I agree based off the quote that it's a maneuver that hasn't been seen before. It's got be be either a white K-turn or a Green 5. Green 5 is what is showing in it dial in the picture and the A-wing already has a green 5. So I go with a White K-turn
Defender New Maneuver
...What about K-Turn 0?
They were advanced ships, but a K-Turn and then full stop would be godly engineering. Not that reality needs to play into it, but it would be odd for the sports car of starfighters to even be able of such a feat.
A white K-turn is a game changer, and would be worth mentioning. And personally, it would make up for the rather lackluster Defender info we have so far. Still getting your action after a K-turn is a big deal. Not getting a stress for K-turning is great. Look at how much people value Advanced Sensors and being able to do you action before a K-turn. Heck, K-turning while stressed could give you a big advantage in a jousting situation.
Actually, that brings up an interesting point. Red K-turns are designed to prevent a fighter from just sitting there and jousting with their opponent indefinitely. I'm not sure they'd give us a maneuver that would allow this.
Rear movement and/or K turn?
I was about to say that there are ways to mitigate the effects of a K-Turn already. Strapping that to a 30+ point ship doesn't really blow the game out of the water in my eyes, especially since it's a costly ship/
If there was an engine modification card that gives that white K-turn to any ship as a mod, then I would say it's a massive game changer. Since the game uses secret dials, not sure how that would work or if it would even be a good idea.
If the Defender really effects gameplay with said maneuver, they'll end up being the first ship to die every time and people will have to pack 2 to effectively use the ability to gain advantage on the board. That'll rack up to about 70 points for the 2 ships if you want to put anything on them.
I think it'll end up being a finesse ship. People who aren't good at plotting maneuvers will drop it on the table and cry about how much it sucks because it dies every time, while more conservative players who put thought into their moves may find it very useful if protected properly.
Having another ship or 2 nearby with "Draw their fire" may be a staple while using it so you can close distance without getting zapped.
With the E-wing and TIE Defender, FFG is introducing the possibility for 2 fighter sized ships. With a white k-turn, and straight 3's down the stat line. the TIE Defender would be a straight forwardly great dog fighter. That is how they described it in the article. A 1 K-turn would be new and pretty good, but not really game changing. I think some sort of bank K-turn or other weird messing with the k-turn would just seem rather odd rather than good.
Maybe its a maneuver that uses 2 templates. Whole new can of worms...
How about a reverse K-Turn (-1)
or a reverse barrel roll like maneouvre
Just throwing my 2 cents in here.. Looking at the Imperial Aces expansion, we see a pilot (Lieutenant Lorrir) that has the ability to barrel roll using a 1 Bank Template, so the suggestion that a few people have made here about a banking K, or a hard K Turn might not be that far off.
Banking out of a fire arc only to turn around would be HUGE in this game, and well in line with the capabilities of this ship.
Edited by PapamamboMy money is on lazy 2 or hard 2 k turn.
I'm thinking there is an ~80% chance that is a white K-turn, or ~20% chance for a red 1 K-turn. While a backup, full stop, angled K-turn all sound like a good idea. However, there is no other 'rules' card that comes with the pack (unless FFG is holding out on us in the summery picture). Therefore, you need a "maneuver never before seen on the dial" that needs ZERO rules explanation. When the shuttle got the red 0, it was pretty easy to tell, but a whole new section of rules was typed up to explain exactly how it worked. They have to make sure everyone in the world would interpret it the same way. So going with a white K-turn or a red 1 K-turn doesn't need any more explanation than what is already in the core rules.
The reason I think its white is that is kinda makes up for not having a systems slot on the fighter (which too be honest is the one Imperial ship that SHOULD have the tech for it).
Edited by Texxya, of all the ships able to put in advanced sensors or other techs for the Imperials. It's more advanced than the Avenger and any other variant. Chalk it up to gameplay balance I suppose.
Edited by Arthur VoltsWhite K-turns would be fantastic!
This is quite an out there manuevre, how bout a 1, 2 sharp turn but you position the templete on the side of the ship. So essentially it's a mixture of a barrel roll and a straight. Highly unlikely, but it would throw a spanner into the works!
A white K-turn would make the ship flown the same way everytime. Just joust and K-turn, joust, K-turn and it would win every time with the 3,3,3,3 stats in a one on one. I really am hoping for a soft 3 K-turn that's red on even a soft 2 K-turn that is red.
White k-turns would make most sense. Being able to turn every round would make off the missing evade action.
But in addition there must be something even more spectacular on the dial.
Something new. Like the full stop on the shuttle's dial was new.
Yes, because the opponent is going to stick in that firing arc no matter what. Because, staying in a straight line going back and forth is in no way difficult to predict and get out of firing arcs.
It is good, and game changing, sure. But I don't think it would be used like you are describing.
My money is on banked k-turns.
However I don't see why a 6-forward would be out of the question. Just stick the straight 1 one the end of the 5. Can't see it being that new, certainly nothing spectacular unless you're trying to escape pursuit.
So yeah, banked K's are on my wish list.
Though I'm not as excited for that as I am the banked barrel rolls in Imp Aces
My prediction is a loop.
I am holding out for a range 5 rolling scissor that will alow the ship to weave through formations. It can be called the Wotan Weave which would grant a evade.
Ha ha, it's all good. I just remember flying it and it was excessively faster and more maneuverable than anything else, except the Missile Boat with SLAM (that was patently absurd). 155 / 175 sounds right. The Avenger was 145 / 150 according to the wiki.
Sadly I don't think we'll ever see an Avenger, since the wave 4 Defender basically is identical to the Avenger stats so far, minus the cannon slot and missing the 4th shield.
It should be a title card for the advanced.
I'm on board with banking Kturns or evasive manuver (yellow) that grants an evade token. Loop would be cool but backwards movement with HLC would just be ridiculous to fly against.
Edited by Rakky Wistol