Fire Aggro Zi Mei

By HolyDragonCloud, in UFS Deck Building

I figured that with new cards and a new format, I'd post the deck I want to use the most on the forums for feedback/input. This is pretty basic.

Characters: 1
1x Zi Mei

Assets: 3
3x Olcadan’s Mentoring 0/6 +0L

Actions: 7
4x Kung-Fu Training 2/5 +1M
3x Rejection 3/5 +2L

Attacks: 15
4x Fury of the Ancients 6/3
4x Midnight Launcher 4/3
4x Crushing Embrace of the Jotun 5/3
3x Melancholic Mercurius 4/2 +2H

Foundations: 39
4x THE KING OF FIGHTERS 2006 2/5 +3M
4x Stand Off 2/5 +3M
4x White Magic 1/5 +3M
4x Enraged Golem 3/5
4x Savage Fighter 2/5
4x Hope for One’s People +3H
3x Communing With the Ancients 3/5
3x Bitter Rivals 3/4 +2M
3x Blinding Rage 1/6 +1M
3x Makai High Noble 1/6 +1H
3x Fight or Flight 2/4 +2M

Side board:
3x Mark of the Beast
3x Amy’s Assistance
2x 1Dot Soul Edge

Pretty **** straight forward if you ask me. Rejection is splashed if I need it to survive a big attack coming at my face. Spinning Beat isn't on the list simply because A: I have none. B: I don't know anyone with any. and C: If people have them, they aren't trading them. So, I felt that Melancholic would be a great substitute for it.

The new cards and what they do:

Fury of the Ancients: 6/3 Mid 5 for 3 dmg with multiple 3. The first enhance on the card is E Commit 1 foundation: Change the zone of this attack to any other zone. The multiple copies of this attack also gain this ability.

Zi Mei E: When discarding momentum to pay the cost for the multiple ability of this card, you may also destroy foundations in addition to discarding momentum to pay for the cost.

While I won't be entirely needing to use either ability (Bitter Rivals covers the first effect but better, and The second ability will only see use if I get a bad draw and don't get any White Magic or KOF 2006), the fact of the matter is that this thing packs a 5 speed and each copy will probably get a +2 damage pump normally. I feel pretty confident in such a situation where i can procure Spike-like damage with a little bit more work with one les difficulty and a far better check to go with it.

Crushing Embrace of the Jotun: 5/3 mid 3 5 dmg throw. Desperation 4. No other text. Kinda good.

Midnight Launcher: We all know this card.

Stand off: Fire's best foundation. Defensive and offensive piece that can also cause headaches for the opponent. for the cost of 2 foundations, I can give an attack either -4 (no miminum-so it can Donut attacks) or +4 dmg. If my opponent chooses to negate such an effect by tapping two of their foundations, I really am not concerned, since I still do something productive in effect.

Enraged Golem: 3/5 that pumps a Fire attack by +X, where X=the lowest CC in your opponents Staging Area. Kinda good.

Communing With the Ancients: 3/5 that pumps checks for attacks by 1.

Hope For One's People: 0/5 that becomes Trade Your Passion For Glory when you enter Desperation. While a good effect, I'm mostly running this for the 0 difficulty. Spam foundations are nomnom good.

And that's all the new stuff. Comments, tips, money, and snacks are all appreciated. =).