earth astaroth

By mastermajora, in UFS Deck Building

this is what i plan on using for the new astaroth


1 astaroth(sc4)


36 foundations

4 revenant's calling
4 enraged golem
3 cutting edge
4 torn hero
4 program malfunction
4 holding ground
4 battle prowess
3 blinding rage
3 dormant for millions of years
3 dancing battle kabuki
4 amy's assistance

10 assets

2 assassination arts
2 a cats reflexes
3 seal of cessation
3 olcadans mentoring

12 attacks
4 reverse flayer
4 midnight launcher
4 knight breaker

3 actions

3 tag along

i see spinta as being a large problem for the deck due to my lack of defense for it.if anyone knows of any good defense against spinta for earth let me know. and constructive criticism is welcome.i am also thinking of adding the ways of punishment and the glare from the abyss to make sure my attacks connect

The only way earth would be able to get around spinta is outrunning. So put leona into your sideboard.

tannerface said:

The only way earth would be able to get around spinta is outrunning. So put leona into your sideboard.

i guess you didn't see that all my attacks are evil

You just run them off of fire then if you're Leona.

i didn't even notice that never mind. but is there anything you would add/remove?i would like to use inhuman perception but i would not know what to take out, i wll probably just play the deck the way it is and make cut/additions as a go.

I don't like the idea of 4x Knight Breaker. IMO, that card is overrated and isn't as good as a single attack as it is a combo attack. You obviously plan on comboing into it, so I think that you can afford to drop a copy of Knight Breaker in favor of another Seal.

Otherwise, I think it'd be hard pushing attacks through. Only thing I can see is when you side into Leona, side in Ways of Punishment and The Glare From the Abyss. Or maybe maindeck Glare, which I'd be in favor of.

Shaneth said:

I don't like the idea of 4x Knight Breaker. IMO, that card is overrated and isn't as good as a single attack as it is a combo attack. You obviously plan on comboing into it, so I think that you can afford to drop a copy of Knight Breaker in favor of another Seal.

Otherwise, I think it'd be hard pushing attacks through. Only thing I can see is when you side into Leona, side in Ways of Punishment and The Glare From the Abyss. Or maybe maindeck Glare, which I'd be in favor of.

i am going to change it to this:


4 revenant's calling
3 cutting edge
4 program malfunction
4 holding ground
4 battle prowess
3 blinding rage
3 dormant for millions of years / torn hero
3 dancing battle kabuki
4 amy's assistance
3 the glare from the abyss
3 the ways of punishment
4 calming the mind

2 assassination arts
2 a cats reflexes
4 seal of cessation
3 olcadans mentoring

4 reverse flayer
4 midnight launcher
3 knight breaker

3 tag along

i guess your right about night breaker

See how it works first. I really have no experience with playing the Reverse Flayer into Midnight Launcher into Knight Breaker, but in theory, that extra Knight Breaker seems like it would interrupt your kill turn. It is very nice tho.

As for your foundations, I suggest dropping Cutting Edge to 2 copies. I find 2x Cutting Edge to be all that's necessary in any deck that can run it. I used to run 3x Cutting Edge because I figured I could draw them quick so I can defend properly against Big Cyclone when I ditch their hand, but I drew into them fine with only two copies in the mainboard.
I also think you can also drop Calming the Mind down to 3 copies. Those cards in multiples won't really help.
With those two cards dropped, put in your 4th copies of The Ways of Punishment and The Glare From the Abyss. You want to draw into that hand control as soon as you can because that is what sets up your kill.


Is Cat's Reflexes in there for a meta choice? The only card that is competitively played that readies cards is Shooting Capoera, which you can commit with Rev's. Also, not many throws are played, unless you have people running R Mika support.