X-Wing Life-hacks

By DraconPyrothayan, in X-Wing

Having trouble visualizing the distance of Turns? Watch your firing arc.

When turning right, the right border of your firing arc will always be on the same line as your left when you complete the maneuver. Vice versa for turning the other direction.

Similarly, when banking, the line from the back corner of your ship to the front center will be the same line as the back-center of your ending to it's front corner of the same side!

Sense to me, this does not make.

if I knew how to post pictures in the forum, I could diagram it for you.

I think they have to be already on the internet somewhere.

Something I like to do is break from one target to pursue another. Your opponent will rarely suspect it, or at least that has been the case in my experience. Generally they expect you to keep dogging one ship, but keep your eye out for other pieces on the board that you could suddenly turn and attack. This works best with fast, maneuverable ships like TIEs, Interceptors or A-Wings. It also works best if the movement you use to disengage from one fight to engage in the other is either a) a very fast maneuver like a 4 or 5 straight, or b) a turn in completely the opposite direction from the opponent you've been chasing up to this point. So if you've been doing tight 1-2 right turns to follow someone, then break left with a 3 bank. Sort of gives your combat a "water flowing over rocks" feel...

Having trouble visualizing the distance of Turns? Watch your firing arc.

When turning right, the right border of your firing arc will always be on the same line as your left when you complete the maneuver. Vice versa for turning the other direction.

Similarly, when banking, the line from the back corner of your ship to the front center will be the same line as the back-center of your ending to it's front corner of the same side!

Sense to me, this does not make.

if I knew how to post pictures in the forum, I could diagram it for you.

Tried to get pictures to work. failed. here's a link:

https://www.dropbox.com/s/ridxj108c9magp7/Screenshot%202014-02-10%2008.52.42.png

Having trouble visualizing the distance of Turns? Watch your firing arc.

When turning right, the right border of your firing arc will always be on the same line as your left when you complete the maneuver. Vice versa for turning the other direction.

Similarly, when banking, the line from the back corner of your ship to the front center will be the same line as the back-center of your ending to it's front corner of the same side!

This is not strictly true. Fire arcs are approximately 80 degrees wide, not 90.

Learned from National Champ AtomicBoxier: If you're setting up your ships in formation flying position and worried that they might crash into each other, keep them separated and straight by positioning a maneuver template between them.

https://www.dropbox.com/s/zsv6etgiliso93f/Screenshot%202014-02-10%2008.59.21.png

its important to remember that the width of any movement template, that way you can be as close as possible (overlapping fire)

Never be afraid to use the K turn.

Good firing position is worth more than your action. This relates to K-turns and bump moves.

  • Use everything on the board as clues to measuring distance.

    • If you know a ship ahead of you was just range 2 ahead of you last turn, that means you can safely span the distance of a 5 straight (so a small ship can move 4 straight, a medium ship can move 3 straight).

  • As mentioned previously, set asteroids so they help you gauge distances at certain points of the board

Never be afraid to use the K turn.

Good firing position is worth more than your action. This relates to K-turns and bump moves.

Especially if your name rhymes with Quackstabber.

Sometimes the target lock is better for misdirection.

Use a Laser-Level to determine if a ship is in or out of arc for those "I'm not sure" situations.

  • Fly casual. But not too casual.

You wouldn't want to look like you're keeping your distance...

Sometimes the target lock is better for misdirection.

you could also just take Deadeye and keep everyone guessing.

Here's one more:

Fly All Ships!

Why: you get to learn their strengths and weaknesses better than only playing against them. Especially their dials are something that I learned better from actually taking the X-wing and B-wing for a spin.

^That one cannot be stressed enough.

How do you know that you hate the Hawk if you never fly it? Perhaps you're just flying it wrong or the situation hasn't demanded it yet.

1604673_10153764963620316_1966365491_n.j

90 degree turns with a ship in your way?

Sometimes the target lock is better for misdirection.

you could also just take Deadeye and keep everyone guessing.

You could, but that makes a focused launch really hard. Also you don't have to have a missile for TL.

If your guns are not on target, you're doing it wrong.

When rolling for initiative at the start of the game, just roll one attack die and have the other player call "hits" or "misses". Eyeballs + blanks are misses and obviously hits + the crit are hits. This makes it basically like flipping a coin. Beats the hell outta "let's each roll 3 or 4 or 586756587 dice and add up eyeballs + hits + crits are 3 points or w/e ridiculousness some people seem to do.

To post an image in this forum add [ img ] before the url, and [ /img ] after it. (Spaces were added between the [ ] and "img" so would show as text)

160941_yodapls_1.jpg

When rolling for initiative at the start of the game, just roll one attack die and have the other player call "hits" or "misses". Eyeballs + blanks are misses and obviously hits + the crit are hits. This makes it basically like flipping a coin. Beats the hell outta "let's each roll 3 or 4 or 586756587 dice and add up eyeballs + hits + crits are 3 points or w/e ridiculousness some people seem to do.

Initiative is determined by how many points you spend, with ties going to the Empire.

When rolling for initiative at the start of the game, just roll one attack die and have the other player call "hits" or "misses". Eyeballs + blanks are misses and obviously hits + the crit are hits. This makes it basically like flipping a coin. Beats the hell outta "let's each roll 3 or 4 or 586756587 dice and add up eyeballs + hits + crits are 3 points or w/e ridiculousness some people seem to do.

Initiative is determined by how many points you spend, with ties going to the Empire.

Not in a tourney setting

Having trouble visualizing the distance of Turns? Watch your firing arc.

When turning right, the right border of your firing arc will always be on the same line as your left when you complete the maneuver. Vice versa for turning the other direction.

Similarly, when banking, the line from the back corner of your ship to the front center will be the same line as the back-center of your ending to it's front corner of the same side!

Sense to me, this does not make.

if I knew how to post pictures in the forum, I could diagram it for you.

http://community.fantasyflightgames.com/index.php?/topic/110115-earning-your-wings-a-guide-for-understanding-movment/

Right there in the first post. The pictures make it easy to understand.

Gives you a very easy way to predict turns and banks.

Winning is all about being able to focus fire and prevent your opponent from doing the same.

Having trouble visualizing the distance of Turns? Watch your firing arc.

When turning right, the right border of your firing arc will always be on the same line as your left when you complete the maneuver. Vice versa for turning the other direction.

Similarly, when banking, the line from the back corner of your ship to the front center will be the same line as the back-center of your ending to it's front corner of the same side!

Sense to me, this does not make.

if I knew how to post pictures in the forum, I could diagram it for you.

http://community.fantasyflightgames.com/index.php?/topic/110115-earning-your-wings-a-guide-for-understanding-movment/

Right there in the first post. The pictures make it easy to understand.

Gives you a very easy way to predict turns and banks.

Thank you for the advertising Rithrin! :)