Dual Firespray Precision Hunters

By Englishpete, in X-Wing

I have been trying out 2 Space Buses and a Bounty Hunter list and am continuing down that path.

However, I am also looking at a maneuverable, but deadly Firespray list and have come up with the following.

Boba Fett, Expert Handing, Engine Upgrade, Gunner (50)

Kath Scarlett, Expert handling, Engine Upgrade, Gunner (49)

I chose the gunner as it gives a greater % to hit if I use my actions for maneuvering. It's no good being well positioned if you miss a lot.

Engine Upgrade allows me to cover a lot of ground quickly either to attack or flee to a better position next round, it also greatly improves turning in an already nimble large ship.

The Expert Handling is just plain useful for allowing greater proximity positioning, rolling into or out of fire arcs (mine vs theirs) skipping around ships, rocks etc.

Between the two upgrades, this should be a competitive list.

Thoughts?

On Kath, you might consider dropping Gunner for Mercenary Co-Pilot. Now at Range 3, you're likely to have a crit, which means they are likely to get stressed if they evade. That would give you enough points to put a Prox Mine on her.

However, if you want to further explore the spirit of mobility, change the Gunners for Navigators. Since you have high PS, you should be going near last and Navigator makes it very difficult for your enemy to block you. That gives you 5 spare points. Hey, how much do Proton Bombs cost again? ;)

Edited by SableGryphon

I tried Navigator, but it severely hampers damage output. 3 or 4 unmodified dice and no gunner is a pretty low output. I had thought of Rebel captive and Seismic on Fett, but again, damage output worries me.

I love this list. Don't undersestimate Expert Handling + Rear Firing arc. I like Gunners for the very reason you said.

I ran a Bounty Hunter with just Engine Upgrade and Gunner and it is very dangerous. In a two ship list like the one above, I think Gunner is a must for damage output with mobility.

the time I ran a similar list, I got rocked. it didn't help that I parked of the them on a rock...twice....in great firing range.

im also exploring the possibility of merc copilot on Kath. with expert handling i think u could get some nice range3 shots off against unsuspecting targets - esp from the rear arc. im wondering if merc is actually better than rebel captive on Kath? sorta depends on how u r flying her really - merc would only really be worth it once they have no shields so that would be a mid-game effect but potentially game changing.

In this list, I wouldn't be willing to trade my Gunner for a Merc. If I want Kath to be a crit stresser, I run Gunner/Marksmanship. That can produce a crit to cancel twice in a turn. A neat trick then is to fire on one target first and if you get a cancelled crit and gunner kicks in, fire on another target with Gunner :-)

Feels like engine upgrade and expert handling are a bit much. Feels to me like you only need one or the other, you can only use one or the other. One of each frees up 7pts for bombs or other upgrades, with you're high PS seismics should give you some action free damage.

@ Rakky Wistol;

what you say may well prove true, but they allow for tackling different situations, so I'm willing to fly it and see....

In this list, I wouldn't be willing to trade my Gunner for a Merc. If I want Kath to be a crit stresser, I run Gunner/Marksmanship. That can produce a crit to cancel twice in a turn. A neat trick then is to fire on one target first and if you get a cancelled crit and gunner kicks in, fire on another target with Gunner :-)

that isa nice combo its just 8pts of upgrades on a ship that already costs 38pts. marksmanship is also an action/whereas merc copilot isnt - it just does its thing while u can still barrel roll/focus fire or target lock to get more consistent hits which is sort of what u r getting with gunner but its less pts - yes gunner is used at ALL ranges so maybe its going to be worth the points in the end - both could actually be effective.