I've been following the EoE and AoR forums for a short while now, and I've seen much that is positive about this game. Not that I want to focus on it (and there's no need to "win me over" because I'm sold on them), but the dice mechanics are interesting, intriguing, and compelling, but I have one or two players that are opposed to "fiddly" dice such as these. Obviously, that's my problem, not yours.
I would also like to take a brief moment to say the community among these (SW) forums is wonderful. Much of the content and discussion is engaging and keeps my interest piqued.
What I know of SW is the OT and the PT (to use the jargon), and I've watched about half the animated Clone Wars series, though the animation really wasn't to my personal taste (the story was fine). I also read a Timothy Zahn novel about fifteen (?) years ago, and it was pretty amazing, though the title escapes me (I'm old). Excellent author, and I'd have read more but for other interests at the time. Ah, and Splinter Of A Mind's Eye way back when it was first published (meh). Oh, and a comic from maybe 1979-ish that had a story line about a (the) "second" Death Star named The Tarkin. I refuse the watch The Battle For Endor (it's my hatred of Willow...).
I know I don't have to be completely steeped in SW lore to run a SW RPG.
I know jumping in to play is more than three tanks of gas (for me); the CRB and at least two sets of dice bang in right around $100.
If you could pinpoint one truly amazing and "Buy it now!" aspect of the game (not including the dice mechanic and its narrative value) what would it be?
If you could say only one thing to entice traditional d20 RPGers to this game, what would it be?
Please do not suggest I listen to the Order 66 podcast- the format, presentation, and content are great, but the racist and sexist undertones of the hosts' speech is off-putting and (personally) I cannot ignore it, and I've chosen to stay clear of it after just three episodes.
Thanks all for your input and insight.
Edited by Brother Orpheo