Marksmanship+Cluster Missiles Squad (rebels)

By polmoneys, in X-Wing

I fancy the idea of the 'combo' against low AGI ships (Bs or Han).

Someone said that missiles needed a delivery system/strategy to make them work so yesterday I run the obvious:

Dutch + Ion

Green + VI

Green + Mark + CM (x2)

It was against imps (Krassis+HLC,full equipe Soontir and 2T) and it didn't work that well becuase crafts with missiles were targeted first and the overall damage/red die was low.

I'd like your inputs on the new iteration:

Green + Mark + CM (x2)

Blue+FCS

Dagger

Like:

1- no obvious target. which B first, the higher PS or the one with TL+F ?

2- Bs can strip shields so that marksmanship can do more damage

Cons:

1- no turret/ion to help kill Soontir (that's a problem all but Han lists face so no big deal)

2- low PS

thoughts?

TIA

I'd typically want a ship that consistently rolls 3 attack dice at all ranges over one that can shoot twice, once.

I like the idea of those twice going with a crit and early in the game so that they may deliver a nasty damage face up card (secondary weapons, ignore EPT...). A cruel crit can be game changer and two of my ships at R1 can do that few times in a match.

What would you target first? You fly mostly imps, right?