What are you most looking forward to with AoR?

By Internutt, in Star Wars: Age of Rebellion RPG

The Venator-class Star Destroyers were pretty much a dedicated carrier platform, but was largely abandoned by the Empire in favour of the Victory and Imperial-class. According to the fluff, Venators carried 192 Starfighters, vs. the ISD's 72. Also according to the fluff, by the time of Yavin, Venators could also be found in the hands of many different factions including some criminal enterprises and even the Rebellion itself.

Of course, since they didn't appear until Episode 3 and the Clone Wars, their presence in the Alliance fleet would need to be Retconned...

Edited by Agatheron

The Venator-class Star Destroyers were pretty much a dedicated carrier platform, but was largely abandoned by the Empire in favour of the Victory and Imperial-class. According to the fluff, Venators carried 192 Starfighters, vs. the ISD's 72. Also according to the fluff, by the time of Yavin, Venators could also be found in the hands of many different factions including some criminal enterprises and even the Rebellion itself.

Of course, since they didn't appear until Episode 3 and the Clone Wars, their presence in the Alliance fleet would need to be Retconned...

I personally count the Venators as hybrids, just like I do the later Endurance class Fleet Carriers. Both have a ton of fighters for their size but also have enough anti-ship weapons built in to take on another capital ship and have a fighting chance.

And as for retroconning their presence into the rebel fleet I think less than half, maybe even less than a quarter of the ship classes listed as being used by the Alliance on Wookieepedia were actually seen being used by the rebels on screen at this point.

The ROTJ novelization made it clear the Rebel fleet stretched further than the eye could see so all of the unseen classes were probably just not part of the groups of rebel ships we saw.

Edited by RogueCorona

I'm looking forward to incorporating some of the AoR elements into my EotE campaign. The duty mechanic, recruit universal spec all seem tailor made to slowly bring PCs into the Alliance.

While its not a make or break for me, I wouldn't mind a mass combat rule system a la L5R. I think that would most fit the tone of this system and allow for large scale military conflicts. It could also be adapted for mass starship combat if need be.

Looking forward to FaD, I would love to see a dueling mechanic. Previous SW RPGs never really got that down,

Im hoping to see (and play) things we dont typically play in MMO's or consoles, namely love, betrayal, and high drama seduction into the Dark Side.

And of course, playing a renegade Jedi ;-)

Edited by jburgos

I am waiting for Xwings & more details on Droids and how we can buy them and outfit them...I WANT AN R2 UNIT THAT I CAN CUSTOMIZE!

I'm hoping the final book has more clear guides for running a group of players on a capitol ship, and running capitol ships as opponents.

Edited by That Blasted Samophlange

I am waiting for Xwings & more details on Droids and how we can buy them and outfit them...I WANT AN R2 UNIT THAT I CAN CUSTOMIZE!

EotE already effectively covered all that. Basically when you buy any tools or items, like saws and armour plating, the tool/part is automatically considered to be an upgrade for your droid. For example, binoculars/night vision type eye s replace your droids basic optics. The basic metal is upgraded to military grade metals (instead of simply wearing the armour).

There was also a price list for particular droids in the nemesis section I believe.

Sorry wasnt specific...I mean what does the droid come w/ standard? Is it the same as a Droid PC all 1s and you can add stats to it or does it have other stats standard? Then if that is standard can you custom order a droid to your specs and then have the price adjusted accordingly? Then what can we outfit the droid with once we purchase it? I am hoping that this is better explained in AoR

The price for the droids in the Adversary section is for the load-outs in the profiles also in that section. There aren't any specific rules for upgrading the droids, that's up to your GM. I'd say just buy a piece of equipment, then maybe make a Mechanics check to install it in the droid or pay to have it installed.

There aren't any specific rules for upgrading the droids, that's up to your GM. I'd say just buy a piece of equipment, then maybe make a Mechanics check to install it in the droid or pay to have it installed.

Wrong. You're failing to look in the correct place for them - the upgrading rules are in the "racial" description of droids.

Edited by aramis

There aren't any specific rules for upgrading the droids, that's up to your GM. I'd say just buy a piece of equipment, then maybe make a Mechanics check to install it in the droid or pay to have it installed.

Wrong. You're failing to look in the correct place for them - the upgrading rules are in the "racial" description of droids.

For PC droids, sure, but I thought we were talking about NPC droids. I don't see any reason why you couldn't use the same rules, but again, that's up to your GM.

