opinions on this build??

By Krynn007, in X-Wing

Kath scarlet with rebel captive, marksmen

Howlrunner with stealth

Mauler mithril veterans instincts

Backstabber with veteran instincts

Was thinking with Kath hoping to cause some stress on the other ships, keep me ties close, and just focus fire

Plus with the veterans instinct, hope to move last shot first, this way I can see where my opponent moves and barrel roll of needed, especially with Backstabber

Thoughts?

Edited by Krynn007

First off, Backstabber doesn't have an EPT slot, and cannot take Veteran Instincts, so that needs to change immediately.

I would also consider dropping Mauler Mithil (not Mithril) and Backstabber for some Academy Pilots and spending the spare 11 points differently.

For instance, if you trade the Rebel Captive for a Mercenary Co-Pilot, you can get 3 Academy Pilots (or Marksmanship for Expert Handling, which is also an incredible choice).

You could also spend 2 of the 11 to upgrade Rebel Captive to a Gunner (Great with Marksmanship and Kath, 'cause she can theoretically deal 2 stresses and have better damage), and some of the remainder to give Howlrunner more survivability.

I forgot he doesn't have an elite slot , so that'll have to change, and any typos I can blame on my phone and **** auto correct lol.

Well I kind of thought the rebel captive would be nice with scarlet as the first ship that fires at her gets a stress token, plus with marksmen I can also change a eye ball to a crit which can increase my chance To use her ability

As for the Mauler and Backstabber I figured I'd get close to my opponent and make user of the extra dice along with Howlrunner ability

I could change Mauler and Backstabber out for some academy pilots and maybe add a hlc on scarlet, but I thought the other 2 tie fights might prove more valuable

Edited by Krynn007

general tip on TIE fighters, the cheaper the better, besides Howlrunner. And with Howlrunner around, you get the most mileage out of her if she is supporting a large number of ships, IE more Academy pilots. I wouldn't even try to keep Kath within range of Howlrunner. The Firespray is strongest when it keeps mobile, so jousting swarm-style kind of defeats that strength. I recommend changing some points around so Howlrunner can follow 3 Academies. Attack with the fighters, flank with the Firespray in the next round. When he likely turns towards the Firespray, fly past him and turn the fighters after him, he will have to K-turn and the Firespray can blast backwards and the TIEs can wreak some havoc while he is hopefully facing the other way.

Can swap out the navigator for merc crew