I have been thinking alot about the new maneuver and what about an angled K-turn. You do a bank 3 but you flip while you do it. Could even have a hard K-turn. This would really show how it was the best ship in the galaxy or something along those lines. We already know its going to be expensive at 3,3,3,3 and this dial would only add cost but if it had something like that the cost would be worth it. FFG has been doing really well and I think the e-wing and Tie phantom are great additions to the game. We all knew the Z-95 was coming and personally its the most dull of the new wave but I cant wait to try these things out. I also read here about a loop which was basically backwards movement for a fighter to get behind someone. I could see this as well as I believe the movement templates have pegs on the front and the back. Both are really cool, but which one will it be?
Defender New Maneuver
I'm predicting since no new template it's going to be a 2 or 3 white kturn. Which is powerful but not sure it's enough to make that ship competitive for its cost.
I vote it's a 1- K-turn.
I was thinking it would be a backwards K-turn. Basically such a fast and maneuverable flip that your ship is now behind where it was. Other people in my community are thinking a turn K-turn, not a bank.
I think either a barrel roll, a 180 turn on the spot, or a 1 k turn.
barrel roll is an action..
I like Rodents idea of a loop, it's a valid move that would let you end up in a position behind yourself, maybe a 1 or 2 straight abck.. but some other ideas seem interesting, maybe a side slip that uses one of the existing templates, either a bank or hard turn to make it happen
None of those short or banked K-turns make any sense for the Defender.
This ship is known for being extremely fast, but not maneuverable, and designed to outrun everything, including missiles. It has one of the poorest maneuverability rates in the Empire, actually, which comes from the mass of the ship. I'm thinking it will be about as maneuverable as the X-wing, and have a range-5 K-turn. It might have a white K-turn as well.
None of those short or banked K-turns make any sense for the Defender.
This ship is known for being extremely fast, but not maneuverable, and designed to outrun everything, including missiles. It has one of the poorest maneuverability rates in the Empire, actually, which comes from the mass of the ship. I'm thinking it will be about as maneuverable as the X-wing, and have a range-5 K-turn. It might have a white K-turn as well.
Citation?
There were at least 2 stat versions of the Defender. The post nerf version was still on par with or marginally more maneuverable than the Interceptor. The original version in TIE Fighter was the most maneuverable ship in the game, even more so than the TIE Avenger. The Defender could out maneuver the Interceptor the same way an Interceptor could out maneuver an X-Wing. The original version was also very fast (175 off the top of my head, vs about 120 for an A-Wing I believe? - would have to dig that up again to be sure. It night have only been around 155.) It couldn't out run a missile though. Only the Missile Boat with SLAM could do that, max speed was 400+.
Can any ship currently bank or turn 3 as a green? If not, that might be it.
Citation?
There were at least 2 stat versions of the Defender. The post nerf version was still on par with or marginally more maneuverable than the Interceptor. The original version in TIE Fighter was the most maneuverable ship in the game, even more so than the TIE Avenger. The Defender could out maneuver the Interceptor the same way an Interceptor could out maneuver an X-Wing. The original version was also very fast (175 off the top of my head, vs about 120 for an A-Wing I believe? - would have to dig that up again to be sure. It night have only been around 155.) It couldn't out run a missile though. Only the Missile Boat with SLAM could do that, max speed was 400+.
Looks like I derped. ^^;
I could have sworn I read in the wiki that TIE/D's were fast, but lacked the maneuverability of standard TIE Fighters and Interceptors . . .
Re-reading it, I was wrong.
It's actually got a top speed of 155MGLT with 175DPF maneuverability rate, vs. the top speed of 120MGLT and (IIRC) about 100DPF maneuverability rate for the A-wing.
Carry on, gentlemen.
None of those short or banked K-turns make any sense for the Defender.
This ship is known for being extremely fast, but not maneuverable, and designed to outrun everything, including missiles. It has one of the poorest maneuverability rates in the Empire, actually, which comes from the mass of the ship. I'm thinking it will be about as maneuverable as the X-wing, and have a range-5 K-turn. It might have a white K-turn as well.
Well you are half right, the size of the ship is in a sence is a weakness of the ship. Excluding pilots with high skill or experence the A-Wing, TIE Avenger, and TIE Interceptor are the greatest threats to the TIE Defender because they all are small extremly fast and extermly manuverable. The Grand Admiral in charge of the TIE Phantom program intended the TIE Phantoms to counter the TIE Defender as well.
Another flaw is its obstructed view esp if looking 6 clock high.
In atmo the TIE Defender has the greatest turning capabilities.
I will be very disappointed if it really is anything short of a completly new maneuver. Just making a maneuver a different color isn't a different maneuver in my mind. A red K-turn and a white k-turn is stil the same maneuver. It's just a different consequence. I understand that a white k-turn would be pretty huge and game changing, but I don't think it qualifies as a new maneuver IMO. And a white k-turn would be a little broken I think. So I am expecting a 1 k-turn or the loop that people are talking about which is the equivalent of sliding back, but it would almost certainly have to be a red move.
The big issue I have with these crazy theories, is where is the rule card for these new maneuvers? That has to temper your expectations.
And the quote isn't that is has a "new maneuver". Just that it has a maneuver that hasn't been seen on a dial before.
Edited by GungoCitation?None of those short or banked K-turns make any sense for the Defender.
This ship is known for being extremely fast, but not maneuverable, and designed to outrun everything, including missiles. It has one of the poorest maneuverability rates in the Empire, actually, which comes from the mass of the ship. I'm thinking it will be about as maneuverable as the X-wing, and have a range-5 K-turn. It might have a white K-turn as well.
