I agree. Interceptors are amazing, as are A-wings. They ability to choose where and when you engage is critical, attack where they are weak avoid where they are strong. But again you can't account for maneuverability between two ships when you don't know what one can do beyond it's actions (Focus, target lock, and barrel roll in this case) and it's stat line. If you can't tell who'll have the positioning advantage it helps to assume a neutral one.
I never consider time limits in my theory crafting since I never have and am unlikely to ever compete in an official event. I'm also a status effect and turtling player by nature.
There, see, there it is. I'm a very…. timed aggressive player? I guess that's what I'd call it. I'm not completely suicidal, I'm certainly willing to break engagement for a round or two in order to sort things out, but I tend to do a few things:
Fly at least 1 interceptor: PtL Fel is my go-to guy, he's in almost every squad I fly (unless i'm experimenting or just sick of winning
) Other's include Fel's Wrath, or a VI'd Saber Squadron.
Focus on low-evade ships first: B-Wings and Y-Wings are my prey of choice. If someone boasts they can "take a beating" then I give them three. In a round. Which is fairly easy with two interceptors at range 1, and one of them being able to focus and still have an evade token left. Y-wings are especially delectable in this example because with all that hull and all those uncancelled attack dice, at least one is usually a critical.
Create mostly high-PS squads: I hate firing last. Screw Han, I FIRE FIRST.
Keep my actions: K-turns are extremely rare for me. I'd rather give up a shot and evade for a round then set myself up with predictable de-stressing runs and lose my evade token. With all those 1-turn ships, why would I even bother unless absolutely necessary?
Mostly, the only time I slow play is the approach. Stay out of TL range, then suddenly get to range 1. Once you know the math of approaches, it's very easy and almost universally successful.
Vonpenguin, I think a match between us would be a very interesting clash of ideals. But I agree wholeheartedly on your other point: screw tourney rules and time limits. Play for fun!
Edited by That One Guy