The following is a list I have been thinking about for a while and have run through several connotations in "theory wars".
The idea is to stress your opponent as much as possible.
Kath Scarlet (46)
Marksmanship, Gunner
Black Squadron Pilot (15)
Veteran Instincts
Omicron Group Pilot (39)
Advanced Sensors, Ion Cannon, Gunner, Rebel Captive, Engine Upgrade
Let's look at each ship.
Kath has a great ability to stress her enemies. Marksmanship will generate the crit needed and will often get cancelled. If the crit is cancelled then we can move to Gunner. At this point, we can either shoot the same target for possible damage, or a possible second stress token if another crit gets cancelled. The second option is to target another ship in Kath's fire arcs to hope and stress another ship.
The Black Squadron pilot is there to lend covering fire for the shuttle, along with help from Kath. At PS 6, we might also be able to keep him at R1 for that extra die.
The Omicron pilot will cause stress on the first ship that fires on it per round, which is a highly useful talent. The Ion cannon will be used on the first shot if we have a stressed ship in range and arc, this is where shooting last helps us. If the Ion Cannon misses, we have Gunner for pure damage.
I opted for Advanced Sensors over Fire Control Systems to allow greater flexibility on movement and actions. It makes using the hard stop and hard 2 turns much more viable (proved out in other builds)
Overall, the list has staying power and can really mess with the opponent.
What do you all think?