TarlSS,
When I said "minority" it was in reference to FFG's RPG, not the WotC versions.
The skeptic in me says that large part of the reason the WotC minis line sold so well was simply the "collectible" aspect which drives up sales of pretty much anything, especially for the folks that want/need to have the full set of each expansion. And whether you want to acknowledge them or not, there were complaints that the WotC version was too focused on maps and minis.
When EotE was released in Beta, there was a lot of relief that FFG had moved away from the "maps and minis and fiddly bits" approach for their Star Wars RPG (and a number of folks glad that it wasn't a WFRP3e clone). And no matter how much you might dislike it, the main point of EotE is that it's a NARRATIVE system. The dice themselves are all about influencing the narrative, the lead design team make reference to this being a narrative system. You can try to be as cynical or ignorant as you want about that fact, but the fact remains that this game, at it's core, is a narrative system. No battle maps are required, no minis are required, distances are left nebulous rather than being strictly codified.
As for selling product, FFG is a "for-profit" company just the same as Evil Hat, White Wolf, Green Ronin, Paizo, and any other publisher. They're in business to make money, pure and simple. If they didn't have an interest in making a profit off their RPG products, they wouldn't be in business.