Hey guys,
new to GMing and trying to wrap my head around the concept of time (hours, days, etc) in gameplay sessions. Specfically, having one of my PCs spending time in a bacta tank.
You can heal a PC's wounds and crits by having him spend hours and weeks in a bacta tank. How do you go about playing a session where one of the PCs is healing in a tank? Meaning, how do you make time pass by and keep the session interesting for everyone?
Do you make the other PCs go off on an adventure and let the poor injured PC do nothing while he heals and then approximate how much time has passed by after the session is over? This doesn't make sense to me, seeing as one guy will be on the sidelines the whole time.
So yeah... looking for more experienced GM to help me out here. And while I'm at it, how do you deal with time in general, regarding the other time-dependent mechanics in the game?