There aren't any specific rules for upgrading the droids, that's up to your GM. I'd say just buy a piece of equipment, then maybe make a Mechanics check to install it in the droid or pay to have it installed.

Wrong. You're failing to look in the correct place for them - the upgrading rules are in the "racial" description of droids.

For PC droids, sure, but I thought we were talking about NPC droids. I don't see any reason why you couldn't use the same rules, but again, that's up to your GM.

Look at the order of presentation - Droid racial traits are presented earlier in the book. All the other adversarys also follow the species advantages shown in CGen, so why would droids not do so? The only reason that comes to mind is a GM being a total ass. Plus, if you look, the droids all have the species ability "Droid" which includes the ability to install parts, etc, and is defined in CGen, not in Adversaries.

Looking forward to the new careers, ships and story lines!

For example. All of it.

Character Creation and Duty options. Not really because I want more variety, but because these seem like the only things I need out of the AoR Core to play a Fringe-y Rebellion campaign. I don't want to run a game out of the Beta book (Also I don't have one) so I'm holding out for the core. Then it's all Rebels all the time.

Mostly I want them to get the **** thing out the door so they can release F&D beta........

Mostly I want them to get the **** thing out the door so they can release F&D beta........

I'll be excited for F&D when the time comes but to be honest I've had a blast running a Star Wars game that wasn't completely overrun by players with a lightsaber fetish. It's been refreshing.

Mostly I want them to get the **** thing out the door so they can release F&D beta........

I'll be excited for F&D when the time comes but to be honest I've had a blast running a Star Wars game that wasn't completely overrun by players with a lightsaber fetish. It's been refreshing.

Same for me. The Prequel Trilogy really had me hate Jedi. They were everywhere and they were nigh invincible in games like Force Unleashed. The huge Jedi push just made them so **** boring for me, especially when they were insanely boring characters in the prequel films.

Running campaigns without a single instance of the word Jedi popping up was so refreshing and fun. It gave everyone in my group a chance to shine.

Edited by Internutt

Mostly I want them to get the **** thing out the door so they can release F&D beta........

*chant* F&D, F&D, F&D, F&D, F&D...!

I don't want to see F&D because I want super Jedi. I want it for the opposite rationale. I have faith FFG will incorporate them in a way so as to make them very capable combatants but balanced against the rest of the game. I could just house rule them all lightsaber wielding gods now if I wanted them. I think FFG will incorporate them in a balanced, as well as, a clever way making them unique without being OTT.

I like to think of Jedi as very ROTJ Luke-esque: capable, but not invulnerable; skilled, but nothing superhero-levelled; surviving threats through the use of the Force, but only insofar as it influences their natural wits, skills, and capabilities.

The Prequel Trilogy really had me hate Jedi.

And this is why the Prequel Trilogy fails so badly.

The Prequel Trilogy did what it was supposed to do...Show the Rise & Fall of Anakin Skywalker, and the circumstances that allowed it to happen so easily and subtley. "Hating Jedi" is exactly what the movie was supposed to do inadvertantly. They were decadant & complacent, and it was their downfall.

Edited by Lancer999

The problem was you only saw Anakin when he was a little kid, too young for what he was doing to be believable IMO, or when he's giving in to his dark urges. You never see him as a hero because the prequel skips the period when he was doing so to go from the beginning of his fall to the point of no return.

And I don't see how having Anakin as a nine-year old, or Padme as a 14 year old for that matter, added anything to The Phantom Menace storyline.

Say the many flaws of the prequels and there were many, but the Star Wars Saga was and IS just 1 thing...The Rise, Fall & Redemption of Anakin Skywalker...Anything else is just filler...Now it will be interesting as to what they will do w/ the New Trilogy and how Abrahms will go w/ it.

Say the many flaws of the prequels and there were many, but the Star Wars Saga was and IS just 1 thing...The Rise, Fall & Redemption of Anakin Skywalker...Anything else is just filler...Now it will be interesting as to what they will do w/ the New Trilogy and how Abrahms will go w/ it.

Not to turn this into a thread about the prequels, but I think that's exactly what Corona is saying. You never really see his rise in the movies. Maybe if Episode 1 had been about his Jedi training as Obi-Wan's apprentice (sort of like what the Jedi Quest young adult books were), it would have been more effective. That way you get a chance to see him on his rise to Jedi stardom, being a good guy, etc, then in Episode 2 you'd see the beginnings of his relationship with the dark side, and in 3 he'd go over the edge.