Correllian Human Racial Package?

By Warsmith Khonrad, in Star Wars: Edge of the Empire RPG

So I'm confused, if I take Human from the Core book, I get 2s across the board for characteristics, 110xp and two non-career skills with one rank each.

If I take Corellian Human, I get 2s across the board for characteristics, 110xp and one rank in Pilot (Space) or Pilot (Planetary) and access to it 3ranks at start.

While I love the idea of 3 ranks at start, I feel like a Corellian who isn't interested in beig a pilot gets a bit screwed. My Corellian Smuggler is more a businessman and card player. Yes I can fly (I'm a pilot) but that isn't my character's focus. Why should I take the Corellian package and not just be a Corellian raised on Coruscant or another world (taking basic human package)? Am I missing something or do we think somehow FFG forgot something?

As far as I understand it, you're not locked into the "Corellian Human" variant if you want to be a human from Corellia. It's an option. You can still just be a "Human" and have the regular load out from the Core Rulebook.

It's been discussed and I agree with you, it's silly. FFG made the humans to be both ubiquitous, as well as, multi talented/faceted, so the Corellian variant seemed redundant to a lot of us.

I would think that the Corellian variant is there for those that want the pilot aspect. There is no reason you can't take the normal human species and be from Corellia if that aspect doesn't appeal to you.

It's only for those who want to be a mega pilot out of the gate, but I don't see the point. Having 2 ranks in any skill at chargen is more than enough.

Yeah it's definitely redundant, but I like the idea of there being some specifics for different high profile places but I think they totally dropped the ball on this one. I agree with you Awayputurwpn, no reason at all to to be a Corellian flavored human instead of a basic human. Unless you want to be a pilot of great skill free and immediately (which is totally cool if that's your character idea) but just doesn't work. CorSec, CEC execs, traders working the Corellian Run or the Corellian Trade Spine and a free rank in pilot bugs me.

Yeah, it's okay if you want one of the two Piloting skills to be good initially.

Otherwise, the two free non-career skills is usually a better option.

I'm personally hoping we don't see too many 'variant humans' and get a proper species.

Yeah, it's okay if you want one of the two Piloting skills to be good initially.

Otherwise, the two free non-career skills is usually a better option.

I'm personally hoping we don't see too many 'variant humans' and get a proper species.

Other than that, I agree that actual non-Human species would be preferable over something like the Correlian Human.

I wouldn't mind more human variants, but not as species write ups. The 2 free non-career skill ranks is cool, but for some players it's meaningless - although I'm not saying it is meaningless, some players just pick at random and never use, increase or think of the skills.

In light of that I think the solution of exchanging that with one or two skills they get to pick a free rank in, but have the option to start with 3 ranks is pretty cool. Not beardy and game breaking, cool for a session or two, with likely memorable events based on that extra chance for a triumph.

For a Mandalorian I'd consider Resilience and perhaps Survival - I'm sure many would argue combat skills, but I wouldn't. Perhaps Mechanics, but not really.

For an Alderaanian variant I'd consider Negotiation and Education or Charm.

Although, I do sort of expect - and hope - that we won't see any more variant species, even if I like them, they get in the way of cooler species and the reaction in the community has been - if this forum in any ways could be consider representative of the gaming community (which of course it can't) - pretty negative I feel. If they listen remains to be seen.

Edited by Jegergryte

I don't mind variants for species that have truly differing races such as the Gungans and the Nikto. I'm sure there are other species in Star Wars that show similar differences.

I actually like it. The human in my party literally just chose her additional skills at random as they had no real importance to the character she was designing.

yeah we had this discussion a while back some were choosing style of substance and then there were those who looked at raw numbers and yadda yadda words word said mothers were involved.

I actually like it. The human in my party literally just chose her additional skills at random as they had no real importance to the character she was designing.

Really? The character has no interests or hobbies aside from adventuring?

I think the point he's making, and I am, is that some players find all they need in one career/specialisation. Sometimes it makes sense, sometimes it doesn't. When it does having ranks in random skills seems pointless for a player, and I can sympathise with that.

Also, having "interests" or "hobbies" does not really justify having a rank anyway, since skill ranks are supposed to signify regular use, training, proficiency and so on... a mere interest isn't the same as a skill rank. Not in my opinion anyway. Of course, sure, some people spend a lot of time and energy with the hobbies yadayadayada, besides the point.

Corellian is an interesting option but my Corellian Pilot would rather have the two non career skills. Personally I do not undrstand why they did not have a Duro instead of Corellian Human.

I actually like it. The human in my party literally just chose her additional skills at random as they had no real importance to the character she was designing.

Though I like the Corellian option too, I've typically had the opposite experience with humans. The restrictiveness of careers makes them one of my least favorite aspect of EotE, and being human helps alleviate that restrictiveness, by letting me train in skills I thought my characters should have.

I actually like it. The human in my party literally just chose her additional skills at random as they had no real importance to the character she was designing.

Really? The character has no interests or hobbies aside from adventuring?

No she is really into pottery and poetry. Come on man, why would you need to have stats and/or skills for „ hobbies” or the like? If you have a specific career in mind those extra skills really aren’t the most interesting thing to go for. At least, not for people in my group. They tend to let the three dimensional come through in their roleplaying.

I actually like it. The human in my party literally just chose her additional skills at random as they had no real importance to the character she was designing.

Though I like the Corellian option too, I've typically had the opposite experience with humans. The restrictiveness of careers makes them one of my least favorite aspect of EotE, and being human helps alleviate that restrictiveness, by letting me train in skills I thought my characters should have.

As you can see there is different strokes for different folks, everyone.

I think the Corellian human is a perfect addition and if I were to play a human I’d definitely like to play one.

I actually like it. The human in my party literally just chose her additional skills at random as they had no real importance to the character she was designing.

Really? The character has no interests or hobbies aside from adventuring?

No she is really into pottery and poetry. Come on man, why would you need to have stats and/or skills for „ hobbies” or the like? If you have a specific career in mind those extra skills really aren’t the most interesting thing to go for. At least, not for people in my group. They tend to let the three dimensional come through in their roleplaying.

It would be better than choosing skills at random. At least then the player made a conscious choice.

I think it would be very interesting to have a bounty hunter character skilled in poetry. It would add a nice dimension of education to what would normally be considered a rough and tumble occupation. I always like to see characters that have a dichotomy in skills or concept. Keeps it nice and fresh as they role-play.

And yes Jegergryte, it would depend on how much time/interest the character put into the hobby or interest.

I actually like it. The human in my party literally just chose her additional skills at random as they had no real importance to the character she was designing.

What spec did she make? Was she well versed in the system? Did she have buyer's remorse later and wish she would've taken X&Y as opposed to Q&J? Just curious.

Oh my, that is really something I didn’t remember… I am sorry.

Hmm. I think I would prefer humans who get two additional career skills of choice than two free ranks.

Corellian is an interesting option but my Corellian Pilot would rather have the two non career skills. Personally I do not undrstand why they did not have a Duro instead of Corellian Human.

Duros already got EotE coverage in Enter the Unknown, so that kind of ruled them out for Suns of Fortune.

There's probably a number of alternative options that could have been used rather than Corellian Humans, but I'm guessing the lead designer wanted to give the "variant Human" thing a try. The response hasn't been exactly stellar (as threads like this reflect), but while I personally don't find this take on a "variant Human" to be all that great, I can see it being useful for someone that wants to play a dedicated pilot-type, be it Smuggler/Pilot, Explorer/Fringer, or Explorer/Driver.