Have you ever had a game 90% done and then gotten stuck on one plot point on which the whole **** thing hinges? **** if I can't figure out how to bridge the two halves of the game, over a relatively simple section, really. So I turn to the Peanut Gallery.
Okay, the game I have in mind is about stopping a militant terrorist organization from trying to assassinate the planetary Governor, who is in collusion with the Empire. They see any collaboration with the Imperials as treason and see to end it by any means necessary.
The terrorists have been small time until now, but the leader realizes that they need some strong decisive action if they and their demands are going to be taken seriously - something like assassinating the planetary Governor. The Governor is making a public "I'm going to be hard on terrorism and crime" speech in a few days, giving the terrorists a chance to hit him.
Episode one will be finding out that the Terrorists have placed a bomb at the speech and stopping same. Episode two will be intercepting the terrorists from executing their back up plan by taking control of a weather satellite and redirecting the sunlight focusing array onto the presidential palace and boiling the high council to death.
So, (assuming everything goes according to plan) the players will have caught the fellow planting the bomb or figured out who he was and can go back to his flat to investigate his background. That's their lead to the larger organization.
Now I could have them find the headquarters (really, just a warehouse in a bad part of town) and perhaps eavesdrop and find out the backup plan way - but then what's to stop them from just calling the cops in on the headquarters right then and there and bypassing a dramatic climax.
The easy way to avoid that is have the strike teams out in the field ready to put things in motion - but of course any terrorist organization worth a **** will be competent enough not to leave "Hey, here is our backup plan" clues lying around a warehouse. Or they COULD, but finding a data pad with their back up plan, but that seems really contrived.
So how would you point them onwards without handing them a blatant Plot Coupon? Or am I over-thinking this and I should just go with the overlooked datapad behind the filing cabinet and subtlety be damned?
****EDIT****
Oh - wait, I've got an idea - steal a page from Die Hard 3, cause incidents all over the city (away from the presidential estate) that draw the cops and military out of position responding. So the players catch them at the warehouse coordinating all the strikes and the team they'll hit the Satellite control center is already out in the field waiting for the cops to get good and distracted!
Never mind - I think I sussed out how to get over the hump. (:
Edited by Desslok