So, got back from my league night. I took a new experimental list. The list is a bit... troll...ish...
Outer Rim Smuggler (27)
Intelligence Agent (1)
Navigator (3)
Anti-Pursuit Lasers (2)
Outer Rim Smuggler (27)
Intelligence Agent (1)
Navigator (3)
Anti-Pursuit Lasers (2)
Prototype Pilot (17)
Prototype Pilot (17)
Total: 100
Now, Outer Rim Smugglers get a bad rap. With 2 attack dice, only 4 shields and 6 hull, they are certainly less impressive than their named brethren. I noticed, however, that they can take an interesting combination. APL + Intel Agent + Navigator. Here's how it works:
When activation phase begins, each ORS selects an enemy craft in range 1-2 and looks at its dial. Navigator then allows the ORS to change the speed of any maneuver they select. Since they are PS1, they move before the vast majority of enemy craft. So this change in speed can potentially put them in the way of their hapless victim. At which time an attack die is rolled. On a HIT or CRIT, they take a damage. All this for 33 points.
I thought about taking 3, but I only had 2 YT-1300s (foam slot limitations... don't judge me). But 34 points is exactly 2 PS1 A-Wings. ... Excellent.
The first match was against:
Captain Jonus + Squad Leader
Gamma Squadron + Cluster + Proton Torpedoes
Gamma Squadron + Cluster + Concussion Missiles
2x Academy Pilot
As expected, the list quickly dropped one ORS with an alpha strike. However, as the ships began running into my large, clumsy ships, they were unable to concentrate fire on my second ORS. As both Academy TIEs fell to concentrated fire, he began concentrating on my A-Wings. In one round, he attacked a single A-Wing (with focus) with four ships, three at range 1. All attacks had at least two hits (including one with 2 crits). The A-Wing dodged all of it without spending the focus. He was eventually able to take out the A-Wing, but it was too late. My remaining ORS and A-Wing hunted down each of his bombers to wreak revenge.
The second match was against:
3x Obsidian Squadron
Tempest Squadron
Maarek Steele + Marksmanship
This was my first time facing the ellusive Maarek Steele. He attempted to concentrate fire, but the ORS was just too clumsy, causing him to crash into them repeatedly, doing fistfuls of damage over the course of the game. He was able to take out one ORS, but he just could not escape me as I was able to predict his moves and jam up his flight paths repeatedly. I did get to see Maarek's ability used for the first time, gaining a Direct Hit (of course) because of it.
Third Match was against:
Prototype Pilot
Rookie Pilot
Garven Dreis
Kyle Katarn + Blaster Turret + Recon + Moldy Crow + Shield Upgrade
He had initiative, which caused a couple issues. I attempted to 4 K-Turn into initial combat, but was blocked. Still, this worked out as I had both ORS clogging the center of the map in the asteroids. I was able to do a lot of damage early, but spread out across his forces. I placed the HWK and Garven in a bad position, forcing them to hit the ORS repeatedly. The Anti-Pursuit Lasers earned their pay this day. Still, he was able to take out one A-Wing before his first ship fell, Garven. Shortly thereafter the rest of his fleet fell. He did a lot of damage. In the end, I only lost the one A-Wing but every other ship only had a single hull left. Very close.
Fourth Match was against:
Han + Marksmanship + Gunner + Chewy
2 Rookie Pilots
The classic Han Shoots First list. I setup one A-Wing to the far left, then the rest spread across the middle. He setup to the far right. I swung the ORS up through the middle, one turning up and the other turning right. This meant that I entirely clogged his flght paths. All three craft crashed into the ORS, though one backed up passed the X-Wing. This caused him to not have shots with his X-Wings for several rounds, plus taking a couple damage. As the A-Wings began their assault on Han and the X-Wings and with an ORS blocking heavily, there was little they could do. He managed to eliminate one ORS, but by then it was too late. Both X-Wings had fallen and Han quickly collapsed under the weight of fire.
This list was far, far more successful than I expected it to be. It helps that I can thread a needle when piloting though an asteroid field and frequently surprise opponents with where I can place my craft. Twice I missed an asteroid by less than a millimeter, to the chagrin of my opponent. To be fair, some of that is luck, but I have a reputation for hugging, nuzzling and cuddling asteroids without actually touching them. I didn't expect to go 4-0 with this list. Granted, two of my opponents were relatively new, but two were quite capable fliers.
I believe the problem with fighting this list is that it flies so differently from other lists. I don't have to worry about firing arc with two craft. I'm actively trying to bump and they are large bases so they are capable at that task. Seeing dials and actively fowling the is a brutal tactic and one my opponents were slow to adapt to.