There were at least 2 stat versions of the Defender. The post nerf version was still on par with or marginally more maneuverable than the Interceptor. The original version in TIE Fighter was the most maneuverable ship in the game, even more so than the TIE Avenger. The Defender could out maneuver the Interceptor the same way an Interceptor could out maneuver an X-Wing. The original version was also very fast (175 off the top of my head, vs about 120 for an A-Wing I believe? - would have to dig that up again to be sure. It night have only been around 155.) It couldn't out run a missile though. Only the Missile Boat with SLAM could do that, max speed was 400+.
The big issue I have with these crazy theories, is where is the rule card for these new maneuvers? That has to temper your expectations.
And the quote isn't that is has a "new maneuver". Just that it has a maneuver that hasn't been seen on a dial before.
You may be right about that. But "never seen on a dial before" still means something "new". So i really think it has to be the 1 k-turn since you are right about not having a card for it.
...Although instructions for it could be in some sort of insert or on the little piece of paper that has the list of all the moves that ship can do. It wouldn't take much space to write something different as long as it's not too complicated. Or for that matter, they put instructions in the FAQ. And for a loop maneuver it could be a simple 1(or 2,3,4) with an arrow pointing down. That really wouldn't need much explanation at all. So I put "reverse" move back on the table. And for those who say it doesn't make sense think of it as a tight loop that puts you on the tail of your opponent instead of them being on your tail.
Edited by jedi moose
Citation?
There were at least 2 stat versions of the Defender. The post nerf version was still on par with or marginally more maneuverable than the Interceptor. The original version in TIE Fighter was the most maneuverable ship in the game, even more so than the TIE Avenger. The Defender could out maneuver the Interceptor the same way an Interceptor could out maneuver an X-Wing. The original version was also very fast (175 off the top of my head, vs about 120 for an A-Wing I believe? - would have to dig that up again to be sure. It night have only been around 155.) It couldn't out run a missile though. Only the Missile Boat with SLAM could do that, max speed was 400+.
Looks like I derped. ^^;
I could have sworn I read in the wiki that TIE/D's were fast, but lacked the maneuverability of standard TIE Fighters and Interceptors . . .
Re-reading it, I was wrong.
It's actually got a top speed of 155MGLT with 175DPF maneuverability rate, vs. the top speed of 120MGLT and (IIRC) about 100DPF maneuverability rate for the A-wing.
Carry on, gentlemen.
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Ha ha, it's all good. I just remember flying it and it was excessively faster and more maneuverable than anything else, except the Missile Boat with SLAM (that was patently absurd). 155 / 175 sounds right. The Avenger was 145 / 150 according to the wiki.
Sadly I don't think we'll ever see an Avenger, since the wave 4 Defender basically is identical to the Avenger stats so far, minus the cannon slot and missing the 4th shield.
Also, original reason I was going to post: I am hoping they add a 135 degree turn, where you add a 1-bank onto an existing 90 degree turn to construct the maneuver template.
Edit: nothing else has a green 3 turn, so that could be it. It would be a little disappointing, but it is the simplest explanation.
Edited by MajorJugglerI was thinking it would be a backwards K-turn. Basically such a fast and maneuverable flip that your ship is now behind where it was. Other people in my community are thinking a turn K-turn, not a bank.
I hope not. Ships should still end up roughly where they are pointing.
My guess is that it is a k-turn with a distance we haven't seen before. If they really want to be crazy, they could make it a white k-turn.
Since they say it's a new maneuver, I think they mean something totally new and not a simple numerical change to an existing one. The no stress for a K-Turn, maybe, but that isn't a new maneuver, simply the normal K-Turn without the negative game effect.
I could be wrong, but when I hear "new", I don't visualize something already existing in the game.
Since they say it's a new maneuver, I think they mean something totally new and not a simple numerical change to an existing one. The no stress for a K-Turn, maybe, but that isn't a new maneuver, simply the normal K-Turn without the negative game effect.
I could be wrong, but when I hear "new", I don't visualize something already existing in the game.
As I was corrected a few posts above i will offer the same correction to you. It's not a "new" maneuver necesarily, but a "maneuver never see before on a dial". The only maneuver that has not appeared on any dial as far as I know is the 1 kturn. I agree that changing the color of the maneuver should not be considered a "never before seen" maneuver. So its either a 1 kturn or a completely new "type" of maneuver IMO
Perhaps I read into how things are worded too much. To me the distance moved isn't part of the maneuver, but a game effect on the dial like the red stress maneuvers.
What did they say about the Shuttle? Did they mention it having a new maneuver never before seen on a dial? If so, I think we can expect the same. A brand new movement concept.
A mixed performance of barrel roll and K-Turn would be interesting.
Perhaps I read into how things are worded too much. To me the distance moved isn't part of the maneuver, but a game effect on the dial like the red stress maneuvers.
What did they say about the Shuttle? Did they mention it having a new maneuver never before seen on a dial? If so, I think we can expect the same. A brand new movement concept.
A mixed performance of barrel roll and K-Turn would be interesting.
I don't believe the 0 on the Shuttle dial was even hinted at before the release
As much as I would like something new and crazy, I really do think it's going to be a 1 K-turn. The phrasing they used to hype it up ("a maneuver never before seen on a dial") strongly suggests to me that we have seen the maneuver before off of a dial, which, IMO, clearly points to the 1 K-turn.
Would be delighted to be wrong, but that phrasing combined with the apparent lack of a rules insert make me pretty confident in the 1 K-turn.
I just can't wrap my head around a "minor" maneuver change being worth noting in a sneak peak and all the attention about a new maneuver "never" before seen on a dial. I'll put my horse behind it being something new. Devs have to have fun as well. Coming up with new game concepts to shake up existing meta and playstyles would be said fun. Although possible, I think the minor tweaks to existing maneuvers and drawing attention to it as a "surprise" for players would be exceptionally lazy game development.