Defender maneuver speculation.

By That One Guy, in X-Wing

I kinda hope it isn't something like that. Having a completely new maneuver, not just a color difference or distance difference of something we already have, would be much cooler. Something that exemplifies the mind-boggling maneuverability of the craft.

Ok, so my bet is 1 K-turn, but I'd love to see a bank K-turn.

immelman maneuver!!!

immelman maneuver!!!

That's technically what the K turn is...

we've not yet seen the "Talon Roll" in a card or elsewhise

3 bets:

[1] 4 bank

[2] 6 straight

[3] come about manuever - two hard 1 temps put together

All already in the Trek version of the flight system...

we've not yet seen the "Talon Roll" in a card or elsewhise

This sounds like a roll at my local sushi shop.. what is this 'talon roll' you speak of...

I am really hoping they don't do any moves from AW.. but those do make some sense.. its a fast ship, so 6 straight could work, the come about sounds like a big ship move.. 4 bank I am skeptical, as it would need a new template and none was shown in the picture.. they always show all the aprts..

we've not yet seen the "Talon Roll" in a card or elsewhise

I would have said a green 1-speed Turn or red 1-speed Koiogran, but you have a point, and it does show up prominently in the LCG.

240px-TallonRoll.jpg

Possibly represented by using a straight template of the appropriate length, but the ship's final position has the template's long edge parallel to the back of the ship's template, and flush with the inboard peg. Essentially a straight, but with a 90 degree turn and slight displacement in the same direction at the end.

That said though, there would have to be a new Maneuver Card (like the Modification Card) explaining the rules, and they didn't show one (when they did show the Cloaking Device Card), so it'll probably be a new variation of an existing maneuver type.

*Sigh*, I'm back to 1-speed Koiograns or Green 1-speed Turns. Which fit the Defender's characteristics and are cool, but...Tallon Roll...

Never mind, stupid idea

Edited by Audio Weasel

Again, I say, 1k, white/green K, or "yellow" movements. Yellow moves count as white/green and net you an evade token jus for doing them. Evasive maneuvers!

could be a barrel roll using the 2 straight movement template?

im thinking its a bank K-Turn (most likely 2 or 3)

None of the barrel-roll or boost options are Maneuvers. Please stop posting them.

White K-Turns and a red reverse (looping)

or even:

free actions / evades / boosts baked on the dial

My guess is 1 K-turn or 0 K-turn , no new templates? No new cards? its the only thing near enough left without reversing

loop sounds like a classic choice, and game-mechanic-wise easy to realize with a backwards motion without "on the way" collisions using standard templates.

offering bonus actions for certain maneuvers might be a good idea in general, but sounds less like "new" and more like old with new benefits. ;)

Perhaps this "new maneuver" will actually be a hybrid maneuver. You may set the dial but a given dial setting could give you two maneuvers to choose from. Instead of setting it to a 3 bank that selection may also let you choose to push it to a 3 turn, change it to a 3 straight, or maybe slow down/speed up. Build maneuver variation into the dial; may not be great on low PS ships but imagine it on higher PS ships.

we've not yet seen the "Talon Roll" in a card or elsewhise

I would have said a green 1-speed Turn or red 1-speed Koiogran, but you have a point, and it does show up prominently in the LCG.

240px-TallonRoll.jpg

Possibly represented by using a straight template of the appropriate length, but the ship's final position has the template's long edge parallel to the back of the ship's template, and flush with the inboard peg. Essentially a straight, but with a 90 degree turn and slight displacement in the same direction at the end.

That said though, there would have to be a new Maneuver Card (like the Modification Card) explaining the rules, and they didn't show one (when they did show the Cloaking Device Card), so it'll probably be a new variation of an existing maneuver type.

*Sigh*, I'm back to 1-speed Koiograns or Green 1-speed Turns. Which fit the Defender's characteristics and are cool, but...Tallon Roll...

Where did they show the Cloaking Device Card? I didn't see it?

Hmm. What if it's some sort of backwards maneuver? Like a normal movement type (turn or bank) but you put it on the back nubs instead of the front ones? That would be insane...

indeed

Hmm. What if it's some sort of backwards maneuver? Like a normal movement type (turn or bank) but you put it on the back nubs instead of the front ones? That would be insane...

Have you seen the complaints people have had over the mere idea of such a maneuver? I can see a "reverse" maneuver on a "slow" ship but not on the Defender.

I think Rodents 'loop' idea is a better fit than a reverse turn.. these ships can be fragile in maneuvers like this.. so to go suddenly backwayds from a full speed forwad action could rend it apart, but a looping backwards action could be interesting.

Use a one or two straight to line up behind where you were, facing the same direction. Could make for interesting tactics.

Well I'm just trying to think of things that this ship was famous for. I remember trying to keep them in my reticle without using a tractor beam… good luck with that! Besides, the speculation is just for fun. I don't seriously think this kind of thing would be balanced, and in fact I don't think I'd like to see this particular move. The fun of this game is, for me, derived from outthinking my opponents by thinking a round or two ahead. This kind of maneuverability would make that moot.

Although, I don't think I'd be surprised to see a full loop turn that isn't a Kiogran. Think of something that you'd achieve with a 1-turn and Daredevil. You know… if anyone ever actually used Daredevil.

These ships are insanely maneuverable. I am predicting something like a green K, a white K of every length, or my favorite, the strafe. The defender has a tractor beam that pilots commonly use to latch on to larger ships and then strafe the ship, sort of like hooking on and swinging so that they are always able to shoot the ship (imagine a hard turn + K turn in one).

That last idea would fit nicely with the soon to be released capital ships. In fact, the defender was the capital ship killer. It's pilot training consists of disabling multiple capital ships while still engaging enemy star fighters. The Defender was no joke; only the best of the best were allowed to fly it because it cost 5 times that of a plain TIE Fighter.

Being able to strafe a ship because you're attached to it with a tractor beam, now that would make it worth the points. Imagine hitting a Falcon with a tractor beam at range 1. You will stay at range 1 until you let go!

That last idea would fit nicely with the soon to be released capital ships. In fact, the defender was the capital ship killer. It's pilot training consists of disabling multiple capital ships while still engaging enemy star fighters. The Defender was no joke; only the best of the best were allowed to fly it because it cost 5 times that of a plain TIE Fighter.

I mostly agree, though to be honest I think I'd call the Missile Boat the Capital Ship Killer… and the Defender Killer… and the Everything Killer...