Cost of Slaves

By sguziec, in Game Masters

In an episode of the of the adventures I'm running the goal is a rescue mission of slaves in bound for the Core Worlds. Does anyone know the cost of slaves in the SWU?
The team is first going to chase down a cruiser bound from Kashyyyk with Wookiees in it and then a Hutt transport full of Twilek slave girls.

One of the options I wanted to plan for was the group offering to buy them all from the dealer, and hence the need for costs.

This is what I was thinking for credits

Wookie - 500 - 750

Twi-Lek 200- 500

Human 150 - 400

The first thing you have to determine, is the type of slaves you're using, with Class 1 being the more expensive and Class 4 costing the least.

Class 1 - This class is for entertainment slaves, primarily dancers, though in some societies this can include slaves for sexual pleasures. Over 80% of class 1 slaves tend to be female, with more exotic races sometimes fetching high prices.

Class 2 - This class is for the more learned of the slaves. These slaves can be tutors, engineers or even work aboard starships. Of all the slave classes these tend to be the most well treated and least likely to rebel against their masters.

Class 3 - This class makes up pretty much any unskilled slave. These slaves tend to carry out menial duties such as cleaning, though this class does also include waitresses, cooks and drivers.

Class 4 - This is the class for the tough hard labour slaves as well as gladiators. Most enslaved Wookiees fit into this class. Of all the classes the Class 4 slaves tend to be guarded and watched at all times. Due to their strength and combat prowess these are the slaves most likely to be rebellious. On the flip side, obedient gladiators often get much prestige and rewards.

Now take into account the rarity of the slave. Let's say, for example, that you want to buy a Class 1 female slave. Seeing as how Twi'leks are the most common Class 1 slave in the galaxy, their price will be lower than, let's say, a Togruta. But then again, you also have to take into account the 'state of the merchandise'. This same Twi'lek might cost more if she's exceptionally beautiful, while the Togruta might have visible scars...

Now there's no set rules about how much they really cost, so you'll have to wing it. Personally, I'd go with about 14k credits for your standard Class 1 slave, down to 10k for below average and up to 20k for 'high grade' (or even higher).

Same goes for Class 4 slaves. If you're looking for gladiators, the strong Wookiee will fetch a higher price than a weaker-looking Sullustan.

So if I had to put a price on them:

Class 1 - 14,000

Class 2 - 7,000

Class 3 - 3,500

Class 4 - 1,500

Note: these represent the prices for your average slave of that Class. Adjust the price for the quality of the slave in question.

At least, that's how I'm doing it. If you feel the prices I mentioned are way too high, then just reduce them until they're closer to your liking. :)

Edited by Veruca

I think that post's pretty on target Veruca. Remember Watto said no 2 slaves are worth a Podracer. Now there's no Pod in the CRB but a Flare-S Swoop bike is 6,000.

Thanks guys! I was really off. Veruca Where did you get your info? I didn't see it in the CRB

Edited by sguziec

Oh, I did my fair share of browsing the web in search for that information. I got most of that info just by googling for it, and pieced it all together myself. :)

No, resist the totally unacceptable and so obvious joke at this point.

Resist the dark side, resist....

At least, that's how I'm doing it. If you feel the prices I mentioned are way too high, then just reduce them until they're closer to your liking. :)

Actually I'd say those are kind of lowball. One of these days, my google search history is going to get me into trouble (: - but I found this: http://www.measuringworth.com/slavery.php - that says (amongst many metrics) that the value of $400 in 1850 moneys (the average price of a slave that year) ranges from $12,000 to $176,000 in 2011 dollars. Mind you, there's some other math that he throws out, and 176K is the upper limit. So at a rough guess - assuming you're keeping a 1-1 parity between dollars and credits - 12-14K for starters is probably a pretty good price.

Here's a couple more links for your light reading:

http://www.nytimes.com/2003/02/15/opinion/the-cost-of-slavery.html

and

http://www.sciway.net/afam/slavery/flesh.html

Looks like you're in the price range of about $8000 to $16000 - with women being more valuable (since children = more free slaves). Like the price of any commodity, it fluctuated depending upon the market conditions at the time. Not all slaves sold for the same price, either: stronger, younger, able-bodied, a useful skillset (IE: Blacksmith), and unmarked slaves fetched higher prices than older, crippled, infirm, or heavily-marked ones.

Edited by Desslok

That's some interesting information you have there (the NSA might feel the same way :P ). I find a 1-1 ratio a bit low for my taste. We're using a €5 (just under $7) for 1 credit ratio in our game. So that's almost $100,000 for your average Class 1 slave, and just over $10,000 for a Class 4 one.

But it remains guessing, ofcourse. I used that Watto quote, compared prices for starships and swoop bikes, and then came up with something that I thought seemed like a good price for me. But what works for me might not work for you. That's what I meant by "adjusting to your own liking". If you feel that those prices are too low, then you can just up the overall cost for slaves. Besides, I'm sure that there's not 'set' price in the galaxy. Slavers are bound to have their own prices. If you happen to be on a planet where there's tons of slaves for sale, prices will probably be lower than on a planet with just a single slave market. Or there might be places where a Class 3 slave might actually cost more than a Class 1 slave. (Who wants a dancer for hard labor, right?) It's basically supply and demand. :)

Like the price of any commodity, it fluctuated depending upon the market conditions at the time. Not all slaves sold for the same price, either: stronger, younger, able-bodied, a useful skillset (IE: Blacksmith), and unmarked slaves fetched higher prices than older, crippled, infirm, or heavily-marked ones.

Right on the nose.

Edited by Veruca

What could possibly go wrong with this tread?!?

I think Desslock's numbers are fairly sound, slaves value isn't so much in what they are as the long term savings they generate. You pay a good chuck of credits today, but over say 5 years the cost savings compared to a legit employee is worth it.

Another point, slaves, like livestock, can be sold in lots. So if the players want to rescue a slave through purchasing him, it might not be 6,000 credits for one, but 300,000 credits for 100. Makes for some fun gaming trying to figure out how to get 300,000 credits and then what to do with 99 extra slaves.

Another interesting point is the indentured servitude angle. It might make things interesting if the Twi'Lek slave girl the players are trying to liberate doesn't want to go because she sees her slavery as a contract she's fulfilling to help her family back on Ryloth. 10 years of your life spent dancing for a Hutt seems pretty bad, but if that 1,250credits/month lease payment your family is getting is the difference between your little sister learning to dance or learning to be qualified starship mechanic, it's a small price to pay.