Having taken part in the Beta test of this RPG, I have some high hopes for the final product when it is released in Q2 (I estimate June). I really liked how it was EotE with a Rebel Scum skin on top, I really grew to enjoy the Dice Mechanics in EotE and seeing them applied in a different scenario was pretty fun. The concept of running a campaign as a Rebel cell appealed to my group of gamers and we were able to take part in the beta for a large chunk of time.
Duty seems to fit mechanically and there is a childlike glee in flying a squad of X-Wings against an Imperial Base. Because of those styles of missions, I really got the impression that Age of Rebellion deserved it's own Core Rulebook through how different progression and campaigns seemed to play out. It made me really appreciate the vision FFG have for the SWFFG RPG.
What are you most looking forward to with the RPG as we not only get the Core Rulebook, but also hear about upcoming supplements?
I personally can't wait to see how the Adventure Books will play out. EotE really went all in for exploration, criminal organizations and Jewel Heists, so I hope that we see bombing missions, infiltration, smuggling and who knows what else FFG could throw at us! As someone who is buying the EotE class books, the AoR books are a no-brainer purchase wise, the idea of new skill trees/class powers is pretty exciting.
More elusive comes the Galaxy Setting books like Suns of Fortune. I hope we see books that give us detailed histories of various Rebel bases throughout Star Wars, including the equipment they used to remain hidden and all sorts of wonderful fluff for the planets the bases are located on.
All I know for certain about AoR, is that I'm going to need a bigger bookshelf/wallet to afford these things.
Also, I apologise that this post is a bit disjointed.