during the night (didn't sleep) and they would see that as someone defecating on there favorite lore. of course not realising that I had a side to the story as well. I don`t blame you for being `short`with me but It is only your actions that show what kind of person you are at the time of the message relayed through our all too "human" emotions and assumptions...

I don't hate any of you, I just don't necessarily like some of your, Shall we say "Manners"
Heres a tip for anyone posting "CnC" Its only constructive and beneficial If you tell me how you feel about certain issues and how you would correct it accordingly. and at the very least knowing that something is "odd" or doesn't feel quite right" is enough to fix and work harder on the script. Saying "its terrible you should just off yourself" or "might as well quit while your ahead"

**** like that is a waste of your time and mine! Cuz I read all of your comments and I wont quit So your wasting your effort typing these oral defecations, If your a troll I don't care, you're the one with the problems in that case not me. I am the most stubborn blunt honest and open guy you might meet all those add together to release some pretty "****" reply to some, but its that or get walked on I picked the president.

Please please, just stop... Please. You're embarrassing yourself at this point.

The thing is, and I'm going to be as straightforward here without just being a jerk about it.

While according to even GW "Everything is canon except what isn't", the stuff you are proposing is so far outside of nearly everything that has been written in the last 30 years that you may as well be making up your own universe. It's just not 40k at this point.

That said if you like working on it. *shrug* it's your time you are spending not mine.

I don't hate any of you, I just don't necessarily like some of your, Shall we say "Manners"

Heres a tip for anyone posting "CnC" Its only constructive and beneficial If you tell me how you feel about certain issues and how you would correct it accordingly. and at the very least knowing that something is "odd" or doesn't feel quite right" is enough to fix and work harder on the script. Saying "its terrible you should just off yourself" or "might as well quit while your ahead"

I've gone out of my way to illustrate why a lot of your ideas aren't meshing well together. Disregarding attitudes, would you mind addressing those points with us? Posting defensive arguements and 'I won't quit' affirmations isn't any more helpful than the direclty negative posts either. I enjoy watching and listening to shows on youtube on gaming, and I wouldn't find myself interested in the project you are creating because of it's inconsistency with its own internal script.

Let's start with the major problem here. One of the titular characters (Marche Stradust) is a character that fits the definition of Mary Sueism to a T. When his story is played out, it will be jarring for 90% of the fanbase and you'll be extraordinarily lucky to get people to buy into his 'perfection' being perpuated by his totem pole of kick ass and canon-shattering story. He needs to be toned down quite considerably and have his actions speak his character, bravery, and conflicts rather than a string of meaningless victories and token titles. I seriously urge you to consider revising his story to be more conflict based on his heritage, rather than interjecting strings of triumphs across the galaxy as a way to make him an interesting character. As of right now, the character himself comes off incredibly non-interesting.