So we chalked up a loss to Cthulhu tonight - it was a particularly gruesome one, too, the kind of game that you know you've lost on turn five but keep playing anyway. Naturally, the mythos ground us down over the span of about three hours, to the point where Ashcan Pete was devoured by a Shan and we decided to call it quits, since pulling another character that was just going to be eaten by Cthulhu seemed pointless. We were plauged in this game by card draws that were completely useless - Milk of Shub-Niggurath, Voice of Ra, etc., etc., and it got me to thinking - there are kind of a lot of cards that are all but chaff in this game. Nobody wants to draw Milk of Shub-Niggurath when they could get an Elder Sign or a Gladius of Carcosa, but is that the point? I mean, are those cards in the deck to be intentionally useless?
I know not every item in the game should be a showstopper, or it wouldn't be much fun to play, but do you think the intent of the inclusion of so many weak items is to hamper the players? After all, there's only so many turns in a game, and every time I draw Camilla's Ruby it's a turn with almost no value. With how challenging some of the expansion GOOs are, is it necessary to handicap the player further with lame spells and one-time-in-a-hundred-times-useful items?
What do you guys think?
? Overwhelming odds that just keep getting worse and worse.